Abilities tell what the character
knows, rather than what the character is. They
describe things he has learned in his life, and the
useful skills he has picked up over the years.
Just like with Attributes, Abilities are split into
three sections. Talents, Skills, and Knowledges.
And, just like Attributes, the number of points you get
for this is determined by which ones you choose as your
Primary, Secondary, and Tertiary Abilities.
However, there are no starting points in any Ability, so
you have to use points for everything you get. But
you are given 13 points for your Primary Ability, 9 for
your Secondary Ability, and 5 for your Tertiary Ability,
so it balances out a bit.
Below is a table of what Abilities go
into what category. Click on each individual
Ability to learn more about them.
|
Acting |
|
Animal Ken |
|
Bureaucracy |
|
Alertness |
|
Drive |
|
Computer |
|
Athletics |
|
Etiquette |
|
Finance |
|
Brawl |
|
Firearms |
|
Investigation |
|
Dodge |
|
Melee |
|
Law |
|
Empathy |
|
Music |
|
Linguistics |
|
Intimidation |
|
Repair |
|
Medicine |
|
Leadership |
|
Security |
|
Occult |
|
Streetwise |
|
Stealth |
|
Politics |
|
Subterfuge |
|
Survival |
|
Science |
|
Now, let us return to our friend
Korrigann. He's a fighter with a lot of abilities
in the wild. And so, naturally, his Primary
Ability would be Talents, since there are so many things
he would need out of there (Alertness, Athletics, Brawl
and Dodge). His Secondary Ability would be Skills,
as he'd need a lot out of that area as well (Animal Ken
possibly, but definitely Firearms, Melee, Stealth and
Survival). Which leaves Tertiary for Knowledge,
since, as we've already stated, he's not the brightest
of men.
He's been allotted 13 points for his Primary
Attribute (Talents), 9 points for his Secondary
Attribute (Skills), leaving 5 points for his Tertiary
(Knowledge). Depending on how you want him
to be in each individual ability, you can place these
points as you will. Just for example purposes, the
points have been distributed as such:
|
Acting |
|
Animal Ken |
|
Bureaucracy |
|
Alertness |
|
Drive |
|
Computer |
|
Athletics |
|
Etiquette |
|
Finance |
|
Brawl |
|
Firearms |
|
Investigation |
|
Dodge |
|
Melee |
|
Law |
|
Empathy |
|
Music |
|
Linguistics |
|
Intimidation |
|
Repair |
|
Medicine |
|
Leadership |
|
Security |
|
Occult |
|
Streetwise |
|
Stealth |
|
Politics |
|
Subterfuge |
|
Survival |
|
Science |
|
Now that the points have been placed,
you have to be ready to explain them all. For
instance, someone who grew up in the modern era, with an
average life, and a city family probably wouldn't know
much about melee unless they did specific training in
that area. As well as linguistics...
he wasn't born with them, he had to learn those
languages. Specifying which languages is also a
very wise, and necessary decision.
Any specializations in melee,
linguistics, brawl, or any other Ability are taken care
of in the section labeled "Secondary
Abilities."
For more of a description of the
Points, go to the section labeled "Point
Spread."
Click HERE to
return to the main page.
|