Trophies
will
be
awarded
for
1st
place,
2nd
place,
3rd
place,
and
4th
place.
Conduct
and
Sportsmanship
All
players,
coaches,
managers,
sponsors,
parents’
spectators
are
expected
to
demonstrate
good
sportsmanship
at
all
times.
Game
officials
and/or
board
members
may
eject
any
of
the
above
persons
from
the
game
at
his/her
discretion
for
the
use
of
profanity,
alcoholic
beverages,
disorderly
conduct,
harassing
the
opposing
team,
or
any
physical
contact
with
a
game
official.
Throwing
or
abusing
any
equipment
is
also
cause
for
ejection
from
a
game.
Failure
to
leave
the
complex
at
time
of
ejection
will
result
in
forfeiture
of
game.
Managers
can
be
penalized
for
unsportsman-like
conduct.
Any
players
involved
in
fighting
will
be
automatically
ejected
from
the
game.
Each
incident
will
be
reviewed
by
the
league
chairman
to
determine
if
any
additional
punishment
will
be
enforced.
The
league
chairman
reserves
the
right
to
remove
any
coach
from
the
league
that
he
may
deem
as
contrary
to
MAA
philosophy.
Play
will
not
be
stopped
to
explain
a
referee’s
decision.
A
coach
must
call
one
of
his
teams
time-outs
for
a
side-line
discussion
with
the
head
referee
if
he
is
not
satisfied
with
the
referee’s
call.
Equipment
Parents
are
responsible
for
the
necessary
equipment
for
their
child
to
compete
in
the
league.
Equipment
shall
be:
approved,
properly
fitting
helmets,
shoulder
pads,
and
mouth
guards.
The
league
will
furnish
team
jerseys.
ALL
JERSEYS
MUST
BE
TURNED
IN
AT
THE
END
OF
THE
SEASON,
OTHERWISE
THE
PLAYER
WILL
NOT
BE
ALLOWED
TO
PARTICIPATE
IN
ANY
MAA
SPONSORED
SPORTS
ACTIVITIES
AND/OR
THE
COST
OF
THE
JERSEY
WILL
BE
COLLECTED
FROM
THE
CHILD’S
PARENT.
Flag
Football
Rules
General
The
safety
of
the
players
is
our
main
concern.
These
rules
supersede
all
high
school
book
rules.
Anything
not
covered
or
defined
adequately
by
either,
will
be
decided
by
the
officials
during
the
game.
All
official’s
decisions
are
final.
Teams,
managers,
and
coaches
are
encouraged
to
help
the
officials
control
any
players
or
fan
disruptions.
The
intent
of
the
league
is
for
the
players
to
enjoy
themselves.
Officials
have
the
authority
to
remove
any
player,
manager,
coach,
or
spectator
from
the
playing
field.
Failure
of
the
ejected
person
to
promptly
leave
the
area
will
result
in
a
10-yard
unsportsman
conduct
penalty
assessed
against
their
associated
team,
and
possible
forfeiture
of
the
game.
Each
team
will
consist
of
approx.
18
players.
Only
11
players
per
team
will
be
allowed
on
the
field
at
any
one
time.
In
the
event
that
a
team
cannot
field
11
players,
both
teams
will
play
with
the
lesser
team’s
maximum
number.
Each
game
will
consist
of
four
12
minute
quarters
with
a
5
minute
halftime,
and
one
minute
between
quarters.
The
game
clock
will
run
continuously
with
the
following
exceptions:
An
official
time-out
-
injury
or
penalty
Touch-down
and/or
field
goal
Two-minute
warning
at
the
end
of
the
fourth
quarter
After
the
two-minute
warning
WIAA
rules
are
observed
and
the
clock
will
stop
for
the
following
in
addition
to
the
above
a)
incomplete
pass;
b)
change
of
possession,
c)
ball
carrier
runs
out
of
bounds,
d)
first
downs,
e)
penalty.
The
playing
field
will
be
80
yards
long,
40
yards
wide,
with
a
10
yard
end
zone.
Spearing,
butt
blocking,
or
any
leading
with
the
head
is
UNSAFE
and
illegal.
NO
SPEARING
OR
BLOWS
TO
THE
HEAD
WILL
BE
ALLOWED.
A
PLAYER
MAY
NOT
LEAD
WITH
HIS
HELMET
IN
ANY
CASE.
Any
such
conduct
will
result
in
a
10
yard
personal
foul
penalty.
Hits
away
from
the
actual
play
are
unnecessary
and
illegal.
It
can
be
a
personal
foul
depending
on
the
roughness.
It
is
a
legal
play
if
the
defense
in
reaching
for
the
flag(s),
knocks
down
the
ball
carrier.
Offsides
by
either
side
will
stop
the
play
and
the
penalty
is
enforced.
Players
cannot
“get
back
before
the
snap”.
Once
either
team
has
crossed
into
the
neutral
zone
a
penalty
will
be
called
on
that
team.
Players
cannot
be
pushed
out
of
bounds
as
a
means
of
tackling
the
runner.
All
penalties
are
5
yards
except
personal
fouls.
Two
personal
fouls
are
an
automatic
ejection.
No
steel
spikes
will
be
allowed.
All
other
shoes
are
acceptable.
If
a
game
should
remain
in
a
tie
at
the
end
of
regulation
play,
an
overtime
will
be
played.
The
format
is
based
on
the
same
principles
as
high
school
rules.
The
winner
of
the
coin
toss
will
have
the
option
to
play
offense
or
defense.
The
other
team
will
select
the
end
of
the
field
at
which
all
further
play
will
take
place.
The
ball
will
be
placed
on
the
10
yard
line
and
the
offense
will
have
4
downs
to
score.
The
opposing
team
will
also
have
the
same
opportunity.
This
cycle
will
continue
until
one
team
has
more
points
than
the
other
at
the
end
of
a
cycle.
One
coach
only
will
be
allowed
on
the
field
for
the
offensive
huddle
only.
At
any
other
time,
the
coaches
must
remain
on
the
sidelines.
Any
coach
going
onto
the
field
without
the
permission
of
the
official
will
be
assessed
a
5-yard
penalty.
Exceptions
are
for
injury
time-out
and
team
time-out.
Jersey
numbering
rules
will
not
apply.
Shorts
cannot
be
worn,
the
knees
must
be
covered.
A
coin
toss
at
the
start
of
the
game
will
determine
the
kicking
and
receiving
teams.
The
team
winning
the
coin
toss
can
decide
to
receive,
defend
a
goal
or
defer
their
selection
until
the
second
half.
A
touchdown
is
worth
6
points.
A
running
or
passing
extra
point
is
worth
1
point.
A
kicking
extra
point
is
worth
2
points.
Field
goals
are
worth
3
points.
All
players
must
wear
their
shirts
tucked
in
and
shall
make
no
attempt
to
cover
or
guard
their
flags.
Fighting
will
not
be
tolerated.
Fighting
is
an
automatic
ejection.
Mouth
guards
must
be
worn
at
all
times.
OFFENSIVE
RULES
The
ball
will
be
kicked
from
a
tee
at
the
35
yard
line
to
begin
each
half.
An
out-of-bounds
hick
will
be
re-kicked
5
yards
further
back,
spotted
at
the
point
the
ball
went
out
of
bounds,
or
spotted
at
the
receiving
team’s
35
yard
line.
The
offense
will
have
30
seconds
to
begin
a
play
after
the
ball
has
been
blown
ready
for
play
by
the
official.
A
receiver
needs
only
one
foot
inbounds
for
a
catch
to
be
ruled
a
completed
pass.
Blocking
below
the
waist
or
above
the
shoulders
will
not
be
allowed.
A
5
yard
penalty
will
be
enforced.
No
player
will
leave
his
feet
to
deliver
a
block
or
avoid
a
tackle.
Punt,
On
4th
down
the
offensive
team
must
announce
if
they
are
going
to
punt
or
run
a
play
before
the
huddle.
At
the
snap
neither
team
can
cross
the
scrimmage
line
until
the
referee
blows
a
short
whistle.
The
short
whistle
is
blown
when
the
punter
has
control
of
the
ball.
Both
teams
are
allowed
to
advance
and
the
play
continues.
Any
player
offside
after
the
snap
and
before
the
short
whistle
is
penalized
as
a
live
ball
foul,
5
yards,
and
is
declinable.
A
player
with
less
than
two
flags
is
considered
down
as
soon
as
he
has
possession
of
the
ball.
Any
extra
flag
belt,
or
shirt
tails,
that
are
hanging
loose
can
be
judged
a
“flag”
by
the
referee.
If
pulled
by
the
defense
the
runner
can
be
ruled
down.
Field
Goal
try,
(3
points)
The
Offense
must
announce
a
try
for
a
field
goal.
The
placement
of
the
ball
for
the
snap
is
determined
by
the
current
line
of
scrimmage.
If
the
spot
is
outside
the
20
yard
line,
the
ball
is
advanced
10
yards
and
the
try
is
attempted.
If
the
spot
is
inside
the
20
yard
line,
the
try
is
attempted
from
that
spot.
If
the
field
goal
is
unsuccessful,
the
defense
assumes
possession
from
the
original
spot.
At
the
snap,
neither
team
can
cross
the
scrimmage
line
until
the
referee
blows
a
short
whistle.
The
short
whistle
is
blown
when
the
holder
has
control
of
the
ball.
Both
teams
are
allowed
to
advance
and
the
play
continues.
Roughing
the
holder
and/or
kicker
penalties
are
enforced.
Offsides
after
the
snap
and
prior
to
the
short
whistle
is
a
live
ball
foul,
5
yard
penalty,
and
is
declinable.
Only
one
player
can
be
in
motion
before
the
ball
is
snapped.
No
shifts
are
allowed.
If
a
ball
carrier’s
knee
makes
contact
with
the
ground,
the
ball
is
considered
down
at
that
point.
A
ball
carrier
cannot
guard
his
flags,
stiff
arm,
forearm,
or
spear
an
opposing
player.
Jumping
to
avoid
a
flag
pull
is
not
allowed.
Extra
Point
Try
,
After
a
touchdown
the
ball
will
be
placed
on
the
defenders
3
yard
line
for
an
extra
point
try.
The
offense
announces
that
they
are
going
to
kick
for
the
extra
point.
The
ball
is
spotted
on
the
3
yard
line.
At
the
snap
neither
team
can
cross
the
scrimmage
line
until
the
referee
blows
a
short
whistle.
The
short
whistle
is
blown
when
the
holder
has
control
of
the
ball.
Both
teams
are
allowed
to
advance
and
the
play
continues.
The
defense
cannot
return
a
blocked
or
fumbled
try.
Roughing
the
holder
and/or
kicker
penalties
are
enforced.
Any
player
offside
after
the
snap
and
before
the
short
whistle
is
penalized
as
a
live
ball
foul,
5
yards,
and
is
declinable.
Point
After
Touchdown
-
If
a
defensive
player
is
encroaching
or
offside
at
the
snap
it
is
a
live
ball
foul
and
the
play
continues.
The
offense
has
the
option
of
accepting
or
declining
the
penalty.
DEFENSIVE
RULES
The
defensive
players’
hands
may
be
used
to
ward
off
a
block,
but
will
not
extend
beyond
the
width
of
the
shoulder
pads.
The
defense
cannot
hold
onto
the
offensive
player.
The
defense
may
“chuck”
a
receiver
once
within
5
yards
of
the
line
of
scrimmage
provided
that
the
ball
is
not
in
the
air.
The
defense
may
intercept
passes,
recover
fumbles,
and
advance
them
if
the
knee
does
not
touch
the
ground.
No
tackling,
tripping,
or
pushing
is
allowed
as
a
means
of
stopping
the
ball
carrier.
If
a
player
is
considered
on
a
break
away
run
for
a
touchdown
and
is
deliberately
pushed,
tackled,
or
tripped
it
is
a
defensive
penalty.
15
yards
and
unsportsman-like,
(two
unsportsman-like
penalties
for
one
player
will
remove
him
from
the
remainder
of
the
current
game).
A
penalty
for
"tackling"
the
runner
is
enforced
from
the
end
of
the
run
unless
the
penalty
occurs
in
the
Offensive
backfield.
This
penalty
is
enforced
from
the
line
of
scrimmage
(5
yards).
The
defense
may
make
contact
but
cannot
hold
onto
a
player
to
remove
his
flag.
The
defense
may
make
contact
with
the
ball
carrier
as
long
as
the
defensive
player
is
going
for
the
flag.
When
a
defender
removes
the
flag
from
the
ball
carrier
he
must
hold
the
flag
above
his
head
for
the
official,
and
the
scoring
booth,
to
see.
The
flag
must
be
returned
to
the
player.
After
a
safety
is
scored
by
the
defense
(2
points),
the
ball
will
be
placed
on
the
20
yard
line
of
the
offense
and
kicked
or
punted
to
the
team
that
scored
the
safety.
Punching
at
the
ball
to
attempt
a
turnover
is
not
allowed.
The
three
defensive
lineman
over
center
must
be
in
a
down
position.
No
blitzing
over
center
is
allowed.
A
defensive
player
over
the
center,
right,
or
left
guard
position,
who
elects
to
not
go
into
a
three
point
stance,
must
drop
back
at
the
snap.
Violation
of
this
is
a
5
yard
penalty,
illegal
defense,
and
is
declinable.
Addendum
A
to
MAA
Flag
Football
General
Polices
MAA
Flag
Football
Policy
and
Procedure
for
Placing
New
Entrants
onto
a
Team
September
17,
1998
INTENT
:
is
to
place
all
new
entrants
of
the
MAA
football
program
on
teams
in
an
equitable
manner.
Each
team
will
send
their
representatives
to
the
Draft
Meeting.
If
a
team
is
not
represented
then
one
of
the
MAA
Football
Commissioners
will
make
the
selections
for
that
team.
Each
team
will
be
given
a
list
of
signed
up
returning
players.
Each
team
will
be
given
a
listing
of
the
new,
signed
up,
players.
All
of
the
registered
names
will
be
placed
on
a
team
during
the
meeting.
Teams
will
pick
from
the
list
in
order.
The
order
is
based
on
last
seasons
finish,
with
the
worst
record
team
picking
first.
Teams
will
select
from
the
list
until
they
have
a
maximum
of
fifteen
players
in
total,
or
until
they
elect
to
pass
on
their
pick.
The
decision
to
pass
is
based
on
the
teams
knowledge
of
returning
players
that
are
not
yet
signed
up.
Note
that
the
maximum
of
fifteen
players
is
based
on
the
amount
of
playing
time
required
for
each
player.
Coaches’
children
are
placed
on
that
coaches’
team.
Siblings
are
placed
on
the
same
team
and
count
as
two
picks.
In
the
unlikely
event
that
a
child
is
passed
on
by
all
the
teams,
the
football
commissioner
will
assign
him/her
to
a
team.
Late
Sign
ups.
Defined
as:
children
not
on
the
draft
list
at
the
time
of
the
draft.
Late
sign
ups
must
register
with
the
MAA
President.
If
a
team
has
5
or
more
-
12
year
old
players
on
the
roster,
they
will
not
be
allowed
to
select
any
11
or
12
year
old
players
from
the
draft
list
The
football
commissioner
collects
the
sign
up
slips
and
will
contact
teams
in
draft
pick
order
to
present
them
the
names
for
selection.
Players
returning
to
a
team
will
be
placed
on
that
team
provided
the
number
of
players
has
not
reached
twenty.
If
the
number
of
players
has
reached
twenty,
the
returning
player
will
be
placed
into
the
late
draft
to
be
selected
by
another
team.
In
the
unlikely
event
that
a
child
is
passed
on
by
all
the
teams,
the
football
commissioner
will
assign
him/her
to
a
team.