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Tools, Cars, Guides&Other, Links.
Mercedes-Benz World
Racing / World Racing 2
Editing Tools
|
Version
|
Size
|
| EditCar Edits
MBWR/WR2 car perfomances stored in EditCar.car
files. |
v 1.0beta
|
403 KB
|
| MBWR Manager by Krom Installs and
manages MBWR add-on cars and sceneries(tracks). |
0.4e
|
250 KB
|
| Scenery Tool Kit Scenery
importer. Includes everything required to convert
scenery from LWO file to MBWR. |
0.5.4
|
410 KB
|
| Mesh Tool Kit
All-in-One toolkit for converting cars to MBWR.
Converts: MOX<>LWO, COB<>LWO. Edits
material files (MTL). |
v
1.5f
|
243
KB
|
| PTX Tool
MBWR/WR2 images (*.PTX) import/export tool. Views
DDS files aswell. In order to save compressed PTX
files, nvdxt.exe is required (mirror). |
v
0.8beta
|
200
KB
|
| Multi-Extractor (aka SYN
Extractor) Extracts files from Synetic (*.syn),
BIG (CMR4, etc..) & VIV (NFS, etc..)
archives. |
v
0.8b
|
211
KB
|
| TGA2PTX Command-line tool
designed to convert TGA images to non-compressed
images of MBWR (*.PTX). |
-
|
11
KB
|
Mercedes-Benz World
Racing Add-on Cars
|
Screenshot
|
Size
|
Link
|
Porsche
911(996) Turbo S
Check out
new Turbo perfomance. Paintings included. |
 |
1.69 MB |
Download.rar |
Porsche
911(996) Turbo
Next
high-resolution car model made from scratch in
Lightwave. This is my third high-poly project :)
This time it has low-poly interior and driver.
Poly count is even higher than in X5, mesh is
smooth and detailed. If you find any mistakes in
model, please feel free to e-mail me.
P.S. You will need pretty powerfull PC to play
vs. five 911 cars. Recommended settings to play
are: 1024x768x32bit with AntiAliasing x8. |
 |
1.67 MB |
Download.rar |
BMW X5 4.6is
One more
BMW converted to MBWR from high-resolution
Lightwave model. This is most detailed car in
MBWR ever, yet :-). Poly count is very high, mesh
is smooth and detailed. Lots of textures used (up
to 1024x1024). Car has vinyl setup. Physics is
tuned to be close to real life (thanks to FeZ).
Update: replaces normal body colors with
metallic ones. |

|
1.88
MB
28KB
|
Download.rar
Update.rar
|
BMW 328i E36
Car
was modeled in Lightwave, and then converted from
high-res model (see shots in Gallery) to MBWR. Model still contains 32K+
polygons in body, and 5K+ polygons in each wheel.
 |

|
1.19
MB
|
Download.rar
|
A-class
Cabriolet
Now A-class
is available as add-on cabriolet version.
Check Readme.txt for details about driver and
cockpit view. |
 |
384
KB
|
Download.rar
|
Toyota GT64
Add-on car. Belongs to Slipstream/Batmobile
class. Unzip into WR directory.
Tools required to create such car: SYNextractor,
PTXtool, EditCar, MeshToolkit, LWO editor (I used
Lightwave 7.0), Image Editor (I used Corel-DRAW
10) |
 |
544
KB
|
Download.rar
|
BMW 7000M
MoonLander
Modified version of ATV7000S SandHopper. You can
race it against ATV, cos these cars belong to
same class. This car doesn`t replaces original
ATV, it`s add-on. Created with MOXupdater and PTX
tool. |
 |
300
KB
|
Download.rar
|
Mercedes-Benz World
Racing / World Racing 2
Guides&Other stuff
|
Link
|
Detaching
surfaces in Lightwave (needed for correct
operation of MTkit 1.2+)
MTkit 1.2
requires surfaces to be not connected to each
other, this guide shows how to detach them in
Lightwave.
Note: MTkit
0.9b does not requires this, but files it
produces are not compatible with ATI videocards. |
332
Kb RAR file
|
Techical info
for all MBWR cars (with some add-ons listed as
well)
These
statistics can be useful when creating custom
perfomance files, as a reference. List includes
all original MBWR cars, plus some addon. List
comes in XLS file with 3 sheets: main info, motor
info, gearbox info. |
22
Kb RAR file
|
Smoothing&Sharping
in Lightwave. v0.1
Smoothing of poly edges of textured doorlines,
and sharping edges via geometry changing. Most
actual for NFS add-on cars converted to MBWR. |
653KB
RAR file
|
How to convert
nfs4 (ZModeler) car to MBWR ?
To-do
Checklist. Updated 18.06.04 |
HTML file
|
How to make
supercharged version of S55 ?
Making of
duplicate car with different physics. Base for
creation of custom add-on car.
Full step-by-step guide with 21 screenshots. |
1.2
Mb RAR file
|
How to make
textured transparency work ?
Surface parameters & common bugs solution:
- reflectors are rendered ontop of the glass
- wheels are rendered ontop of brakelights |
TXT file
|
Test Center
map
This is guide to TestCenter
scenery, looking as a map ;) Looks weird, but
100% accurate, since it is render of the actual
3D model of the track from bird-fly height.
Available in two resolutions, JPG format.
 |
900x800
2160x1920
|
Italy map
This is guide to Italy
scenery, looking as a map ;) Looks weird, but
100% accurate, since it is render of the actual
3D model of the track from bird-fly height.
Available in two resolutions, JPG format.
 |
1126x1024
2252x2048
|
Miami map
This is guide to Miami
scenery, looking as a map ;) Looks weird, but
100% accurate, since it is render of the actual
3D model of the track from bird-fly height.
Available in two resolutions, JPG format.
 |
1126x1024
2252x2048
|
My e-mail - [email protected]
ICQ - 106696203
|