Minds Eye Theatre Bastet
By Daniel B. Utecht ([email protected])
Author's notes
I have had several of my players ask to be Bastet, and since there were no
rules for them, I decided to make my own. These rules are now being play
tested, and I will modify them on a regular basis. If you are thinking of using
these or any of my other rules additions, I would ask that you e-mail me so
that I might inform you of updates and suggestions.
Bastet are the feline based lycanthropes. They see themselves as more graceful,
sensual and patient than their cousins, the Garou (who are uncouth, unclean,
rude, and violent). Garou think that Bastet are arrogant, hedonistic sluts that
do whatever they damn well please.
Bastet are only stories to the local Garou, with the exception of the
Bagheera. Qualmi will sometimes come down to visit during the winter, but they
have never been seen at any Florida sept, or even stopped by to make idle chat
with the Garou.
For more information, you are invited to read The Werewolf Players Guide from
the paper game, pages 153 - 160.
Character Creation
Bastet Totem
None. Cats have too much pride. They will pay respects to Gaia, Mother of all
Cat-kind, but all Bastet must pay twice the normal amounts for the Totem
background.
Breeds
Backgrounds
Bagheera
Initial Willpower
Initial Rage
Backgrounds
Tribal Advantage
Sages: Bagheera are the philosophers of the Bastet and are
less likely to frenzy. They have a free retest on all frenzy checks.
Tribal Drawbacks
Scholastic: Bagheera must spend four experience point to buy
rage.
Tribal Gifts
Basic: Truth of Gaia
Intermediate:
Advanced: Wisdom of the Seer
Balam
Initial Willpower
Initial Rage
Backgrounds
3. No resources, allies, or contacts
Tribal Advantage
Speed:
All Balam get one free quick trait which cannot be bid unless it is their
last trait, and then they never lose it.
Tribal Drawbacks
Country Folk:
Balam can't regain gnosis while in the city (any place with a gauntlet
rating higher than 6)
Tribal Gifts
Basic: Beastmind, Speed of Thought
Intermediate: Gnaw, Speed Beyond Thought
Advanced:
Bubasti
Initial Willpower
Initial Rage
Backgrounds
2. No allies, contacts, or pride
Tribal Advantage
Magic Affinity:
Bubasti gain an extra gnosis. Bubasti can learn to use Human Magic.
Tribal Drawbacks
Distrusted:
Bubasti must risk two social traits when dealing with other Bastet, and
three traits when dealing with other Shapeshifters.
Tribal Gifts
Basic: Sight from Beyond
Intermediate:
Advanced: Totem Gift
Khan
Initial Willpower
Initial Rage
Backgrounds
Tribal Advantage
Ferocious:
Khan are stronger and can call for a free second test to do another level
of bite damage in combat. This does not require use of a rage point, but the
Khan may opt to spend a rage to do a third level of damage if they so
choose. Khans lose ties on the free test. Khans are the only Bastet that
induce the delirium in humans (Kinfolk from any origin are not
affected).
Tribal Drawbacks
Intolerance to Humans:
Khans hate humans, and have a short temper with them. All frenzy checks are
at a two trait penalty, and Khans become visibly up-tight when around large
numbers of them. Imagine what claws on a chalk board would do to a Khan,
then add human stink.
Tribal Gifts
Basic: Inspiration
Intermediate: Stoking Fury's Furnace
Advanced: Resist Pain
Pumonca
Initial Willpower
Initial Rage
Backgrounds
3. No Totem, Resources, or Allies
Tribal Advantage
Native American Affinity:
Pumonca maintain close relations with their kinfolk, Native American, Dream
Speakers, and Shaman.
Tribal Drawbacks
Tribal Gifts
Basic:
Intermediate:
Advanced:
Gifts for all Bastet
Basic
Cat Feet, Razor Claws, Blur of the Milky Eye, Lick Wounds, Sense Wyrm,
Taking the Forgotten, Night Terror, Shriek, Touch the Mind
Intermediate
Eyes of the Cobra, Purr, Cat Fear, Call the Pride.
Advanced
Fortuna, Spirit Claws, Spitfire, Atunement, Walking Between Worlds, Jump to
the Moon.
Lick Wounds
Basic Gift
Same as the gift Mother's Touch, but can be used on yourself by spending two
gnosis.
Night Terror
Basic Gift
Upon losing a Mental test, the victim will have serious nightmares.
Touch the Mind
Basic Gift
Similar to Metis gift, Mental Speech, but the Bastet can spend a gnosis to
try to read the subjects surface thoughts. A dozen words or one image can be
read for every gnosis spent. This requires a mental test.
Purr
Intermediate Gift
By spending a will power point and purring, the Bastet can entrance the
subject for a day. The subject will fawn over the Bastet with care and
affection. This requires a social test. If the subject is in contact with
the Bastet, he must bid two traits to resist. Upon winning the test, the
Bastet can spend more will to extend the effect for another day per point.
(Garou hate this)
Cat Fear
Call the Pride
Rules for different forms
The following traits are added to Bastet in different forms:
Bagheera, Balam, Khan, Pumonca, and Simba
| Glabro | Crinos | Hispo | Feline
|
| Dextrous | Dextrous | Dextrous x2 | Dextrous
|
| Robust | Robust | Tireless | Tireless
|
| Brawny | Quick x2 | Quick x2 | Quick
|
| | Brawny
|
| Healthy | Healthy x2
| Healthy
|
Bubasti and Qualmi:
| Glabro | Crinos | Hispo | Feline
|
| Dextrous | Dextrous | Dextrous x2 | Dextrous
|
| Robust | Robust | Tireless | Quick
|
| | Quick x2 | Quick
|
| | Healthy | Healthy
|
Swara:
| Glabro | Crinos | Hispo | Feline
|
| Dextrous | Dextrous | Dextrous | Dextrous
|
| Lithe | Lithe x2 | Lithe | Quick x2
|
| Quick | Quick x2 | Quick x2
|
|
| Healthy
|
If playing straight by the rules from The Apocalypse , don't use the Hispo or
Glabro forms or the extra health level. These are used in my game Brevard
Beastiary, just as the extra forms for Garou on my house rules page.
Please note that the three middle forms have an extra level added to the
Bastet's health. This is a reflection of the ability to withstand more damage
in these forms before showing the effects. When shifting forms, normal damage
is taken off of the new levels first. Aggravated damage doesn't disappear when
Bastet shifts forms. The total health level of aggravated damage remains
unchanged.
Bastet take aggravated damage from silver.
Rank
| Rank | Glory | Wisdom | Honor
|
| 1 | 1 | -
| 2
|
| 2 | 2 | 1 | 3
|
| 3 | 3 | 2 | 5
|
| 4 | 5 | 3 | 7
|
| 5 | 7 | 5 | 9
|
Please note that in my game, my ranks one and two get the book's basic gifts,
my ranks three and four get the book's intermediate gifts, and only my rank
five can get the book's advanced gifts.
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