Legend:
(WW) = Werewolf: the Wild West
(MET) = Minds Eye Theatre
(REV) = Revision, modification, expansion, or reinterpretation
(HUM) = Humorous

| A | B | C | D | E | F | G | H | I | J | K | L | M | N | O | P | Q | R | S | T | U | V | W | X | Y | Z |

A [top]


  • Expanded Ananasi (REV)
  • By Ellerby. The addition of tribes and auspice like aspects.

  • Minds Eye Theatre Ananasi (REV) (MET)
  • By John Donoghue. LARP rules for the Ananasi.

  • Animal Protection League
  • By Diane Keating. A wyrm-tainted organization of animal rights extremists.

  • Ankou
  • By Randy D'Amore. A dark tribe of Abominations.

  • Ankuq
  • By Colin Chapman. Inuit garou.

  • Apres
  • By Timothy Toner. A sketch of a ferious wereboar that uses Rage to boost stamina.

    B [top]


  • Baku
  • By Steve Markley. Extinct were-elephants.

  • Ban Saide
  • By Jacob Williamson. An extinct tribe of fae-blooded garou.

  • Expanded rules for the Bastet (REV)
  • By Andrew Cram. History of the Bastet, with several new tribes (including the Tiberii) Version 2.

  • Minds Eye Theatre Bastet (MET)
  • By Daniel Utecht. LARP rules for Bastet (incomplete)

  • Minds Eye Theatre Black Spiral Dancers (MET)
  • By Daniel Utecht. Gifts for LARP BSDs.

  • Blank Shifters
  • By Adam Scott. Secretive tribe who act as conduits for dead shifters with unfinished business in the world.

  • Boyar
  • By Jason C. Marshall. Were-eagles; spawn of the Corax.

  • Breakers
  • By Honorah O'Neill. Swamp-dwelling hybrids.

  • Bunyip (REV)
  • By Tony Frisco. The remnants of the Australian tribe.

    C [top]


  • Cerberus
  • By Dave Kahn. Three-headed guardians of the Wyld and the Umbra

  • Children of A-O
  • By Mutt. European werefoxes.

  • Children of the Wind
  • By [email protected]. A tribe of Lost Cubs.

  • Chiropter
  • By J.D. Pilling. Degenerate bat shapechangers.

  • Chiroptera
  • By Stephen Robinson. Sketchy werebat entry.

  • Cioara
  • By The Saint of Killers. Werecrows who are the guardians and guides of the dead. Strong Wraith tie-in.

  • Corax Revised (REV)
  • By Amy Luther. An expansion and revision of the material presented in the Players Guide.

  • Minds Eye Theatre Corax (MET)
  • By Daniel Utecht. LARP rules for Corax.

  • The Corps
  • By J.D. Simmons. A confederation of minor shapeshifters.

  • Cristata
  • By Peloquin. Were-porcupines.

  • Croagal
  • By Stacey Tollackson. An ambitious tribe from the Galapagos Islands.

  • Cthulhi
  • By Jeff Dailey. Weresquids who worship the elder gods.

    D [top]


  • Dark Watchers
  • By Kristopher W. Gruner. Shadowy observers.

  • Dark Wings
  • By Jason C. Marshall. A sub-tribe of gliding Black Spiral Dancers.

  • Deragos
  • By Bejeir Brooks. Bete who can learn multiple forms.

  • Doomed Ones
  • By Shawn Arbuckle. BSD offshoot lairing in the sewers and subway tunnels of NYC.

  • Doryli
  • By Jason C. Marshall and Abe Dashiell. Were-ants. Created for the Wyrm but reclaimed by the Wyld.

  • Dust Riders (WW)
  • By JW McCormack. Less than heroic remnants of the Croatan.

    E [top]


  • Ehecatl
  • By Alejandro Melchor. Mexican descendents of the Wendigo who believe in the spread of knowledge.

  • Erinaceus
  • By Peloquin. Were-hedgehogs.

    F [top]


  • Furies
  • By Adam Solis. Revenant garou who serve the Fallen Angels (Wildly unbalanced).

    G [top]


  • Gaalodi
  • By Tim Layne. Wereturtles.

  • Ghost Howlers
  • By Andrew Cram. A splinter group of the White Howlers hellbent on converting their Black Spiral kin.

  • Ghoti
  • By Emil G. Signs. A tribe of garou who attempt to create a new Triat. No gifts listed.

  • Ghulon
  • By Peloquin. Were-wolverines.

  • Gurahl Tribes (REV)
  • By Kevin Whisenhunt. Descriptions for different varieties of Gurahl.

    H [top]


  • Hellcats
  • By Adam Solis. Bastet/Daemon hybrids.

  • Hounds of Abydos
  • By Diane Keating. Vengeful camp of the Silent Striders.

    K [top]


  • Keepers of the Silver Flame
  • By Diane Keating Sciacca. Worshippers of the Crash.

  • Koomu-In
  • By Chris Gunning. A camp of kindred hunters with Japanese origins.

    L [top]


  • Lachna
  • By J.D. Simmons. Warrior were-squirrels.

  • Lartans
  • By Kelevor40. An offshoot of the Nuwisha who masquerade as garou and vampires.

  • Lazarites
  • By Brian Campbell. A tribe of Metis. No Gifts listed.

  • Leapus
  • By Mike Showel. Were-bunnies.

  • Legion of the Malformed
  • By Red Raptor. Metis Abominations

  • Lepus (HUM)
  • By SlpStck. Were-rabbits.

  • Lotoris
  • By Alex Rudnick. Were-raccoons

  • Lutran
  • By Mitch Kelly. Wereotters.

    M [top]


  • Macala
  • By Ryan Silverman. Offshoot of the Bunyip.

  • Mantidae
  • By Jason C. Marshall. Were-mantises. Loners and servants of the Wyld.

  • Masters of the Hunt
  • By Derek Marcoux. Shapechangers who perform the Wild Hunt.

  • Minotaur
  • By [email protected]. Were-bulls.

  • A revision of the Mokole (REV)
  • By Dennis Payne. Modifications of the werealligators.

  • Minds Eye Theatre Mokolé (version 1) (MET) (REV)
  • By Daniel Utecht. LARP rules for Mokolé.

  • Minds Eye Theatre Mokolé (version 2) (MET) (REV)
  • By Gregg Paterson. LARP rules for Mokolé.

  • Moon Circle Dancers
  • By Beth Bartley. A tribe of sea faring garou recently recovered from extinction.

  • Musculus
  • By Mike Showel. Were-whales. Immensely unbalancing, but with some interesting ideas.

  • Mumblers
  • By Timothy Toner. A faction of the Bonegnawers who have found truth in nonsense.

    N [top]


  • Nahual
  • By Alejandro Melchor. A Mexican offshoot of the Balam who have turned to the dark side of Gaia.

  • Night Rangers
  • By Todd Weaver. A multi-tribe camp that hunts kindred.

  • Minds Eye Theatre Nuwisha (MET)
  • By Daniel Utecht. LARP rules for Nuwisha.

    O [top]


  • Ocelotl
  • By StarGazer. Tree dwelling bastet of the Amazon.

    P [top]


  • People of the Law
  • By Jessica McGeary. Bushmen/African Wild Dog shapeshifters

  • Pica
  • By Peloquin. Thieving were-magpies.

  • Pongida
  • By Richard Scott. Wereapes and the Last Children of Gaia (Neat idea, but physical bonuses may wreck game balance)

    R [top]


  • Rakkon
  • By Timothy Toner. The Master Thieves of the Garou.

  • Red Paw
  • By Kirk Brobson. A tribe/camp devoted to uniting the garou and fighting the Wyrm at it's most evil.

  • Rokea Revisited (REV)
  • By Steven Markley. Expansion of the weresharks from WW:tPG. Also includes the Xaklah wererays.

    S [top]


  • Salientians
  • By J.D. Simmons. Werefrogs inspired by the Creature from the Black Lagoon and the Deep Ones

  • Sciuriy
  • By Mike Showel. Were wooly squirrel. Very scanty form information.

  • Scrofak
  • By Scott Agnew. Militant wereboars.

  • Seganku
  • By Jason Tice. Peacemaking were-skunks.

  • Setop's Missive
  • By Kelevor40. Has a Lartans revision and the crocuta, an extinct tribe of were-hyenas.

  • Shen-entu
  • By Jim Bohiem. Were-turtles.

  • Silent Striders Revised (REV)
  • By Darren Weston. The Silent Striders as a quasi-Garou race descended from Adam.

  • Silver Knights
  • By Darius Hopkins. Elite Silver Fang camp.

  • Simo
  • By Erik Robbins. Dolphin bete.

  • Skye Manes
  • By Thom Scott. A splinter group of the White Howlers who protects the Isles of Man and Skye.

  • Stilts
  • By J McGeary. The South American Maned Wolves. No gifts.

  • Storm Riders
  • By Tim Layne. Rain loving garou.

  • Symbrani
  • By Jason Marshall. Maltese were-eels.

    T [top]


  • Talla
  • By Kevin Winger. Born of stone and full of hubris, a tribe of "weregargoyles" who oppose the Weaver.

  • Tiberii
  • By Andrew Cram. A tribe of feral cat Bastet.

  • Tlaloque
  • By Alejandro Melchor. Mexican healers descended from the Uktena.

    U [top]


  • Expanded Rules for Uktena (REV)
  • By Paul Harris. Additional information about the Uktena.

  • Uncia
  • By The Goddess. Snow Leopard Bastet.

    V [top]


  • The Vanguard
  • By Honorah O'Neill. Garou who believe the Apocalypse is inevitable and are preparing for the worst.

  • Van Helsing Family
  • By Drew "Comic King" Edwards and the Baroness Nadia Blas'ko. The result of interbreeding between Get and the line of vampire hunters.

  • Vermin
  • By Kenneth Carlson. Weremice descended from the Ratkin, but loyal to the Wyld.

    W [top]


  • Werechameleon
  • By Tanner Welch. A small, fast offshoot of the Mokole.

  • WereCow: The Mooing (HUM)
  • By Red Raptor. The defenders of the barnyards of Gaia.

  • WereDove: The Cooing (HUM)
  • By Red Raptor. False angels who serve the Eater of Souls.

  • WereFlea: The Biting (HUM)
  • By Red Raptor. Wyrm minions who spread disease.

  • WereGiraffe: The Peering (HUM)
  • By Red Raptor. Farsighted and tall defenders of Gaia.

  • WereKangaroo: The Jumping (HUM)
  • By Red Raptor. Bunny killers of the Outback.

  • Werepenguin: The Waddling (HUM)
  • By Red Raptor. Gaia's defenders of the Antarctic.

  • WerePony: The Canter (HUM)
  • By Red Raptor. Gaia's defenders of ponies.

  • WereRhino: The Horny (HUM)
  • By Red Raptor. Nearly extinct defenders of the African plain.

  • WereSloth: The Climbing (HUM)
  • By Red Raptor. Slow defenders in the trees.

  • WereSparrow: The Cheeping (HUM)
  • By Red Raptor. Vile Wyrm creatures who want to take over the world and destroy the other shapechangers.

  • Werewolf Revisited (REV)
  • By Dmitry Kaminsky. In case you don't think the Garou are powerful enough.

  • White Howlers (version 1) (MET) (REV)
  • By Mark Fournier. The modern remnants of the White Howlers. Developed mainly for Mind's Eye.

  • White Howlers (version 2) (REV)
  • By Bruce MacKay. What remains of the tribe that is still loyal to Gaia.

  • White Spirit Dancers
  • By [email protected]. Garou who have shed their rage in favor of gnosis.

  • Wyld Runner
  • By Alejandro Melchor. A Mexican offshoot of the Silent Striders whose people run with a purpose.


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