Main

[home]

[me]

[my resume]

[my tutorials]

[my journal]

[my links]

[contact me]


Project pages

[Luces]

[Portfolio]

[SnakeCharm]

[Others]


Last update:

March 19, 2005

Contact:

webmaster



 

SnakeCharm, a non-classic nibble game


[introduction] [features] [screenshots] [download]

Feature list
  • The user interface. The menu design took most of my time (which totals to about 24 hours). The interface enjoys an elegant window manager.
  • The window/menu controls. But I already mentioned that.
  • OpenGL, for graphics.
  • FMOD, for sounds.
  • 17 classes from my game engine project, Luces.
  • A neat resource management system, which uses RAR 2.9 compression.
  • NSIS installer (nice).
  • Nice graphics (sorry!)
  • Nice other stuff.
  • It is fun to play.
  • DOES NOT work on Windows 98 (it is TOO slow to play, and the fonts are garbled). I don't know why, I do not have an Win98 system to test.
Hosted by www.Geocities.ws

1