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Last update: |
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March 19, 2005
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Contact:
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webmaster
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SnakeCharm, a
non-classic nibble game |
| Feature list |
- The user interface. The menu design took most of my time
(which totals to about 24 hours). The interface enjoys an
elegant window manager.
- The window/menu controls. But I already mentioned that.
- OpenGL, for graphics.
- FMOD, for sounds.
- 17 classes from my game engine project, Luces.
- A neat resource management system, which uses RAR 2.9
compression.
- NSIS installer (nice).
- Nice graphics (sorry!)
- Nice other stuff.
- It is fun to play.
- DOES NOT work on Windows 98 (it is TOO slow to play, and the
fonts are garbled). I don't know why, I do not have an Win98
system to test.
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