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Last update: |
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March 19, 2005
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Contact:
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webmaster
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| Features |
The engine supports these features:
- a triangle-splitting and very nice oct-tree; and frustum
culling.
- per-pixel, attenuated, multiple, directional, point and spot
lights.
- usage of static lightmaps, generated by Maya.
- cubemap based spotlights w/ vertex programs.
- a custom mesh/scene format, and custom exporter for Maya
4,
- complete scene graph.
- jpg, tga, bmp, raw image support
- decals, billboarded and projectured explosion style things,
skybox, skydome, text output, a fullscreen window system, and
such minor stuff.
- tons of math functions.
- a very versatile vector-based camera.
- a neat resource-management system.
- a 90% complete collision system (some bugs).
- lots of collision functions.
- these OpenGL extensions (but not limited to):
NV_vertex_program, NV_register_combiners,
NV_vertex_array_range2, ARB_multitexture, ARB_bgra,
ARB_texture_compression, EXT_blend_minmax,
EXT_compiled_vertex_array, EXT_point_parameters,
EXT_secondary_color, EXT_seperate_specular_color,
ARB_texture_cube_map, ARB_texture_env_add,
ARB_texture_env_combine, ARB_texture_env_dot3.
Note : Well, NV extensions are removed for now, because I
switched to an Ati card.
These are semi-supported:
- keyframe animation : The previous one had a design flaw, now I
am reimplementing it. I am adding smooth, bezier-based animation
paths (old one had only linear and logarithmic).
There are not there:
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