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I. Intro
II. METROID
II.a. Story
II.b. About Zebes
II.c. Weapons + Items
II.d. Enemies + Bosses
II.e. Secret Moves
II.f. Passwords + Codes
III. MIDI Music
IV. Images
IV.a. Panoramic Full Scale Mapping
V. Download
I. Intro
METROID and METROID 3 (Super Metroid) from Nintendo rank at the top of classic gaming. The METROID series is completely opposite from Nintendo's trademark of making children games such as MARIO and ZELDA, having more of a dark feel as heard in the game music and as seen in the graphics. As for the music, the original music composer Hirokazu "Hip" Tanaka created an unique atmospheric sound that made playing the first game more enjoyable. In addition, the METROID series are the only games of Nintendo that comes close to nudity, beating the games in a specific amount of time will have Samus in a beach bikini. To put it simply, METROID was the start of orienting video games toward teenagers and young adults to generate greater profit. A game series placed in the category of classic retro gaming.
This page consists of MIDI music, images, passwords, codes and downloads of METROID 1 and 3. For game play, go to download section for emulator and ROM. Emulators are programs that emulate (play) ROM's (video games) from arcade and video game console systems... NES, SNES, N64, PSX, Genesis, NeoGeo, etc. Any questions or comments, please e-mail. View selected links for related material. This page is dedicated in memory to creator Gumpei Yokoi.
METROID - Pathway to Varia - Panorama Promo
II. METROID
What made the first game so great? First, no one thought the main character would be female. It was very much shock value. When the ending came up with the time completed and the helmet came off, most boys wanted to see if anymore armor could come off Samus Aran... yeah, it was boyish curiousity. This was intentional by game developers to keep those eyes glued to the screen. In all of the game, the character is in armor. You had no clue of the identity, but assumed it to be male. Then, there are sequences where you get stuck and had no clue on how to solve the puzzle until after a couple dozen tries or by way of a walkthrough guide. One good example is on how to kill a Metroid, the wave beam had no ill effect on the creatures. Since the Nintendo gaming audience are young children and teens, it took awhile for us to figure out how to kill Metroids by way of ice beam and then missiles. Another reason why the game is such a classic is the mystery behind finding passwords, secret areas and the hope of finding weapon upgrades somewhere in the game. Secret areas became true by way of a glitch in the game program... though, no such luck for hidden weapons or items. As for passwords, many thought there were hidden passwords and they were right. A few had Samus without the armor. Some thought there was one that made Samus naked so they spent a lot of time on the password entry screen.
II.a. Story (from Instruction Manual)
In year 2000 of the history of the cosmos, representatives from many different planets in the galaxy established a congress called Galactic Federation, and an age of prosperity began. A successful exchange of cultures + civilization resulted + thousands of interstellar spaceships ferried back and forth between planets. But space pirates also appeared to attack spaceships. The Federal Bureau created the Galactic Federation Police, but pirates' attacks were powerful + it was not easy to catch them in the vastness of space. The Federation Bureau and Federation Police called together warriors known for their great courage + sent them to do battle with the pirates. These great warriors were called "space hunters." They received large rewards when they captured pirates, and made their living as space bounty hunters.
It is now year 20X5 of the history of the cosmos, and something terrible has happened. Space pirates attacked a deep space research spaceship + seized a capsule containing an unknown life form that had just been discovered on planet SR388. This life form is in a state of suspended animation, but can be reactivated + will multiply when exposed to beta rays for 24 hours. It is suspected that the entire civilization of planet SR388 was destroyed by some unknown person or thing, and there is a strong possibility that the life form just discovered was the cause of the planet's destruction. To carelessly let it multiply would be extremely dangerous. Federation researchers had named it "Metroid" + were bringing it back to Earth when it was stolen by space pirates!
If Metroid is multiplied by space pirates + then used as a weapon, the entire galactic civilization will be destroyed. After a desperate search, Federation Police have at last found pirates' headquarters, the fortress planet Zebes, and launched a general attack. But pirates' resistance is strong, and the Police have been unable to take the planet. Meanwhile, in a room hidden deep within center of the fortress, preparations for multiplying the Metroid are progressing steadily. As a last resort, Federation Police decided to send a space hunter to penetrate the center of the fortress + destroy Mother Brain. The space hunter chosen for this mission is Samus Aran. He is the greatest of all space bounty hunters + has successfully completed numerous missions that everybody thought were absolutely impossible. He is a cyborg. His entire body has been surgically strengthened with robotics, giving him superpowers. Even space pirates fear his space suit, which can absorb any enemies power. But his true form is shrouded in mystery.
Planet Zebes is a natural fortress. Its sides are covered with a special kind of stone, and its interior is a complicated maze. On top of that, the pirates planted devices + booby traps in the maze, and pirates' eerie followers lie in wait around every corner. Samus has now succeeded in penetrating Zebes. But time is running out. Will Samus be able to destroy the METROID + save the galaxy?
II.b. About Zebes

II.c. Weapons + Items
Mari Maru: Roll into a ball for setting off bombs and entering low passages.
Long Beam: Extends weapon range.
Bomb: Activates explosives by rolling into a ball.
Ice Beam: Freeze enemies.
High Jump Boots: Jump higher than normal.
Varia: Purple + red armor suit cuts damage by half.
Screw Attack: Activates electric charge by spin jump.
Wave Beam: Fire in a powerful sinusoidal wave.
Energy Tank: Adds 100 energy units to power meter. 6 total.
Missile Tank: Adds 5 missiles to the reserve. 255 max = (21 × 5) + 75 from Kraid + 75 from Ripley
II.d. Enemies + Bosses
Brinstar
Mellow:
Zoomer:
Skree:
Rio:
Ripper:
Waver:
Zeb:
Norfair
Mella:
Squeept:
Polyp:
Nova:
Gamet:
Ripper II:
Dragon:
Multiviola:
Geruta:
Kraid's Hideout
Memu:
Geega:
Zeela:
Side-Hopper:
Kraid: Fat lizard monster that fires long, stiff and sharp spines/hairs.
Ripley's Hideout
Zebbo:
Holtz:
Viola:
Dessgeega:
Ripley: Fireball breathing purple and red dragon.
Tourian
Rinka:
Metroid: Fast jellyfish-like creature that drains the energy life force out of the living.
Zeebetite:
Mother Brain: Large red brain of a intelligent life form preserved in a glass-like cylinder with tube connections.
II.e. Secret Moves
Bomb Jump 1: Roll into ball and set bombs in a sequence to propel upwards.
Bomb Jump 2: Roll into ball, set a bomb off and push up before explosion.
Mid-Air Jump: Roll into ball and fall off of a platform, then push up and jump next.
Wall Jump: Be trapped in a blue door and then quickly push up and down to move up the wall.
II.f. Passwords + Codes
ZETROI DNINTE NDOC19 87???? ~ Norfair, skin, ball, bomb, high jump, Varia, ice beam, screw attack, 4 tanks, 176
gunpei yokei? X11111 XXXXXX ~ Norfair, armor, long beam, 3 tanks, 24
JUSTIN BAILEY ------ ------ ~ Norfair, skin, ball, long beam, bomb, high jump, varia, wave beam, screw attack, 5 tanks, 205, Kraid + Ripley dead
JUSTIN BAILEY ------ 000000 ~ Kraid Hideout, skin, ball, long beam, bomb, high jump, Varia, variant ice beam, screw attack, 4 tanks, 255
JUSTIN BAILEY ~ Space last 12 slots. Norfair, skin, ball, long beam, bomb, high jump, Varia, wave beam, screw attack, 5 tanks, 205
justin bailey ~ Space last 12 slots. Resets game to title screen
JUSTIN BAILEY ------ ~ Space last 6 slots. End game, skin, ball, long beam, bomb, high jump, Varia, wave beam, screw attack, 5 tanks, 205
justin bailey ------ ------ ~ Resets game to title screen (Just in bailey means "just in bikini")
999999 999999 KKKKKK KKKKKK ~ Ripley Hideout, bomb, wave beam, screw attack, 1 tank, ? missiles, Kraid dead, no Mother Brain/Varia/escape time limit
XXXXXX XXXXXX KKKKKK KKKKKK ~ Tourain, skin, 1 tank, 48
BBBBBB BBBBBB BBBBBB AAAAAA ~ Kraid Hideout, skin, no ball, high jump, ice beam, screw attack, 3 tanks, 40
BBBBBB BBBBBB BBBBBB IIIIII ~ Turns screen black. With emulator, game starts w/ glitchy blue pattern screen
007ltp W20000 025kHa 8A00?Y ~ Slightly powered in Brinstar
00U--- -u0000 0AFw9Y 1800sb ~ Ripley Hideout
0Gz--- -m3e0G 00VvjS 3m00n? ~ Kraid Hideout
M7---- --zOA0 2T-tfm a000d5 ~ Tourian entrance
uVt-Fg boo-W7 9t?lM0 O00GSi ~ End game with armor
X----- --N?WO dV-Gm9 W01GMI ~ End game with skin, best ending
mMuiS1 II6-GE Jls?h0 m00WRM ~ Skin, all items
Enter Game Genie codes in "ROM Patch" feature:
SUPEAI: Go thru floors. Go to bottom of vertical shaft, then press UP + B. Will shoot into air + sink thru floor.
KAPGEI: Used w/ EEXTTY. Jump endlessly in mid-air right thru ceilings.
EEXTTY: Used w/ KAPGEI.
SSAEAI: Skip by w/o entering door. Roll into ball, then go thru wall away from door.
SSPALI: Be stuck in wall. Will fall off screen bottom, then appear at top. Shoot + press against wall.
KUSTIN: Be freed from wall. Will fall infinitely. Inactivate to stop.
STATXE: Use in vertical shafts. Scrolls screen left/right. Inactivate to stop. Use SSAEAI to make Samus appear. Push down to roll into ball, then push left/right.
III. MIDI Music


Metroid Series MIDI 106kb (includes all shown in menu + variations)
IV. Images
M1 Title. (not enough, sorry... more will come in due time)
IV.a. Panoramic Full Scale Mapping
These panoramas (wide screenshots) of tunnels are created by saving snapshots during gaming progress and combining them with an image editor. All are saved in a Portable Network Graphics (PNG) format for best compression. If you are going to use these image works, please use common courtesy by having a link to this page and not altering the images, thanks.
Brinstar Kraid Hideout Norfair
M1 B01 Maru Mari
M1 B01-02-K01
M1 B02-03
M1 B03-04-05-06
M1 B04-07
M1 B05 Long Beam
M1 B06-T01 Bridge
M1 B07-08-09-10
M1 B08-N01 Missile Tank (Mt) 1
M1 B09-11
M1 B11-12 Pit
M1 B12-13
M1 B13-14-15
M1 B14 Ice Beam
M1 B15-16 Energy Tank (Et) 1
M1 B16-17-18
M1 B17 Bomb
M1 B18-19 Mt2 Et2
M1 B19-20-21
M1 B20-10
M1 B21 Varia
M1 K01-02-03-04-05-06-07-08-09
M1 K02-10 Mt1
M1 K03-11
M1 K04-13
M1 K05-14
M1 K06-15
M1 K10-11-12
M1 K12-20
M1 K13-14
M1 K15-16-17
M1 K16-18 Mt2
M1 K18-19-20
M1 N01-02-03
V. Download
Note: ROM's off-line due to data transfer max out. Illegal to have both ROM + emulator for download.
 Play Ability METROID 1 METROID 3 (Super Metroid)
Emulator NESticle ZSNES
ROM Metroid 59kb Metroid3 1601kb

Site created 2002-05-28. Page last updated 2004-04-13
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