| ALTTP Walkthrough Part XVI: Dark World Level 7 | |||||||||
| Optional Preparations before Dark World Level 7: Come with full health, and magic. Make sure to bring at least ONE Healing Potion, and at least ONE Magic Potion. Required Items: Cane of Somaria Fire Rod Ice Rod Quake Medallion Magic Mirror How to get to Dark World Level 7: Go to Death Mountain. Either walk north close to the Lumberjack's House, or go to Area 1 by using your flute. Getting to Light World Level 3 is very simple. You go through one simple cave to get to Area 1, and climb the Mountain all the way to the Dark World Portal. From there walk onto the two flat circles, and use your Magic Mirror. Now, you're right next to Light World Level 3. That was the easy part. Now, we must go past Light World Level 3, and head for Dark World Level 7. Of course now i'm going to explain how to head for Dark World Level 7 right now. Right now we are standing in front of Light World Level 3. From here go east onto the next screen. Go east on the wooden bridge. Now, pull out the Magic Hammer, and wack away at the pegs blocking us from going further east. Continue going east past the big rock, and cave. You should now see Turtle Rock. Lift the Black Rock out of the way, and climb onto the hill. If your looking to avoid the unkillable monsters, i've found lifting the rock from the south side is the safest way to go unhurt onto the hill. To bring up the Dark World Portal you must hit the right peg, then the north peg, and finally the west peg in that order to bring up the Dark World Portal. If for some reason that is wrong you may have to leave, and come back for a different order. Anyways, once you've brought up the Dark World Portal step in it to arrive in the Dark World. In the Dark World you are standing on top of Dark World Level 7. To open Dark World Level 7 you must pull out your Quake Medallion, and use it on the Quake Medallion Insignia which has its own little shrine directly above the entrance. Once you've finished that, the Turtle Head will disappear, and a doorway will appear. Walk through the doorway to enter Dark World Level 7. Dark World Level 7: Lift the east skull, walk over to the question mark, and use the Cane of Somaria to make a platform to sit on. Now, walk back, and lift the west skull to heal your used magic. With that done stand on the platform, and ride it to the North Door. Now, go north through the North Door. In this room use your Cane of Somaria on the question mark to make a platform to ride around the room on. A little advice: You can ride the platform in any direction the dotted lines go. If they overlap, and join you can go in many directions. If they overlap, but DON'T join you are forced around in an uncomfortable position. Be careful when you see rooms like this. This main room on this floor has six doors. The Southwest Door goes to the Dungeon Compass. The South-Southeast Door we just came in through. The East-Southeast Door is useless. The East-Northeast Door leads to a Small Key. The North-Northeast Door leads to a fairy, and magic healer in case you need to heal. The Northwest Door is locked, and once unlocked leads downstairs. Don't read this next part if you don't want the Dungeon Compass. To get the Dungeon Compass go to the southwest corner by using the moveable platform, and go south through the Southwest Door. Once in this room go quickly south, and open the chest for the Dungeon Compass. Now, use your Magic Mirror to be warped back to the Dungeon Entrance. Lift the east skull, make a platform on the question mark, lift the west skull for a magic healer, ride the platform north, and go north through the North Door back into the main room on this floor. We need to go to the East-Northeast Door from here to get the Small Key. Make a platform on the question mark if you haven't already, and head to the northeast corner to the door on the east wall rather then the north wall. Now, go east through the East-Northeast Door. This room is one of the trickiest rooms in the dungeon, thats why this room has its own space just like the Dungeon Compass did. With this in mind follow my lead closely. Make a platform on the question mark. Before you start to move the platform pull out your Fire Rod. Also before you start keep in mind that this has to all be done quickly so that the North Door is open when you get off the platform near it. A small advice before we begin. Try to follow each detail of my advice for this puzzle then go to the pause screen, and read then follow another piece of advice. In this way you can solve the puzzle on your first try. It also might help to read this puzzle throughly before trying to attempt it. We can now start solving this puzzle. Now, go south down the dotted line. Now, at the turn you will go east. When you see the dotted loop in the southeast corner go north to avoid it. You will go north, and then will turn west. Now, aim south, and hit the light the Southeast torch from the north of it. You will continue to go west, and will turn south, then east. Now, as you start going north, and west, and light the Southwest Torch from the east of it. You will now go north towards the north part of the room. Now, aim east, and light the Northeast Torch from the west of it. You will now turn west, avoid the small north loop by aiming west. When in the middle of the loop aim south, and light the Northwest Torch from the north of it. All four torches are light, and the North Door is open so get off the platform, and go north through the North Door into the next room. Now, that we have the hard puzzle behind us go north, and try to hug the walls when you can to avoid being hit by the spiked rollers. Once at the north wall lift the skull to heal your magic, and open the west chest to recieve the Dungeon Map. Open the east chest to recieve a Small Key. Now, go back south, and try not to get hit by a spiked roller. Now, go south through the South Door. Now, that your back in this difficult room you can just look at it rather then solve it, lucky you. Also now you can lift the two skulls near the West Door, and can heal a heart, and all magic that was lost. From here go west through the West Door. You are now back in the main room. Make a platform on the question mark. If you need to heal either your health, or magic go north through the North-Northeast Door. Inside is a magic healing potion, and a fairy. To continue go to the Northwest Door, unlock it, and go north through the Northwest Door. There is an enemy made out of lots of jelly blobs. The easiest way to kill it is to unleash your sword beam if you have full health, but if you don't you will have to get close, and hope that when he starts breaking apart that he doesn't kill you. Now, unlock the North Door with the Small Key the monster just gave you, and go north through the North Door. Be careful in this room. Try not to get hit by the two Bow Wows. Use your Magic Boomerang, or Bow and Arrow to hit the westmost crystal switch to make it blue. Make sure you're south of it. Now, walk to the west of the northmost block to the left of the South Door. Push the block east to reveal a chest. Now, pull out your Magic Boomerang, or Bow and Arrow, and hit the crystal switch again so that you can reach the chest, but make sure you are north of the fallen blue barriers, so as not to trap yourself. Open the chest to recieve a Small Key. Now, open the North Door with the Small Key, and go north down the North Stairs to the floor below. You are now on B1. Head east, and go onto the platform to restock supplies if you want. Now, go south onto the southeast platform, and walk west into the Pipe. It will take you to the Northwest Door next to the Northwest Stairs we entered the room through. Lift the skulls to restock if you want, and go west through the Northwest Door. There are two Pipes in this room to choose from. Lets start with the South Pipe first. Go in the South Pipe to end up at the West-Northwest Door. Now, go west through the West-Northwest Door. Race past the four moving magic spikes, and run past the fallen blue barrier. Now, use either your Magic Boomerang, or Bow and Arrow, and hit the Crystal to make it red, so that you can close off the four Magic Spikes to that they aren't in your way. Kill the 4 Jellyblob Monster to get a Small Key. Now, unlock the East Door with the Small Key, and go east through the East Door. From here step into the Pipe available at the door to arrive at the isolated middle platform. Open the chest to recieve the Big Key. Now, walk into the South Pipe to arrive at the East-Southeast Door. Now, go east through the East-Southeast Door. Step in the only Pipe at this door to arrive at the middle platform. Lift the skull to fully heal your magic, and jump off the platform. From here go to the southeast corner, climb onto the platform, and step west into the only Pipe available there to arrive at the Northwest Door. Now, go west through the Northwest Door. From here take the North Pipe to arrive at the South-Southwest Door. Now, go south through the South-Southwest Door. Lift any skulls in this room that you want, but don't lift the Southeast Skull. Kill BOTH 4 Jelly blobs, and don't get hit by them, or the beam shooting statue. Now, go south through the South Door, or if you want to skip the Mirror Shield, and the Heart Piece go east through the East Door, and continue reading when i say START HERE. From the South Door you will arrive in a room with a West, and a East Door, go west through the West Door. Lift any skulls in this room that you want, but avoid the beams coming from the eyes on the wall. Place on bomb on the cracks on the south wall, walk away, let it explode, and walk back, and go south through the newly made South Door to get outside. Walk east from here along this ridge to the East Door to the east of us. If you want an easy Heart Piece read this next section. Walk to the indent next to the East Door, use your Magic Mirror, and walk north through the North Door. Pull out your Bow and Arrow, and kill the green guy near the entrance beyond the fence by shooting his eye when he is awake. There are 3 green guy's left. Use your Magic Hammer to free two of them when they are asleep. Now, step back wait for them to wake up, and shoot them in the eye to kill them. Now, go to the northeast corner, and kill the last green guy when he is awake by shooting his eye with the Bow and Arrow. The North Door should now be open so go north through the North Door into the next room. In this room open the chest to recieve a Heart Piece. Now, go south through the South Door. In this room go south through the South Door to go back outside. From here walk into the Magic Portal back to the Dark World. From here go North through the East Door to get into the room with the Big Chest. Use your Cane of Somaria, and make a platform on the question mark, and open the Big Chest to recieve the Mirror Shield. Now, go north through the North Door. For those who skipped the Mirror Shield START HERE. In this room unlock the North Door with the Big Key, now walk north through the North Door. From here walk west into the Pipe to arrive at the North-Northwest Door. Now, go north through the North-Northwest Door. In this room you don't need to fight the 4 Jelly Blob. Place a bomb on the cracks on the North Wall to reveal the North Door, now go north through the North Door. The East cracked wall reveals the East door, but doesn't lead to anything other then ALOT of money. Once through the North Door, step into the center of the room, and throw either your Magic Boomerang, or Bow and Arrow to hit the crystal switch, and make it blue. Now, open the chest to recieve a Small Key. Pull out your Magic Boomerang, or Bow and Arrow, and hit the crystal switch again to make it red. Now, open the North Door to reveal the North Stairs. Now, go north down the North Stairs to the floor below. You are now on B2. This room features the Second Hardest Puzzle in the Dungeon. Pull out your Cane of Somaria, and make a platform on the question mark. It looks complex, but its actually very easy. Go to the north part, and work your way to the center platform. Lift the skull to reveal a floor switch. Simply step on it to open the South Door. Now, get back on your platform, and work your way to the South Door in the southwest corner of the room. Now, go south through the South Door. This room is a good room to use either your Pegasus Boots, your Magic Cape, or your Cane of Bryna to keep out of serious harm. I prefer the Cane of Bryna of the three. Once you reach the locked West Door you don't need to use any of those items anymore. Since we don't have a Small Key go south through the South Door. This room is another good room to use either the Pegasus Boots, Cane of Bryna, or Magic Cape to reach the South Door. Once you reach the cracks on the south wall it is a good idea to bomb them away to reveal the South Door, because the Door doesn't lead anywhere, but if you die from the boss you end up VERY close to him by using this door so its advisable to walk through it once. Also if you use the Magic Mirror to escape danger you get warped to THIS door rather then the Original Entrance so it is wise to walk through this door at least once. Now, open the southmost chest to recieve a Small Key, and open the other chests to recieve ruppies if you want them. Now, walk north through the North Door. In this room go west to the West Door, and unlock it, now go west through the West Door. Here is the Third Hardest Puzzle in the Dungeon. Its not hard at all though. Make the crystal blue, and walk into the north Blue Circle of fallen blue barriers. Now, walk north into the blue circle with a blue crystal in it. Now, walk west into the mostly red circle next to it. Use your Magic Boomerang, Bow and Arrow to make the Crystal to the East of you Red. Now, walk west into the next circle, and use your Magic Boomerang, or Bow and Arrow again, and hit the Crystal to the east of you again to make it blue. Now, walk north all the way to the North Stairs. Now, go north down the North Stairs to the floor below. You are now on B3. Lift the east skull down here to heal a heart, make a platform with the Cane of Somaria on the question mark, lift the west skull to heal magic, and ride the platform north to the North Door. Unlock the North Door with the Big Key, and go north through the North Door to the Boss. Dark World Level 7 Boss: Trinexx Phase 1: Pull out your Fire Rod, and hit the Ice Blue Head to make it red. Now, slash it. Repeat until it falls off. Watch out for the icy floor he makes. Also watch out for attacks the Rock Head does. This head takes more hits then the other head. Phase 2: Pull out your Ice Rod, and hit the Fire Red Head to make it red. Now, slash it. Repeat until it falls off. Watch out for the fire trail he makes. Also watch out for attacks the Rock Head does. This head dies with less hits then the other head. Phase 3: Dodge the Rock Snake, and slash his Orange Stomache. Repeat until he dies. It only takes three hits with the Golden Sword. Congratulations you have all 7 crystals now! Princess Zelda Text: I appreciate your coming so far to rescue me. As i thought, you are the legendary Hero. I have felt this from the first time we met. ... ... ... Ganon is inside of his tower, waiting to pass through the gate linking the two worlds. Once Ganon enters the Light World, it is unlikely that anyone can stop him. But if he is kept in the close-off space of this world, you can find him wherever he runs. Now, take the seven crystals to Ganon's Tower! Our combined powers will break his barrier! Let us return peace to the country and smiles to the faces of the people! Do you understand? Yes. May the way of the Hero lead to the Triforce. Congratulations there is only one level left. That level is Ganon's Tower, also known as Dark World Level 8. There is no crystal there, or pendant. There are no maidens to rescue. All there is, is one bad man, and his army of minions inside the Tower to find. Congratulations on finishing Dark World Level 7. Now, get ready for one last level, just as i will get ready to write this guide for one last level. -End of Part XVI- |
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