| ALTTP Walkthrough Part XVII: Dark World Level 8 | |||||||||
| A few mentions before beginning the path of the end of the best Zelda game in existence. Dark World Level 8 is very hard. Not, after playing through a few times, but the first time is very hard. Recommendations before entering Dark World Level 8: Use red, or blue potions. DO NOT USE FAIRIES!!! Use at least one Red, or Blue Potion if not all four bottles of Red, or Blue Potions. Come with as many hearts as you can. 20 hearts are good, but try to come with at least 15 if you don't want all 20. Get 1/2 Magic. It is not hard to get its in the Dark World at the Smith's House. Make SURE you have it. Optional Items: (Found Inside, and Outside Dark World Level 8) Not Required but VERY helpful. You already have all the Required Items, so here are the Optional Items. Level 3 / 4 Sword Mirror Shield Blue / Red Mail Bottles 1-4 How to get to Dark World Level 8: Same directions as How to get to Dark World Level 7. Climb Death Mountain. Go through Portal. Go to Light World. Go past Light World Level 3. Go across bridge. Go east. Go to the hill with the portal, and go through it to Dark World Level 7. If your playing GBA you can pull out your flute, and go to Warp 9. Go into the Dark World at the portal on the eastern hill. Now, that we have all the Dark World Level 7 route spelled out we can go to Dark World Level 8. Go west from the entrance of Dark World Level 7 a few screens. You should run past 3 scary beam shooting lions. Now, you should be in front of the Dark World Equivolent of Light World Level 3. This is Dark World Level 8. Your 7 crystals should come out, and make the barrier disappear, and reveal a staircase. Go inside to start Dark World Level 8. Dark World Level 8 Basics: Before we start exploring Dark World Level 8, i need to lecture you on Dark World Level 8. First, we need to treck deep into the basement as part 1. Then, we need to treck high onto the highest floor as part 2. Part 1 covers a huge Basement where you will find the Dungeon Compass, Map, Big Key, and Red Mail. I will skip the Dungeon Map as it is not necessary, and requires us to explore alot more rooms then necessary. Part 1 has the Light World Level 1 Upgraded Boss. Part 2 is alot like climbing Light World Level 3, and The Light World Castle, except its alot bigger, and harder. In Part 2 we will fight the Light World Level 2 Upgraded Boss, the Light World Level 3 Upgraded Boss, and the Upgraded Aghanim from the Light World Castle. Dark World Level 8 doesn't test your skills much, it mostly just tests your endurance. Now, we can begin Dark World Level 8 exploration. 1st Floor Basics: To begin look around see how fancy, and huge this Entrance Room is? Yes, it is very awesome. We are actually on the 2nd Floor. This is the Entire 2nd Floor also. There is the Middle North Stairs going to the 3rd Floor. The West-North Stairs that goes to the 1st Floor, and the East-North Stairs that goes to the room next to the room that the West-North Stairs goes to which also goes to the 1st Floor. This is where we can trick the design of the Dungeon Layout. The West, and East Stairs go to rooms connected by a locked door. Like this #/# Two rooms connected side by side with a locked door inbetween. The West-North Stairs lead to the West Room. The East-North Stairs lead to the East Room. The West Room has the Small Key to unlock the door between the two rooms, but we don't need to unlock that locked door, because the East-North Stairs goes to the next room beyond the locked door. Also the 1st Floor is a VERY BIG Floor, and is divided into TWO paths. The path leading off the West Room, and a path leading off the East Room. The East Room leading east is the path that snags you the Big Key, Dungeon Item, and Dungeon Compass. The West Room leads you to the Dungeon Map, so we can skip half of the floor by not going through the West Room. Also we can go down into the West Room take the Small Key, and go down the path of the East Room, and thats what we're going to do. Dark World Level 8: We are taking the East Route on the 1st Floor, but there is also a West Route that we could take. If you do that you're on your own. You are in the Entrance Room. Go west down the West-North Stairs to the floor below. You are now on the 1st Floor. Charge into the Second Torch to shake off the Small Key. Now, take the Small Key, and go up the North Stairs to the floor above. You are now on the 2nd Floor. You are back in the Entrance Room. Go east down the North-East Stairs to the floor below. Open the two chests for bomb, and arrow supplies if needed. If you want exploding bombs pull the level. Don't open the locked West Door. Lift the east skull for a magic healer if needed. Lift the west skull to reveal a floor switch. Pull out your Cane of Somaria, and make a block on top of the floor switch to open the East Door. Now, go east through the East Door. This room is VERY clever. Either you can use your Small Key on the East Door, or you can wait until the tiles are gone, and grab a second Small Key. Don't hide in the door, or the Wallmaster will get you. Don't use your sword, or the beam shooting statues will get you. Don't get hit by the magic spike, or you will lose magic. Don't get hit by the flying tiles. My advice is to pace up, and down on the east part of the room, so as to avoid all enemies. Once the tiles are all gone open the chest to recieve a Small Key. Now, open the East Door, and go east through the East Door. In this room kill the Zombie, the Red Skeleton, and the two Green Jellyfish to get them out of the way. Watch out for the Beam Shooting Statue, the Spike, and the Wall Master though. This room has a North Door, a North-West Door, a South-West Door, and a South Door. Naturally, one door you come in through, and two other doors are useless. We need to go through the South Door. To get it open we must light all four torches in this room. Start from the far north torch, and work your way down to the southmost one, then go south through the South Door. If you have all the enemies mentioned above out of the way it shouldn't be too hard. Use your Fire Rod also, because the Lamp is too slow. It could work though. Don't be afraid to use the moving floor to light the second torch. It may be slower, but you save more time then trying to fight past the spike. Now, if you haven't already go south through the South Door. This room can be tricky, and may take a bunch of bombs until you get the hang of it. First, pull out a bomb, and throw it with R onto the moving floor to turn the Crystal Blue. Repeat beyond the Barrier, and make the Crystal Red. Now, go west through the West Door. In this room there is a warp tile, a blue monster, and a red monster. Open the Northwest Chest to recieve the Dungeon Compass. The other three chests give ruppies, and arrows. Now, step into the warp tile to land in a different room to the northwest of the original area of rooms, but still on this floor. In this room go east along the moving floor, and step on the star switchs to change the floor layout. Now, walk on the second moving floor, and hit the second set of star switchs to change the floor layout again. Walk into the north alcove, and lift the east skull to get a second Small Key. Now, go east onto the third moving floor, and step on the third star switchs to change the layout of the floor a third time. Now, go east through the East Door. This room is very simple. All you need to do is pull out your Cane of Bryna, or Magic Cape, wear either one, and get to the other side of the room. If you don't have either one, you can try, and dodge the flame string, and spikes. It is tricky, but can be done. Once your done go west through the Southwest Door. This room shouldn't need explanation. Go to the west side of the room, pull the statue far south to reveal a star switch. Step on it to reveal a bridge. Walk across, and step on the warp tile to go somewhere else in the dungeon, but still on this floor. You are now to the far southeast of the room you were just in, and south of the original set of rooms. To get to the West Door simply walk straight west from the warp tile to the West Door. Don't worry its invisible floor. If you freak out you can light the unlight torch to make the invisible floor visible. Once across go west through the West Door. This room is quite big compared to most of the previous rooms. It also is a connecting room that connects the West Path, and the East Path. Go to the Northwest door, and light the torch to the east of it. Now, go south, and go to the end of path blocked by skulls. Lift the skulls, and run down the limited time visible floor until you reach the Northeast Door next to the torch. By that time it will probably be unlight. Watch out for enemies too. Once your done go north through the Northeast Door. This room is pretty simple. Pull out a bomb, and place it on the southeast cracks to make a hole in the floor. Jump in the hole to the floor below. You are now on B1. This is the first boss fight. Upgraded Light World Level 1 Boss: Armos Knights Upgrade: Icy Floor, can withstain more damage. Phase 1: Slash the 6 Blue Armos Knights as they dance around the floor. Phase 2: Slash the 1 Red Armos Knight, and avoid him as he stomps. The battle is now over. Now, go north through the North Door. In this room open the middle chest to get the Big Key. Open the other chests to get Bombs, and Arrows refills. Now, go south through the South Door. In this room go west through the West Door. This room gives you the option between going upstairs, or bombing open the North Door to get a fairy refill. If you want a health refill bomb the north wall if not go upstairs. Now, after your decision go north up the North Stairs to the floor above. You are now on the 1st Floor. In this room open the Big Chest for the Red Mail, but if you don't want it you don't have to take it. Now, after making a decision with the Big Chest go north through the North Door. This is the West Room we left behind long ago. From here go north up the North Stairs to the floor above. You are now on the 2nd Floor, which is also the Entrance Room. In this room go up the Middle-North Stairs to the floor above. You are now on the 3rd Floor. To get across pull out your Magic Boomerang, or Bow and Arrow, and hit the Crystal to make it blue. Now, walk along the fallen blue barrier west, and hit the Crystal with your sword to make it red. Lift up the skull, and toss it on the Crystal to make it blue. Walk onto the solid ground, and push the northmost block south to open the South Door. Now, walk back to the Crystal, and slash it to make it red. Now, walk as far south as you can go, turn back, and hit the Crystal with your Magic Boomerang, or Bow and Arrow to make it blue. Now, go south through the South Door. This room requires you to kill the two red monsters do so however you can using the Bow and Arrow, and go east through the East Door. Once again pull out your Bow and Arrow, and kill the two red monsters to open the North Door. Now, go north through the North Door. In this room open the North Door with your Big Key, and go north through the North Door. This room requires you to hit the floor switch guarded by monsters at the far north of the room. Hit the Crystal Switch, and go there lift the middle skull, and hit the Floor Switch to make the East Door open. Now, head to the upper floor, and go east through the East Door. This room is best to use the Cane of Bryna, or the Magic Cape, but you can use the Pegasus Boots also to get to the other side. There is a recovery room to the south of this point. If you run into the blocks you will bounce to the South Door. This door leads to a room with fairies, and Magic Potions to heal you. Once you're done head up the North Stairs to the floor above. You are now on the 4th Floor. In this room kill the four monsters to open the West Door. Now, go west through the West Door. This room requires you to kill the 3 Red Skeletons to open the South Door. Do so, and go south through the South Door. This room also forces you to kill the 3 blue monsters to open its door, the South Door. Now, go south through the South Door. This room requires you to kill the 2 Red Monsters to open the South Door do so, and go south through the South Door. In this room kill the 2 red Monsters to open the West Door. Now, go west through the West Door. In this room go west through the West Door. Upgraded Boss 2: Light World Level 2 Boss: Lanmolas Upgrade: Beam Shooting Statue, and longer duration. Phase 1: Slash when it is above ground. Preferably when it sticks its head out at first. Now, go north through the North Door. In this room go north up the North Stairs to the floor above. You are now on the 5th Floor. This room is tricky. Kill all 3 Wizrobes to open the South Door, but you may need to use the Ether Medallion to see your way around. Once they're all dead go south through the South Door. This room is a breeze kill the two pigs, and head through the Northeast Door. Kill the 4 Wizrobes to unlock the North Door. Now, go north through the North Door. In this room kill any monsters in your way, and go east through the East Door. Here is one of two annoying puzzles in the dungeon. Remove all skulls before trying anything. Light the Four Torches in this order. Light the North Torch, then the East Torch, then the South Torch, then the West Torch. Do this in a typical Clockwise lighting session. Pull out your Fire Rod, and walk to the block in the middle, and light each torch while avoiding the Fire String. Once all the Torches have been light go east through the now open East Door. Lift the last skull for magic. Now, go east through the East Door. This room is the room you will land in if you can't solve the second of the two annoying puzzles. Lift the Northeast Skull if you want to fully heal your magic. Now, go up the Middle Stairs to the floor above. You are now on the 6th Floor. Pull out your Fire Rod again, and light the Torches in Clockwise Motion again. Light the Southeast Torch, then the Southwest Torch, then the Northwest Torch, and finally the Northeast Torch to open the North Door. Kill the monsters in this room for a Small Key if you want one. Now, go west through the West Door by using a Small Key on it and walking through it. In this room place a bomb on the cracked south wall to reveal the South Door. Now, go south through the South Door. Open the chest in the middle of the room to recieve a Small Key. To get to the chest hit the Crystal Switch once with your sword to make it red, step beyond the fallen red barrier, hit the Crystal again to make it blue, step beyond the fallen blue barrier, and open the chest. Now, step beyond the fallen blue barrier to the Crystal hit it with your sword to make it red, and step outside the Ring of Barriers. Now, open the South Door, and go south through the South Door. Degraded Boss 3: Light World Level 3 Boss: Moldrom Degrade: More space to kill him in, he moves slower, he dies in very few hits. Phase 1: Slash him 2 times to kill him with your Level 4 Sword. 4 times with Level 3 Sword. 6 times with Level 2 Sword. Now, pull out your Hookshot, and swing onto the chest to the south of you. Now, move the blocks, and go west through the West Door. This room is simple just carefully head north to the North Stairs. Now, go north up the North Stairs to the floor above. This is the last floor the 7th Floor, and the second to last room. This room is empty. Open the North Door with your Big Key, and prepare yourself for Agahnim. Upgraded Boss 4: Light World Castle Boss: Agahnim Upgrade: He has two clones that can't be hurt, or killed, and shoot fireballs at you. Agahnim Text: Ho ho ho! It's great that you could come all the way here, (Your Name). And while I'm very happy to see you again... you'd better believe that we will not have a third meeting! Prepare to meet your doom! Phase 1: Pull out your Bug Catching Net, and relay the Fireballs back at the REAL Agahnim, not one of the two clones. Hint: The real Agahnim does Blue Beams, and Thunder. The other two don't. Second Hint: Agahnim is a different shade then his clones. The best way to kill Agahnim is to get close to him, NOT a clone, and relay his attacks, at him, NOT a clones. Basically COMPLETLY ignore the two clones as they are there to distract you only, and relay the Real Agahnim's attacks at him. But, in some situations relaying the Fireballs of the two clones at the real Agahnim can also be quite helpful. Congratulations! Agahnim is dead! Ganon has escaped, but put himself in a great place for you to stop him, and kill him! Now, bring about Ganon's Doom! To continue Reading about Ganon simply go to the next Walkthrough Part. -End of Part XVII- |
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