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ALTTP Walkthrough Part XIII: Dark World Level 5
How to get to Dark World Level 5:
To get to Dark World Level 5 you must first go to the Light World. Once in the Light World pull out your trusty flute, and go to warp 8. If you don't have the flute (You really should by now) go to the southeast corner of Hyrule by foot, and swim into the center of the lake. At the center is an island, with two green guys, and a cave. In the center of the island is a rock. Lift this rock (Its black by the way) to reveal a warp tile to the Dark World. Step on it, and it will take you to the closed off court yard that houses the entrance to Dark World Level 5. Step inside the doorway to enter Dark World Level 5.

Dark World Level 5:
You are now in Dark World Level 5. This is the First Floor. To open the west door leading into the next room pull out your Fire Rod, and hit the moving Freezard. The Bombos Medallion works too, but uses more magic. Now, go through the open west door. In this room pull out your Hookshot, and keep using it to kill all the blue jellyfish, or green if your playing the Game Boy Advance version. You can also use it to pick up their drops. Once they're dead walk across the ice, and be careful its slippery, and open the North door with the small key they dropped. Now, walk down the north stairs to the floor below.

You are now on B1. In this room step on the switch in the southwest corner to open the east door. This room contains four doors one in each direction, and a block in the middle that forces you to go through one door at a time. For now push it right, and go in the south door. In this room you can go back into the previous room, or you can kill all of the enemies to get the Compass. After getting, or not getting the Compass go north, through the north door. Now, back in the four door room, push the block north, and head east through the east door. This room contains several floor monsters, kill, or avoid them, and lift the southern skull to open the west, and east doors. Now, go west through the west door. Push the block in the room with four doors west, and go north, through the north door. You are finally done with the room with four doors. In this room the goal is to reach the cracked floor in the middle of the room. Kill, or avoid all four red jellyfish, and hit the crystal switch once, place a bomb on it, walk over the blue tile, on either the west, or east sides. Now, when the red tiles go down, place a bomb on the cracked floor, then jump in the hole thats left afterwards to the floor below.

You are now on B2. This room contains a locked south door, and a sahasrahla tile stating that the Skeleton Knight's have a second weakness after being slashed with your sword. This is bombing them. Slash once, and place a bomb on top of their pile of bones to kill them. There is two of them. Do this process twice to open the south door. Now, go south through the south door. You are now in a huge room full of floor spikes, jellyfish, black shadows, and a moving floor. Avoid all of this, and kill a Jellyfish for the Small Key that opens the South Door. Now, go south through the South Door.
In this new room go north down the north stairs to the floor below.

You are now on the fourth of eight floors on B3. Kill all the floor monsters to open the North Door. Now, go north through the North Door. You are now in a new room with four doors. Go through the west door into the next room. This room is quite tricky, avoid the floor spikes, the flame string, and be careful on the ice, to get to the West Stairs. Now, go down the West Stairs to the floor below.

You are now on B4. Jump in the east hole to the floor below.

You are now on B5. You land in the room with the Big Chest, now go east through the East Door. This room contains the hardest puzzle in the level, this puzzle has been modified in the Game Boy Advance version of A Link to the Past. On the Game Boy Advance Version you have to lift a big rock, and jump in a hole. On Super Nintendo you have to push a block on the left into the hole. Avoid it for now. Now, go east through the East Door. This room is tricky with the flying shadows, the icy floor, the flame string, and the magic sucking spike. Grab the Small Key from the southmost Skull in the group of 3 skulls in the northwest corner of the room, and lift the lone Skull in the northeast corner of the room to reveal the floor switch that opens the South Door. Now, go south through the South Door. In this room walk carefully on the catwalk to the West Door, and avoid the Fire String. You are finally in the last room of this floor. Lift the Skull in the southwest corner of the room to reveal a floor switch. Step on the floor switch to reveal a chest. Open this chest to get a Small Key. Now, go north up the North Stairs to the floor above.

You are now on B4. Kill, or avoid the Freezard, and open the North Door with one of your two Small Key's. Now, go north through the North Door. Of the two Skulls to the east lift the westmost one to reveal a floor switch. Step on it to open all the doors. Walk north, and go east through the East Door. HookShot across the room onto the east block, and go south through the South Door. In this room avoid all the Huge Spikes, and go north up the North Stairs to the floor above.

You are now on B3. HookShot across the room onto the east Skull, and lift it to reveal a floor switch. Step on it to reveal the West Chest. HookShot across the room onto the West Chest, and open it to recieve a Small Key. Now, go north up the North Stairs to the floor above.

You are now on B2. Kill the two Skeleton Knights with the Sword, and Bomb to rid yourself of them. Then, hit the pegs down with your Magic Hammer, and lift the Huge Rock to reveal a Small Key. Lift the Southwestmost Skull to reveal a floor switch step on it to reveal a chest. Open the chest to recieve the Dungeon Map. Pull the tongue on the Statue to open the East Door. Now, go east through the East Door. This room contains a statue with a tongue, and the North Stairs.
Go up the North Stairs to the floor above.

You are now on B1. This room contains the a chest. Open the chest to recieve the Big Key. Now, go down the North Stairs to the floor below.

You are now on B2. Pull the statue's tongue to open the West Door. Now, go through the West Door. Go down the North Stairs in this room to the floor below.

You are now on B3. HookShot across the room onto the chest. Open the West Door with one of your three Small Keys. Now, go west through the West Door. You are now in the second room with four doors. Go West through the West Door. Back in this room with a icy floor, floor spikes, and a flame string, avoid all of them, and go down the West Stairs to the floor below.

You are now on B4. Place a bomb north of the South Stairs, on the cracked floor to reveal the West Hole. Jump in the West Hole to the floor below.

You are now on B5. Open the Big Chest to recieve the Blue Mail that cuts damage recieved in half. Now, move the middle block, and either the north, or south blocks east. Now, go east through the East Door. You are now back in the room with the puzzle that i stated was modified in the Game Boy Advance version, but not on the Super Nintendo version, and that is true. For now, we can't solve it, so go north, through the North Door using your Big Key. In this room kill, or avoid the three red Jellyfish, kill the Skeleton Knight, and open the North Door with one of your two Small Keys to reveal the North Stairs. Now, go down the North Stairs to the floor below.

You are now on B6. There is nothing in this room, so just go south through the South Door. In this room you can see the second half of the puzzle in the that was modified on the Game Boy Advance version of A Link to the Past. On Snes it is a floor switch that has to be weighed down. If you have already beaten Dark World Level 6 just use the Cane of Somaria to make a block to place on the floor switch to open the South Door. If you haven't just keep reading. On Game Boy Advance there is no floor switch there is only a wall that you need to jump through the hole above you to land on the other side of to reach the already open South Door. For both versions keep reading. Open the East Door with your last Small Key. Now, go east through the East Door. This room contains the Crystal Switch needed to solve the special puzzle. Hit the switch, and leave, unless you want to lift he Skulls to restock on supplies. Now, go West through the West Door. Here is the switch on the puzzle once again, but once again we can't do anything about it. Or here is the wall in the way, but once again we can't get past it yet. Now, go north through the North Door. In this room go north up the North Stairs to the floor above.

You are now on B5. Kill, or avoid the three Red Jellyfish, and go south through the South Door, or if you are low on health like i currently are jump into either the West Hole, or the East Hole to land in a room two floors below thats full of three fairies that you can either use to heal, or catch for the Boss fight later. If you do jump down do whatever you want with the fairies, and then step on the warp tile to warp back to the pots, but next to them. Now, go North up the North Stairs back the the room with three Red Jellyfish, and two Holes. Now, go south through the South Door back into the room with the special puzzle. It looks like we need to push the block on the west side, not the east side. On Game Boy Advance you need to lift the block on the west side, so keep reading. That being said go east through the East Door. In this room lift the lonesome Skull in the northeast corner to reveal the floor switch. Step on the floor switch to open the South Door. Now, go south through the South Door. In this room be careful on the icy catwalk, avoid the fire string, and go west through the West Door. Now, go north up the North Stairs to the floor above.

You are now on B4. Now, go north through the northeast door. In this room lift the westmost skull in the east group of skulls to reveal a floor switch. Step on the floor switch to open the west door. Now, go west through the West Door. In this room jump into the hole right next to you to the floor below.

You are now on B5. Go east through the East Door. You are now FINALLY in the room containing the special puzzle. Push the south block into the hole, and jump in with it to the floor below. On Game Boy Advance lift the giant block, and jump in to the floor below.

You are now on B6. Kill the Skeleton Knight, the four Blue Jellyfish, and the Freezard if you would like, but you don't have to. Push the block south over the floor switch to open the South Door. You are FINALLY DONE with the Super Nintendo version of A Link to the Past's Dark World Level 5 special puzzle. On Game Boy Advance kill the Skeleton Knight, and the two Green Jellyfish if you want, and go south through the South Door. In this new room kill the two Red Jellyfish to get them out of the way. Go to the left side. Lift the two skulls. Go to the right side, and lift the huge rock to get it out of the way. Under the huge rock is four Green/Blue Jellyfish kill them. Pound down the two pegs to get them out of the way. Lift the two remaining skulls to get some arrows, and bombs, but mainly to get them out of the way. Go to the left side, move the right statue, that moves out of the left side to get it out of the way. Pound down the two remaining pegs to get them out of the way. Now, lift the last big rock to reveal a hole. Jump in the hole to fall to the floor below.

You are now on B7.
Dark World Level 5 Boss: Kholdstare
Phase 1: Avoid the ice balls dropping from the ceiling, and hit Kholdstare with 8 blasts of your Fire Rod to melt him out.

Phase 2: Slash the three eyes of Kholdstare as they move about the room, and continue to avoid the ice balls dropping from the ceiling.

Congratulations on beating such a useless, easy boss!

Maiden Text:
(Your Name), because of you, I can escape from the clutches of the evil monsters. Thank You! They say the Hylia people controlled mysterious powers, as did the seven wise men. But the blood of the Hylia has become thin over time. We who carry the blood of the seven wise men do not possess strong power any more, either. Our powers will increase if we mix the courage of the Knights with the wisdom of the wise men. Only a short time remains until the gate at the castle linking the worlds opens completely. If you defeat Ganon, this world will vanish and the Triforce will wait for a new holder. I believe in you... Good luck! Do you understand? Yes. May the way of the hero lead to the Triforce.

There, we are now done on two of the four most annoying levels in the game. Dark World Level 3, and Dark World Level 5 are now done. Interestingly enough i wrote those two back to back within a week of eachother.

-End of Part XIII-
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