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ALTTP Walkthrough Part XIV: Dark World Level 6
How to get to Dark World Level 6:
To get to Dark World Level 6, first you must have the Ether Medallion, and the Flute. If you have both the Ether Medallion, and the Flute go to Flute Warp 6. Once you arrive at Flute Warp 6 pull up the black rock to the right, and toss it out of the way. Below is a Dark World Warp. Step in it to arrive at the Dark World.

Jump off the platform onto the ground below. Go directly north for a ways until you reach a stone platform with stairs, and an Ether insignia. Use the Ether Medallion on the Ether insignia, and a huge tree will surface from the waters to reveal an entrance revealing Dark World Level 6. Go inside to start the exploration of Dark World Level 6.

Dark World Level 6:
You are now in Dark World Level 6. The path ahead is harder then the path behind, but the path in this Level is easier then the path in the previous Level. This is currently the first floor. To begin go north, and walk close to the hole, and use your Hookshot to reach the other side. Now, go north down the north stairs to the floor below.

You are now on B1. In this room kill 5 multicolored tentacles, and 4 wizrobes to open the North Door. Now, go north through the North Door into the room beyond. This next room is one of the biggest most complex rooms in any ALTTP Dungeon. It has a total of 8 Doors leading off of it. You have just entered through one of them. The North-Northwest Door of among all of the eight doors is the most useful at this point in time, so that is where we are headed. Head directly north to the door parallel to this one on the far side of the room. You will have to dodge fireballs, and firestrings to get to it though. Its in the Northeast corner, and of the two Northeast Doors it is the unlocked door. Once there go north through the North-Northeast Door into the next room. This room has fours doors leading off in all directions. We came in through the South Door, and the West Door is useless, so we have the North, and East Doors to choose from. The North Door has a Small Key, and the East Door has two Small Key's. Lets first go north to get it out of the way. Go north through the North Door. You will have to push the block east, or west to get it open so do so. Now, go north through the North Door. This room has only one way to go north through the North Door, so make sure to do so. This new room has a dead end with a Small Key at the end. Go north to the chest, and open it to recieve a Small Key. Now, go south through the South Door. In this room once again go south through the South Door. You are now back in the room with four doors. From here push the block south, and go east through the East Door. Lift the Northwest Skull, and grab the Small Key underneath. Lift the Southeast Skull, and step on the floorswitch beneath to recieve a second Small Key from the chest on the spikes. Open the North Door with one of your three Small Keys, and go north through the North Door. In this room make sure to go north through the North Door, as the West Door as of now has nothing useful. This room is only a catwalk so walk to the other end of it, and go west through the West Door. This room is once again a catwalk, so go to the end of it, and go west through the West Door. This room has been simplified by the blue barriers, so go west to the other side of the room, around the huge rib cage like wall structure to the lone skull, and crystal switch. Lift the skull to recieve a third Small Key. Now, hit the crystal switch to make it blue. From here go east, then south past the fallen blue barriers, the spikes, skeletons, and boom shooting statues to the locked South Door. Open the South Door with one of your three Small Keys. Now, go south through the South Door. In this room try, and stay alive, and go south all the way to the West, and South Doors. Take the South Door, as the West door is at the moment a dead end. Now, go south through the South Door. This room has nothing in it so go east through the East Door. You are now back in the Main Room with eight doors. You have already explored three of them, and still have five left to explore. From the door you just entered this room from go south to the locked Southwest Door, go past it on to the catwalk. Go north past the beam shooting statue, over the fallen blue barriers. Lift the lone skull to reveal a floor switch. Step on the floor switch to reveal a chest. Open the chest to recieve a third Small Key. Now, go back south to the locked Southwest Door, and open it. Now, go west through the Southwest Door. Kill the Green Jellyfish to recieve a fourth Small Key. The South Door leads to an itemless dead end. Unlock the West Door. Now, go west through the West Door. This room is a royal pain, but very easy to get past stand in the East Door, and wait out the tile war. This next part is optional if you don't want the compass skip the next area of text.

To get the Compass which is optional light the four torches, and go north through the North Door. Open the chest to recieve the Compass. Now, go east through the East Door. From here go east through the East Door. You are back in the big room with eight doors branching off of it. Go South, and then west through the Southwest Door. In this room go west through the West Door. Now, wait until all the tiles stop moving, and go south through the South Door.

This room has many enemies, but they are only there to slow you down. Go east then north up the North Stairs to the floor above.

You are now on the first floor. There are three rooms to explore this one, a matching room to this one, and a dead end room that expands into a larger room with an exit. The trick to expanding that room is to have all four torches between the first two rooms light. Once you light all four torches the third room becomes alot bigger. The reach each of the four unlight torches push the two blocks on the sides towards the torch one pace, and push the middle block either north, or south. Do this with all the four torches, but DO NOT light any of them yet. Once you can simply touch all four torches quickly run between all four, and light them. Once all four are light the third room will expand into a large room, and a hole surrounded by spikes will appear, jump into the hole in the third room to the floor below.

You are now on B1. Walk over to the chest, and open it to recieve the Big Key. Now, go west through the West Door. In this room go over to the warp tile, and step on it to warp to another room. In this room unlock the North Door with your Big Key. Now, go north through the North Door. In this room walk onto the warp tile to warp to another room. This room has many 3 skulls to left of its North Door, and 3 skulls to the right of its North Door. Thats because they are guarding it. No, this does not mean they are alive. They are, however, blocking the door. Move the skulls to the left of the North Door out of the way as they are a nuisance. Now, unlock the North Door with your Big Key. DO NOT go north through the North Door yet though. We still have one last thing to do before the last floor, and inevitably the Boss. Before we go downstairs, we must open the Big Chest that is still on this floor. To get to the Big Chest we must first go east, in this room, through the East Door. In this next room, go up the stairs, south across the catwalk, and south through the South Door. In this third room, go south through the South Door. You are getting close to the Big Chest. From here open the chest to recieve the Dungeon Map. Open the locked Northwest Door if you would like, but its simply a waste of a Small Key. Now, jump off the ledge, and go south to the stairs, and climb back up. Now, go east through the East Door. To get to the Big Chest in this room, pull out your Hookshot, and swing yourself over to the block to the east of you. Now, tap R, and run with your Pegasus Boots until you bump into the Big Chest. Open the Big Chest to recieve the Cane of Somaria. Now, go west through the West Door. In this room make sure to go north through the North Door. This room requires you, like the previous room, to go north through the North Door so do so. In this room unlike the previous two rooms, go west through the West Door. Okay, we are back where we ran off to retrieve the Dungeon Item. Now, move the skulls out of the way of the North Door, and go north through the North Door. This room is simple, go north down the stairs, along the catwalk, and north down the North Stairs to the floor below.

You are now on B2. This room is looks quite confusing, but in actuality, is quite simple. The Southwest Door leads on to the eventual Boss. The Southeast Door leads to a room full of money. The Southwest Door is locked with a floor switch. The Southeast Door is locked with a Small Key. Up ahead we don't really need Small Keys so it doesn't matter if you use your Small Key(s) or not. There are only 2 skulls in this room. The east skull stores a heart. The west skull stores a floor switch. Lift the west skull, to reveal a floor switch, and pull out your Cane of Somaria, and make a block on top of the floor switch to hold it down, to let you go south through the Southwest Door. Now, go south through the Southwest Door. This room looks more complex then it really is. Simply go west through the West Door. This room requires you to sneak past the moving spike, so do so. Before you go west through the West Door, go to the moving floor in the north part of this room, pull out your Magic Boomerang, or your Bow and Arrow, and hit the crystal switch in the middle of the square of moving floor to turn it red. Now, that the crystal switch is red go west through the West Door. This room looks like its impossible to cross, but naturally it isn't. Pull out your bombs, and bomb the cracked wall in the middle of the north wall. It will away to reveal the North Door. In this room hit the crystal switch with your sword to make it blue. Now, go back south through the South Door. In this room go west through the West Door. This room contains endless Jelly's, spikes, and flamestrings. Go to the northmost part, and move either the west, or east skull out of the way, and hit it once to make it red. Now, go south until you reach the North Stairs. Now, go north up the North Stairs to the floor above.

You are now on B1. Go west from here until you reach the hole in the floor. Step around it, unlock the North Door with the Big Key, and go north through the North Door into the Boss Room.

Dark World Level 6 Boss: Vitreous
Phases 1 + 2:
This is my favorite boss in all of ALTTP, and he is in my favorite dungeon in all of ALTTP, surprising isn't it? Anyways he, just like this dungeon, is very, very easy. Simply stand in the southwest corner, face north, and slash your sword endlessly. Do not fear, Vitreous will litterally do all the rest of the work. Vitreous will send his eyes flying into the tip of your sword doing no harm to you. Until they are all gone. He will also send lighting into the room, but it will always miss you, while in the corner. Once his army of eyes are all gone he will start bouncing into the tip of your sword, until he is dead. Then, the battle will be over, and you will recieve the sixth crystal. Say hello to the easiest of all the Dark World Level Boss's, except of course the Light World upgraded Boss's. It should take about 4 hits to kill each small eye, and 16 hits to kill the big eye. This is of course if you have the Level 3 Sword.

Maiden Text:
(Your Name), because of you, I've escaped from the clutches of the evil monsters. Thank you! Ganon captured us because he couldn't break the seal of the sages with his power alone. And then, using the wizard Agahnim as his pawn, he drew us to the Dark World. After cracking the seal with our powers, he sealed us inside of these crystals. He then gave us to his loyal monsters. But Ganon didn't plan on you getting this far. Now, Princess Zelda is waiting for you inside of Turtle Rock. Please hurry! Do you understand? Yes. May the way of the Hero lead to the Triforce.

Congratulations! We now have only two more dungeons. These dungeons are Dark World Level's 7, and 8. Dark World Level 7 houses the last crystal, which ironically is Princess Zelda whom we rescued once, and failed to rescue a second time, but on this third attempt we will succeed. Dark World Level 8 is Ganon's Castle, and it houses all four Upgraded Light World Boss's. To continue the Walkthrough go to Walkthrough Part XV!

-End of Part XIV-
Part XV
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