Increased Endurance: They can last 10 times longer before feeling the effects of exhaustion. Can remain alert and operate at full efficiency for up to five days without sleep. (Add 4 to Body.)
Increased Strength: They can lift and carry four times more than a normal person of equivalent strength and endurance. (Add 4 to strength.)
Increased Speed: They are three times faster than normal. Can leap 10 meters across after a short run (5 from a dead stop), and 6 meters high (3 without a short run). This they can do with out using any athletics skill. (All movement is multiplied by 3....Hence if you are a Dwarf you walk as if you had three times the Quickness run at six times the Quickness!)
Increased Reflexes and Reaction time: An accelerated metabolism makes everything around the Juicer seem to move in slow motion. Auto-dodge(See skills below) and Parry(even from behind/surprise). (Add 3 to quickness, add +6 to reaction and 2D6 to initiative.)
Increased Resistance: Their metabolism is so fast and loaded with nanotech provided drugs that most other drugs will not even affect them. Due to the enhancement they are also less susceptable to magic. (+2 dice to any roll vs. magic, +3 dice vs. any type of mind control. +4 dice body vs. toxic gases, poisons and other drugs.)
Enhanced healing: All healing times are cut by four for the purposes of how long it takes to heal from a wound. They are virtually impervious to pain, no amount of physical pain will impair the Juicer until he is nearly dead. At that point the Juicer will collapse, falling into a trance/coma, which is really a bio-comp induced state of accelerated healing. (This takes affect if the Juicer is at nine boxes of physical damage. Note: A Juicer does not pass out when they are brought to ten boxes of stun, they simply do not feel any of the pain, hence, they continue to fight and fight until they are almost dead.)
Penalties: A Juicer can not sleep without a sedative or tranquilizers. They tend to be a bit jumpy and anxious. Boredom is a constant enemy. (+2 TN on any B/R skills, Technical skills and Knowledge skills that require time longer than 5 minutes.)
>>>>>(Fun, huh? Kiss natural
sleep goodbye, though, along with any extended concentration. And like
I said earlier, anyone juiced up will die within 5 years, which is something
they neglect to tell their volunteers.)<<<<<
--Lorimar
(??:??:??/??-??-??)