Other notes
+2 dice to resist magic,
+3 dice to resist any type of mind control (+5 if it is magical mind control)
+4 Body to resist any toxic gases, poisons and other drugs. +2 TN on any
B/R skills, Technical skills and knowledge skills that take over five minutes
to accomplish.
Can last 10 times longer
before feeling the effects of exhaustion. Can remain alert and operate
at full efficiency for up to five days without sleep. Can leap 10 meters
across after a short run (5 from a dead stop), and 6 meters high (3 without
a short run) naturally.
| Active Skills
Unarmed Combat (Str) 5 Pistols (Qck) 5 Athletics (Bod) 5 Computer (Int) 4 Bike (Rea) 4 Car (Rea) 4 Electronics (Int) 3 Biotech (Int) 4 |
Knowledge Skills
Street/Juicer harnes repair stations 5 Street/Mafia teritory 4 Street/Yakuza teritory 4 Background/Unarmed combat 4 Background/Athletics 4 Interests/Troll thrash metal bands 4 |
Gear
Human sized Juicer harness,
a heavy pistol, 5 extra clips, standard clothing and an armored jacket.
Dwarf Juicer
Body: (6) 10
Quickness: (5) 8 (x6 running)
Strength: (7) 11
Charisma: 3
Intelligence: 5
Willpower: 5
Essence: 6
Reaction: (6) 12
Initiative: (1D6) 3D6
Other notes
+2 dice to resist magic,
+3 dice to resist any type of mind control (+5 if it is magical mind control)
+4 Body to resist any toxic gases, poisons and other drugs. +2 TN on any
B/R skills, Technical skills and knowledge skills that take over five minutes
to accomplish.
Can last 10 times longer
before feeling the effects of exhaustion. Can remain alert and operate
at full efficiency for up to five days without sleep. Can leap 10 meters
across after a short run (5 from a dead stop), and 6 meters high (3 without
a short run) naturally.
| Active Skills
Edged weapons (Str) 5 Unarmed combat (Str) 5 Pistols (Qck) 5 Athletics (Bod) 5 Bike (Rea) 5 Stealth (Qck) 5 Demolitions (Int) 4 |
Knowledge Skills
Street/Juicer harnes repair stations 5 Street/Mafia teritory 4 Street/Yakuza teritory 4 Background/Unarmed combat 4 Background/Athletics 4 Interests/Troll thrash metal bands 4 |
Gear
Dwarf sized Juicer harness,
a heavy pistols, 5 extra clips, standard clothing and an armored jacket.
Ork Juicer
Body: (8) 12
Quickness: (5) 8 (x9 running)
Strength: (7) 11
Charisma: 2
Intelligence: 4
Willpower: 4
Essence: 6
Reaction: (6) 12
Initiative: (1D6) 3D6
Other notes
+2 dice to resist magic,
+3 dice to resist any type of mind control (+5 if it is magical mind control)
+4 Body to resist any toxic gases, poisons and other drugs. +2 TN on any
B/R skills, Technical skills and knowledge skills that take over five minutes
to accomplish.
Can last 10 times longer
before feeling the effects of exhaustion. Can remain alert and operate
at full efficiency for up to five days without sleep. Can leap 10 meters
across after a short run (5 from a dead stop), and 6 feet high (3 without
a short run) naturally.
| Skills
Clubs (Str) 4 Edged (Str) 4 Gunnery (Int) 4 Unarmed combat (Str) 5 Pistols (Qck) 4 Shotguns (Qck) 5 Athletics (Bod) 4 Bike (Rea) 4 |
Knowledge Skills
Street/Juicer harnes repair stations 4 Street/Mafia teritory 3 Street/Yakuza teritory 3 Background/Unarmed combat 3 Background/Athletics 3 Interests/Troll thrash metal bands 4 |
Gear
Ork sized Juicer harness,
a heavy pistol, 5 extra clips, standard clothing and an armored jacket.