"necromancers don't play god, they play god with god's leftovers."~ Leif

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Delusional
I believe I can cure it all for you, dear
Coax or trick or drive or
drag the demons from you
Make it right for you sleeping beauty
Truly thought
I can magically heal you

You're far beyond a visible sign of your awakening
Failing miserably to rescue

Sleeping Beauty

Drunk on ego
Truly thought I could make it right
If I kissed you one more time to
Help you face the nightmare
But you're far too poisoned for me
Such a fool to think that I can wake you from your slumber
That I could actually heal you..

Sleeping Beauty
Poisoned and hopeless
You're far beyond a visible sign of your awakening
Failing miserably to find a way to comfort you

Far beyond a visible sign of your awakening
And hiding from some poisoned memory

Poisoned and hopeless
Sleeping Beauty


                                       -Sleeping Beauty by a perfect circle



I don't realy have anything to dedicate this site to, wait no, i do. fantasy and the darker parts of the world, and to the human condition which makes us so fucked up as people and as a socioty as a whole, which i love, because it produces those fucked up people, which are the best part of my life. As for fantasy, well fuck reality, wheres the fucking dragons? nowhere, not here, vampires? fuck no, just us.
























character stats



here i have the stats to charactars from dnd 3.5, the star wars d20 rpg, and vampire.
go to stats page


i belive the level ajustment to a hellfire wyrm is +23, so you need a epic level game to play.



arcadia amastasia: female succubus; cr 9; medium-size outsider (chaotic, evil, Tanar'ri); 6d8+24; hp 72; init +6 (+6 dex); spd 30ft, fly 50ft (average); ac 30 (touch 16, flat-footed 24); atk +10/+5 melee (1d10+5+1d6/19-20x2, +1 shock katana) or +12/+7 ranged (1d8+3/ x3, mighty composite longbow(+3) or 2 claws +8/+3 melee (1d6+3/ x2, 2 claws); SA: Spell-like abilities,summon tanar'ri, energy drain; SQ: Alternate Form, damage reduction 20/+2, sr 12, Immune to poison and electricity, Cold, fire, and acid resistance 20, Darkvision 60 ft, tanar'ri qualities; AL CE; SV Fort +9, Ref +11, Will +7; str 16, dex 22, con 19, int 20, wis 15, cha 21; height 6 ft.
skills and feats: concentration +10, craft (poisonmaking) +7,disguise +17*, gather information +10, knowledge (arcana) +7, knowledge (the planes) +7, knowledge (religion) +7, listen +19, move silently +10, open lock +10, pick pocket +10, search +14, spellcraft +10, spot +19, tumble +10, wilderness lore +11, quicken spell-like ability, quick draw, exotic weapon proficiency (katana)
Languages: Continuous telepathy, continuous tongues effect, abyssal, draconic, celestial, Infernal, undercomon, elven, dwarven, sylvan

Possessions: +1 living chain shirt, +1 shock katana, mighty composite longbow(+3), bag of holding (bag 1).

Spell-like abilities:

(at 12th level sorcerer, save DC 15 + spell level): at will� charm monster, clairaudience/clairvoyance, darkness, desecrate, detect good, detect thoughts, doom, ethereal jaunt (self plus 50 lbs. of objects only), suggestion, teleport without error (self plus 50 lbs. of objects only). 1/day�unholy blight.

Alternate Form (su):

can assume any humanoid form from Small to Large size as a standard action. This ability is similar to the polymorph self spell, but only humanoid forms







dispair: male human jedi guardian 7; init +3 (+3 dex); defense 20 (+7 class, +3 dex) 25 with lightsaber ignighted; spd 10 m; vp/wp 98/21; atk +10/+5 melee*(3d8+2/19-20, lightsaber) or +10/+5 ranged; SQ: defect (defense +1, attack -4, extend defense and attack), jedi knight; sv: fort +9, ref +9, will +5; sz m; fp 10; dsp 3; rep +2;
str 15, dex 16, con 18, int 14, wis 15, cha 14. challenge code D.
equipment: lightsaber* (black blade), jedi robes, dread lance(modified j-type space transport), angels holocaust (modified hapan miy'til fighter) .
*dispair has constructed his own lightsaber.

Skills: computer use +6, craft (lightsaber) +6, knowledge (jedi lore) +5, knowledge (technology) +5, listen +8, pilot +11, spot +8, search +6, intimidate +6, Read/Write Basic.

force skills: heal self +10, move object +10, enhance ability +10, force defense +8.

feats: exotic weapon proficiency (lightsaber), force-sensitive, weapon group proficiency (blaster pistols, simple weapons), toughness, power attack, starship operation (starfighter).

force feats: control, alter, sense, lightsaber defense, knight defense.


dispair at higher levels




dread lance

craft: dread lance (modified j-type royal starship); class: transport; cost: 155,000; size: medium (76m long); initiative: +3 (+3 dispair); crew: 3 (dispair +11); passengers: 28; cargo capacity: 50 metric tons; consumables: 2 months; hyperdrive: x1 (x12 backup; maximum speed: attack; maneuvers: +11 (+11 dispair); defense 20 (+0 size, +10 armor); shield points: 120; hull points:300; dr: 15.

weapon: double turbolaser cannon turrets (2); fire arc: turret; attack bonus: +14/+9(+12 crew, +2 fire control); damage: 5d10x2; range modifiers: PB +0; S -2,M -4,L -6.

weapon: assault laser cannons (4 fire-linked); fire arc: front; attack bonus: +14/+9(+12 crew, +2 fire control); damage: 10d10x2; range modifiers: PB +0; S -2,M -4,L -6.

weapon: photon torpedo launchers(2, 16 torpedos each); fire arc: front; attack bonus: +24(+12 crew, +2 fire control, +10 seeker); damage: 9d10x2; range modifiers: PB +0; S/M/L n/a.

weapon: concussion mine layer(16 mines); fire arc: aft; attack bonus: +14(+8 size, +6 other); damage: 8d10x2; range modifiers: PB/S/M/L n/a.



angels holocaust

craft: angels holocaust (modified miy'til fighter); class: starfighter; cost: 149,500; size: diminutive (7.5 m long); initiative: +7 (+4 size, +3 crew); crew: 1(dispair +11), astromech droid; passengers: None; cargo capacity: 500kg; consumables: 1 week; hyperdrive: x2; maximum speed: ramming; maneuvers: +16 (+4 size, +10 crew, +2 engine quality); defense: 24 (+4 size, +10 armor); shield points: 60; hull points: 120; DR: 5.

weapon: laser cannon (2 fire-linked); fire arc: front; attack bonus: +20/+15 (+4 size, +12 crew, +2 fire control, +2 engine quality); damage: 5d10x2; range modifiers: PB +0; S -2, M/L n/a.

weapon: photon torpedo launcher(16 torpedos); fire arc: front; attack bonus: +30(+4 size, +12 crew, +2 fire control, +2 engine quality, +10 seeker); damage: 9d10x2; range modifiers: PB +0; S/M/L n/a.

weapon: e-web turrets (2, fire-linked, auto-fire and multi-fire); fire arc: turret; attack bonus: +6/+11 (+12 crew, +2 fire control, +2 engine quality); damage: 6d8x2; range modifiers: PB +0; S/M/L n/a.

weapon: light ion cannon; fire arc: front; attack bonus: +20 (+4 size, +12 crew, +2 fire control, +2 engine quality); damage: 4d10x2 (ion), range modifiers: PB +0; S -2, M/L n/a.








constantinos giovanni


clan: tremere
background:
image: all black clothing, black trench coat, sunglasses, long black hair.
rollplaying hints: havent played yet
sire:
nature: pedagogue
demeanor: director
generation: 8th
embrace:1886
apparent age: mid-20s
physical: strength 3, dexterity 3, stamina 2
social: charisma 2, manipulation 2, appearance 2
mental: perception 3,intelligence 4, wits 3
talents: alertness 1, athletics 1, brawl 1, dodge 1, empathy 1, streetwise 1
skills: drive 2, firearms 2, melee 3, security 1, stealth 1
knowleges: academics 3, computer 3, finance 1, law 1, linguistics 1, occult 3, politics 1
disciplines: auspex 1, fortitude 1, potence 1, the path of conjuring 2
rituals: defense of the sacred haven
backgrounds: generation 5, resources 3
virtues: conscience 2, self-control 4, courage 4
morality: humanity 6
willpower: 9
equipment: katana, (2) glock 17's (9mm), fiachi-law 12 (12-gauge), ammo (12 clips for glock 17, 6 clips for fiachi-law 12), black reinforced clothing (trench, shirt, boots), black thunderbird, herse, occult book/ sword/ gothic source store.






















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