the vault of stats

"wise chinese man say: she'a got a nice ass, now what was i talking about?."

this is where i keep all the stats off the charicters i play and some of my freinds this is my new kickass archer

malhavoc shadowlord

: male elf fighter 5/ranger 1; cr 6; medium-size humanoid(elf); hd 6d10+12; hp 72; init +5 (+5 dex); spd 30ft; ac 19 (touch 15, flatfooted 14); atk +27/+27/+22 (two arrows each shot) ranged (1d8+1d6+6/x3, +1 flaming mighty composite longbow of true arrows (+3 str) or +7/+2 melee (1d8+3/19-20x2,longsword) and +7 (1d8+3/19-20x2,longsword); SA: favored enemy +1, (human); SQ: elf traits; face/reach 5ft. by 5ft./5ft; AL CN; SV Fort +8, Ref +6, Will +3; str 16, dex 20, con 14, int 14, wis 14, cha 12.

skills and feats: animal empathy +5, climb +5, hide +8, jump +5, listen +12, move silently +8, ride +8, search +12, spot +12, wilderness lore +7;
point blank shot, rapid shot, manyshot, precise shot, weapon focus(composite longbow), weapon specialization(composite longbow), track, ambidexterity, two-weapon fighting.

equipment: +1 flaming mighty composite longbow of true arrows(+3 str); 2 longswords; masterwork mithrial chain shirt; backpack (bedroll, flint and steel, 8 days trail rations); 100 arrows; 907gp.


arcadia amastasia


arcadia amastasia: female succubus rng 1/ ftr 1; cr 11; medium-size outsider (chaotic, evil, Tanar'ri); hd 6d8+30 plus 2d10+10; hp 130; init +6 (+6 dex); spd 30ft, fly 50ft (average); ac 31 (touch 16, flat-footed 25); atk +10/+5 melee (1d10+5+1d6/19-20x2, +1 shock katana) and +10/+5 melee (1d10+5+1d6/19-20x2, +1 flaming katana) or +14/+9 ranged (1d8+3/ x3, mighty composite longbow(+3) or 2 claws +10/+5 melee (1d6+3/ x2, 2 claws); SA: Spell-like abilities, summon tanar'ri, energy drain, favored enemy +1, (human); SQ: Alternate Form, damage reduction 20/+2, sr 12, Immune to poison and electricity, Cold, fire, and acid resistance 20, Darkvision 60 ft, tanar'ri qualities; AL CE; SV Fort +14, Ref +11, Will +7; str 16, dex 22, con 20, int 20, wis 15, cha 21; height 6 ft 3 in.
skills and feats: concentration +10, craft (poisonmaking) +7,disguise +17*, gather information +10, knowledge (arcana) +7, knowledge (the planes) +7, knowledge (religion) +7, listen +19, move silently +10, open lock +10, pick pocket +10, search +14, spellcraft +10, spot +19, tumble +10, wilderness lore +11, quicken spell-like ability, quick draw, exotic weapon proficiency (katana), power attack, two-weapon fighting, ambedexterity, track

Languages: Continuous telepathy, continuous tongues effect, abyssal, draconic, celestial, Infernal, undercomon, elven, dwarven, sylvan.

Possessions: +1 living mitral brestplate, +1 shock katana, +1 flaming katana, mighty composite longbow (+3), bag of holding (bag 1).

Spell-like abilities:

(at 12th level sorcerer, save DC 15 + spell level): at will� charm monster, clairaudience/clairvoyance, darkness, desecrate, detect good, detect thoughts, doom, ethereal jaunt (self plus 50 lbs. of objects only), suggestion, teleport without error (self plus 50 lbs. of objects only). 1/day�unholy blight.

energy drain (su):

arcadia drains energy from a mortal she lures into some act of passion, or by simply planting a kiss on the victim. if the target is not willing to be kissed, arcadia mus tstart a grapple. arcadia's kiss or embrace inflicts one negative level; the victim must succeed at a wisdom check (dc 15) to even notice. the fortitude save to remove the negative level has a dc of 21.

summon tanar'ri (su):

Once per day can attempt to summon a balor with 10% chance of success

Alternate Form (su):

can assume any humanoid form from Small to Large size as a standard action. This ability is similar to the polymorph self spell, but only humanoid forms

tongues (su):

arcadia has a permanent tongues ability as the spell cast by a 12th-level sorcerer.











lilith

lilith: female very young fiendish red dragon; cr 6; large dragon (fire); hd 10d12+50; hp 170; init +3 (+3 dex); spd 40ft, fly 150ft (poor); ac 21 (touch 13, flat-footed 18); atk +18/+13 melee (2d6+9, bite) or +13/+8 melee (1d8+4, 2 claws) or +13/+8 (1d6+4, 2 wings) or +17/+12 (1d8+13, tail slap); SA: breath weapon (cone of fire 40ft long, 40ft wide, 4d10 fire, dc 20 half) smite good (+2 atk, +10 dmg); SQ: fire subtype, keen senses, darkvision 200ft, blindsight 60ft, dr 5/+2, sr 20, cold and fire resistance 15, immune to sleep and paralysis; AL CE; SV Fort +12, Ref +10, Will +10; str 29, dex 16, con 20, int 16, wis 17, cha 14; face/reach 5ft. by 10ft./ 10ft;
skills and feats: spot +16, search +16, listen +16, move silently +16, jump +19, hide +12, wilderness lore +16; hover, power attack, cleave, wingover.

Languages: common, draconic, abyssal, Infernal, celestial, elvish.

Possessions:









these are the stats of lilith as a blackguard mount, i'll be able to ride her at 14th level.

lilith

lilith: female young fiendish red dragon; cr8; large dragon (fire); hd 13d12+65; hp 221; init +3 (+3 dex); spd 40ft, fly 150ft (poor); ac 24 (touch 13, flat-footed 21); atk +24/+19/+14 melee (2d6+12, bite) or +19/+14/+9 melee (1d8+6,2 claws) or +19/+14/+9 melee (1d6+6,2 wings) or +25/+29/+15 (1d8+18, tail slap); SA: breath weapon (cone of fire 40ft long, 40ft wide, 6d10 fire, dc 20 half) smite good (+2 atk, +13 dmg); SQ: fire subtype, keen senses, darkvision 300ft, blindsight 90ft, dr 10/+3, sr 25, cold and fire resistance 20, immune to sleep and paralysis; AL CE; SV Fort +13, Ref +11, Will +11; str 34, dex 16, con 20, int 16, wis 17, cha 14;
skills and feats: spellcraft +19, hover, power attack, cleave, wingover, deflect arrows.

Languages: common, draconic, abyssal, Infernal, celestial, elvish.

sorcerer spells known:

cleric spells prepared:

Possessions:






































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