| Urza's New Dimension |
| Rules |
| Special Abilities: |
| Banding See: TRAMPLE. |
| Horsemanship Same as flying, but you must change flying into horsemanship. |
| Threshold This gives the creature who has it a new abilitie and/or colour when there are 7 or more cards in your graveyard. |
| Cycling If you use this ability you may draw one card. But your card is lost. (Ability can only be used when the creature is in your hand). |
| Flying This means that the creature can be blocked only by creatures who also have flying. Or by creatures who can block as thoug they have flying. |
| Trample Trample means that if a creature with trample is blocked by a creature with a lower defence than the power of the creature with trample, the damage what's left go's to your opponent. |
| Haste (same as unaffected by summoning sickness) This means that you may use this creature (with haste) when you play it. |
| First Strike This means that your creature ,with first strike , may deal damage first. This means that a creatures with the same power/defence will die. |
| Protection from ....... Protection from black (as example) means that the creature who has it can't be: damaged/destroyed by a black creature or other permanent that's black |
| Regenerate This means you can take the creature from your graveyard to your hand. But this must be done in the turn it goes to the graveyard. |
| Kicker cost Pay it and your creature (or spell) will have a new ability/effect. |
| Flashback This means you can play the spell twice if you pay the costs. |
| Echo If a creature has this it means that you'll have to pay it's mana cost again during your next upkeep. |
| .......walk Swampwalk (as example) means your creature can't be blocked if your opponent has a Swamp. |
| creature with: trample 5/5 |
| creature 3/2 |
| attacker defender |
| A B |
| Creature B is destroyed and your opponent has 3 damage, because creature A has trample. |
| Buyback This ability makes it possible to play a spell and then (if you payed the cost) put it back in your hand. |
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| Buyback This ability makes it possible to play a spell and then (if you payed the cost) put it back in your hand. |
| Madness Cards with this ability may be played for there madness costs if they're discarded from your hand. |