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Rules
Special  Abilities:
Banding
See:
TRAMPLE.
Horsemanship
Same as flying, but you must change flying into horsemanship.
Threshold
This gives the creature who has it a new abilitie and/or colour when there are 7 or more cards in your graveyard.
Cycling
If you use this ability you may draw one card. But your card is lost.
(Ability can only be used when the creature is in your hand).
Flying
This means that the creature can be blocked only by creatures who also have flying. Or by creatures who can block as thoug they have flying.
Trample
Trample means that if a creature with trample is blocked by a creature with a lower defence than the power of the creature with trample, the damage what's left go's to your opponent.
Haste (same as unaffected by summoning sickness)
This means that you may use this creature (with haste) when you play it.
First Strike
This means that your creature ,with first strike , may deal damage first. This means that a creatures with the same power/defence will die.
Protection from .......
Protection from black (as example) means that the creature who has it can't be:
damaged/destroyed by a black creature or other permanent that's black
Regenerate
This means you can take the creature from your graveyard to your hand. But
this must be done in the turn it goes to the graveyard.
Kicker cost
Pay it and your creature (or spell) will have a new ability/effect.
Flashback
This means you can play the spell twice if you pay the costs.
Echo
If a creature has this it means that you'll have to pay it's mana cost again during
your next upkeep.
.......walk
Swampwalk (as example) means your creature can't be blocked if your
opponent has a Swamp.
creature
   with:
trample
     5/5
creature


     3/2
attacker         defender
A                  B
Creature B is destroyed and your opponent
has 3 damage, because creature A has trample.
Buyback
This ability makes it possible to play a spell and then (if you payed the cost) put it back in your hand.
Squee, Goblin Nabob
Buyback
This ability makes it possible to play a spell and then (if you payed the cost) put it back in your hand.
Madness
Cards with this ability may be played for there madness costs if they're discarded from your hand.
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