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Help

If you cannot find what help you need here e-mail me with your bhd

Name and I will reply or post ASAP   Help mail

 

1.     AXD HELP

2.     Map making

3.     Making cars move

4.     how to install Tunnel add-on

5.     Real Names

6.     Hosting

7.     Other questions

AXD HELP

This is easy and also can be a bit confusing to do and it is installing the addon. First things first make sure you have the following ADXv2b, enable-mod-weapons, and, restore weapons. If u need these files click here now (note it is in a zip file if u need a FREE copy of WinZip click here now) now that you have all that fist get the ADXv2b and open it up. If a pop up will appear click run, a blue screen will appear with a girl with two hand guns, now click next. Were the ….. Are click on it and find the your  DEMO version of BHD (what you click on to start the game  most people will have it in  C:\Program Files\NovaLogic\dfbhdd) once this is done click next once the installing is over you need to click next and then exit. Now once you have clicked exit a command prompt screen will appear this will say the following.

 

PACK Resource Management Utility  version 3.0.54p 4/20/2000

Copr. 1999 NovaLogic, Inc.  All rights reserved

pack: Reading entry table

pack: Reading entry table

pack: Building merge queue

pack: Generating entry table

Hit a key to continue installation.

Press any key to continue . . .

 

 

Here press any key as indicated  then the command prompt screen will automatically finish the installation. Once that is done you will now install the weapons. Click and open enable-mod-weapons

Now if the pop up appears again click run and then next and next again. Once again near … make sure that in the box  next to it has the path to your version of BHD DEMO were you just installed the last addon. Once that is done click next and start. Here is were it will automatically install the first bit. Once done click next and exit. Now another command prompt window will appear (like the one in the above table) again press any key and then it will finish installing the adx mod on your pc.

 

The restore weapons mod is for hosts to install so that non addon players can join in.

 

If you don’t find what you are looking for here and want help just send your questions to Help Mail?

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Map Making

I will tell you a few simple things on how to make a map and export it so you can host.

 

Start

Open up your copy of dfbhdmed_e  then go to edit and the General information tab. Under Mission Name put the name of the game (Like city limits) then under Mission Designer Put your BHD name. When you get to mission Terrain there is a drop down menu of available terrains. For a flat surface choose Mis11. (For now ignore Mission Tiles under Terrain and map types are not needed) In the next column there is a list and a heading Win conditions. Click under critical one Box and then in the drop down menu next to it choose the Eliminate all resistance. Next to that put the amount of kills before a win (e.g. 200 means 200 red or blue deaths till a winner is chosen).  In the next column is Mission Over rides this adds water, fog and day time only. For now just Choose a time of day. Once you have done that press OK in the bottom Left Corner.

 

Setting up your View

Now you will have an area view from the top press 4, 8, 6, or 2 on the key pad to move around and page up or down for zoom. In the top you will see a C, H, or D button press D and the map will Change to a black and cream color. Now the black is flat surfaces and the cream is hills.  Under the CHD buttons is a number 512 for the grid lined press – till you hit 64 this will make the 4, 8, 6, or 2 buttons move left 64m instead of 512. Now you are ready to add Buildings. (It is up to you to choose CHD buttons it is that D is easy to c were mountains are but c shows grid lines easier)

 

Adding Buildings

On the map right click anywhere and select insert Mode. A list will appear of items on the side change foliage to buildings and click anywhere in the list. If no picture is shown that item is not available for the demo. (Note if you have Tunnel Add-on installed there will be no picture for all new things installed)

As an example select Desert adobe hut 2 and then ok in the bottom right corner. Click again on the map and select Desert Adobe hut 1 and ok again. Now right click on the map and select the insert mode. Now when you left click you will select a building. In the top corner is a Button that says 3D wireframe click it. (Only press Home and end to move up or down, Delete to rotate, and page up or down for zooming.) This will give u a 3D look of the selected item now click the 3D wireframe button and select the other building and then the 3D wireframe button again. Now u will see both buildings. Once again press 3D wireframe button and next to the 3D wireframe button click unselect all. (if you insert a building and it is represented by * then when you press 3D wireframe button the program will crash and you will louse all unsaved work)

 

Changing Item Attributes

Now select desert Adobe hut 2 and at the bottom left click the area that is like the picture at the right. There a pop up window will appear. In the first column you will see a x, y, and z. in Z in the first box if u change the number 3 to 7 the position of the building will rise off the ground. Under the Z box there is another 2 boxes With 0 in each box. In the 1st one it will face the building in a different way and in the second it will flip it. (note that changing direction is done in Degrees so 180 will face the object the other way) Once changed click ok and then 3D wireframe to see the changes. Press 3D wireframe again to return. To delete unwanted buildings select the unwanted buildings and press delete.

 

 

 

Insert Start Places

To choose were blue and red starts right click and choose Insert mode. Click were the first red start place will be and then the pop up window will appear. On the left were it says Foliage go down to Markers. In the next column were it says area trigger go down towards the bottom and locate TEAM RED START MARKER (NOT START PIMARY RED) and click on it and then ok.( put in about 4 to 5 near were you want red to start). Now go to were blue will start click on the 1st place were blue team will start and choose the TEAM BLUE START MARKER above the red one.

 

Saving and exporting maps

Go to the top And select File go to Save as and save it as anything mission1 ECT then go save and export save it as TDMM_(here put a 5 letter file name).bms this will pack it as team death match now you need to pack it (see hosting below) and you have your first map

 

 

If you don’t find what you are looking for here and want help just send your questions to Help Mail?

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Making cars move

(Even I have trouble with this I will explain in the best way I can but for some reason most time it doesn’t work in demo mode if you can help please Mail me) First select the car (boat or black hawk) that you want then click on the map and when the pop up menu appears of what you want to insert on the map go down to Markers in the next column select area triggers to insert. Put one on the top left and another on the bottom right of the car. Now select both of them and go to the edit attributes screen.

Under the waypoint list only one box will be available number this 1 and press ok. Now the area triggers should have a box surrounding the car. Now you need to name the area triggers. First go to edit located at the top near file and go to Area triggers when the pop up menu appears highlight one and in the description box to the right type (the Vehicles name) and put out next to it so if it was a hummer you will put   HUMMER OUT. If more than one put 1 after out. Now select the 2- under the one you just changed and in the description box put (the Vehicles name) back. Now it should read HUMMER BACK, and then ok. Now go start and edit again and click on waypoints now select 1- and in the description box to the right put hummer out. Under the description there is a color box leave it worded orange and under that there are three boxes CLICK ONLY WAYPOINTS DOSE NOT LOOP. Now click on 2- in the description box put hummer back and again click waypoints dose NOT loop. Now go to the insert item screen and were you got the area triggers go down to were it says waypoints and insert 1. Now select and copy that waypoint and every 20 meters paste another waypoint till you get halfway or to a spot were it will turn around and go back.  Select every waypoint in order from the hummer to the last one. Now go to the edit attribute screen and were it says waypoint go to name and select the HUMMER OUT next to it will say 0 leave it because as you selected the waypoints the map editor will number them automatically from 0 to the last one (if you have 13 waypoints it will number them from 0 to 12 (NOTE ONLY 32 waypoints per set)) were you put your last waypoint put two area trigger one at the top left and another at the bottom right select both again and go to the edit attribute screen and under waypoint were it says number put 2 now press ok. There should now be an area trigger box surrounding your start and finish waypoints. Now insert a new waypoint from the new area trigger you just made on a new path back to your first area trigger and place the last waypoint inside the area trigger. Again go to the start of the new waypoints and select them in order of were you placed them from start to finish. Now go to the edit attribute screen and under waypoint click HUMMER BACK. (Note if you are using Helicopters you need to chance the z of the waypoints position to the height of what height you want the Helicopters to go to) Now you are nearly done you just need to set the events. First go to edit then go down to events and were it says event0 rename it to hummer out. now in the top right corner click reset box and set it to 10 and the box below that says delay to 10 so it will reset after 10 seconds and also stop for 10 seconds for you to get in. now under that in there is an if trigger which says new trigger click on it and put the following

 

(Note all in drop down boxes)

 

1) Under trigger type put SSN

2) Under that in the trigger conditions put area trigger

3) Leave true box ticked

4) Under that were it says SSN find the Hummer or Vehicles that you want to move

5) Now under that in the area box put Hummer out

6) Now press the ok button at the bottom

 

Now you set the hummers path you need to set it to go out and need to set the speed. First in the THEN actions open new action and do the following

 

1.     in the action type put change AI single

2.     in action subtitle put patrol speed

3.     under that in SSN find the Hummer or Vehicle

4.     and set the speed to 25 to 30

5.     press ok

 

Now repeat all steps as before except in step 2 put combat speed this will make the hummer continue at a steady speed under fire. Finally you need to set the Hummer to go to a way point

 

1) In the action type put Redirect SSN

2) Under SSN find the Hummer

3) Under way point put hummer out

4) And under waypoint number put 0

5) Press ok

 

Now the hummer will go out now to make the return trip you must do nearly the same as before so to make it east go to the bottom and select the copy event and then paste event. Now rename the one you just pasted to hummer back. Now just change the following

 

1) In event trigger under area change the HUMMER START TO HUMMER BACK  

2) Press ok

3) Go to the THEN actions and change redirect SSN change only the waypoint list from hummer out to hummer back and then ok.

 

Then in the bottom right corner press ok again and the hummers should move.

 

Quick move

 

For a quick way paste all waypoints in a path around the map returning to the start. Again select all in order from first one placed to the last one and then go to edit attribute screen and under waypoint name put 1- and ok. Now they should be all connected like a dot to dot and back to the start now select the Hummer and go to edit attributes and under waypoint name put 1- as the name and 0 as were to go. Note the Hummer must be facing the 0 waypoint that leads onto the 2 one and it wont be that accurate

 

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Install Tunnel add-on

Once you open the file it says installed. That is only onto your pc once that has been done you need to install it to the game 1st get all 4 files and place them in your demo file then simply click the install file once that has been done a command prompt window will appear and it will say 

 

 PACK: adding file to PFF……….0k

 

After a few 100 things have been packed you will have tunnel addon installed

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Real Names

Easy to use open up Real names and in the 1st box put in the name of the bms file (my e.g. TDMM_map01.bms) in the 1st box were it has your maps name change the bms to bin ( so TDMM_map01.bms becomes TDMM_map01.bin). now in the second field put the name you want displayed (what you put as the mission name in map editor is recommended) then go to the file menu and create file. the bin file that was just created will appear in the same file as the Real names program. Once made pack it in a packit.exe and when you host the name will be changed from TTDM to the one you put in the second field box.

 

 

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Hosting

Before you start to host you need a map. If you want a map visit Project Jedi for a map or my map page. All maps from Project Jedi are in a Zip file designed to make transfer faster and are all virus checked by yahoo (Click here for a free copy of WinZip) In the WinZip file there are two files one is the bms which is the map and the other is a bin so when you go to host it has the name of the mission instead of TDMM_. BOTH files need to be put into a packit.exe designed to put it in the demores file. If you make your own map you wont have a bin file and when you packit it will be the name of the file.

 

How to pack

Once you open up packit.exe (make sure packit.exe is in the demo folder) there is a list on the side. Just make sure BHD demo is selected and the force box below. Also make sure your bms file is in the demo folder and just drag it into packit. If it says successful packed you have successfully packed it. If it says “no files packed” Make sure that the map Editor is closed and try again.

 

Finding the Map in the game

When you are ready to host a game YOU MUST OPEN UP THE MASTER ADDON SYMBOL in the Demo file and select the button according to the type of game. An example will be if you made a Team Death match you will select TDM. If you open up normally you can only choose a Capture the flag game map.

 

If you don’t find what you are looking for here and want help just send your questions to Help Mail?

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Other Question

Listed here are questions that I received

 

Why dose it say error when I load master add-on?  If you open up master add-on and then select any button such as TDM and it says error simply click on the TDM tag again and the game will start.

 

Why don’t I have mission terrain in map editor? Simply make sure that when you installed it you installed it to the demo folder

 

Why doesn’t packit work? Packit dose work make sure when you open packit.exe that the BHD demo Icon is ticked and also the force box below it. If you are packing a map and it doesn’t work make sure you are packing the BMS file and NOT the MIS and the map editor is closed.

 

When I pack why can’t I find the map? A few reasons make sure of the following

1.     that the BMS map file that you are packing is saved as TDMM_(HERE YOU PUT ANY 5 LETTER NAME).BMS  an example is when I finished making my map when I export it I will export it as TDMM_boats.bms

2.      When you are looking for the map before you start the game load the master add-on and select TDM (Master add-on as pictured below) if it says error click ONLY THE TDM again and the game will start. Once started select multiplayer then host then on the bottom right will be a list of maps and the map that you Just packed (mine was TDMM_boats.bms) will appear on there as TDMM_boats if you got one of our maps it would come with a bin file if you pack it the name will be different, instead of TDMM_boats it will be Experts only.

 How can I change the name from TDMM?  You need to make a bin file

 

How do I make a bin file? I use a program named REAL NAMES a small file that will be on the Add-on page soon

 

If you don’t find what you are looking for here and want help just send your questions to Help Mail?

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Modding the Default Settings

 

Listed in the tables are what settings to change in your demo folder. Most people have been to

Jedi Server 1 and noticed the Spawn Takeover Times are 1 second this section will tell you how to change things like this. If you don’t find what you are looking for here and want help just send your questions to

Help Mail?

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Spawn times

To change the spawn takeover times go to your demo folder and find the file named dfv.cfg and open it up with notepad. Once opened scroll down and locate teamchange_time next to the = sign put the desired time. Once the desired time has been inserted close the note pad a pop up box will appear asking you “do u want to save the changes” click yes and the spawn takeover times will change.

Ping out

To change the ping limit to allow people with greater pings to access and play in the server open up the dfv.cfg file located in demo folder with notepad. Scroll down and find maxping. Next to = put  2000 or 2500 close the notepad (WARNING don’t put a low pin like 600 because if there is a problem with a server peoples pings will jump and you will louse all players in your server)

Warning all Modding wont affect your system but all people modding there dfv.cfg file do it at there own risk and Jedi-home takes no responsibility for any damage. For a replacement of dfv.cfg file click here

 

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Thanks to Jedi justice and any other people that helped with this page from answers to questions.

 

All the Jedi links are owned by the Jedi squad and are © .Add-ons are freeware and  are not owned by the Jedi squad we simply are providing a service to the community for a better game play © 2004

Help page created by Jedi Dooku and Jedi Justice any errors please mail me  

Hosted by www.Geocities.ws

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