Business Card Game: Firing Fred

Firing Fred

Let go. No longer with the company. Downsized. Outsourced. Seeking new opportunities elsewhere, with the emphasis on elsewhere. People are fired all the time. Some are fired for good reasons, others for empty ones. Now it's your turn to trump up some charges.

Firing Fred is a turn-based black-humored party game about managers trying to terminate one poor sap's employment. For 3 or more people.

Setup

Print out one set of game cards (100 cards) and one page of 10 Role cards. The last two pages are optional: the second-to-last is a sheet of blank cards, and the last is the card back art. To keep the game cards and Role cards separate, don't print the card backs of the Role cards.

This game is in color, but works in black and white. The pages are laid out for 10 business cards/sheet blanks.

Punch out the cards and shuffle them, then find a flat surface, a stopwatch (or some 30-second timer) and two or more fellow managers. You may find a notepad and pen(cil) useful for writing down particularly nasty or convoluted complaints.

Deal out a Role card to each manager. Set aside the other Role cards Leave the deck in the middle of the table. Play.

Rules

This game is turn based. It doesn't matter who goes first, the first few managers' turns may be no-ops (passes). Each turn, draw two cards, showing them to the other managers as you go. Manager to your left is the timekeeper using the stopwatch. You have 30 seconds after the words are revealed with which to come up with an excuse or complaint.


Each turn the cards you draw dictate if you are to make a complaint against poor Fred or defend him. In either case, you should speak as your Role dictates. The person with the Security Role shouldn't make an excuse based on a technical reasoning, unless it has bearing on Security somehow.

  • If one of the two cards is a File Complaint card, draw additional cards one at a time until you've drawn two non Complaint cards (some combination of Wildcards and word cards). Discard any other File Complaint cards you draw after the first one.
    • If you did not draw any wild cards, once the second word card is drawn, you have 30 seconds to say (and finish saying) your complaint using both words.
    • If one or both of the cards is a wild, the manager to your right waits until you've shown the two cards, then says a word in keeping with the theme on the wildcard for each wildcard. You then have 30 seconds from that point to say (and finish) your complaint.

  • If neither card is a File Compliant card, you get to select any existing complaint and make an excuse for it. If there are no Complaints active, you pass.
    • If you did not draw any wild cards, once the second word card is drawn, you have 30 seconds to say (and finish saying) your excuse using both words
    • If one or both of the cards is a wild, the manager to your right waits until you've shown the two cards, then says a word in keeping with the theme on the wildcard for each wildcard. You then have 30 seconds from that point to say (and finish) your excuse.


Every complaint and excuse is subject to a vote by all managers except the person filing the complaint and the person making the excuse. As soon as the current manager finishes making his/her excuse or complaint, everyone makes a snap judgement and hold out their right arm in either a thumbs-up (good complaint / excuse) or a thumbs-down (bad) gesture.

Each person voting need not explain his/her reasons. Such is the way of management. Points to consider:

  • Did the person sound managerial?
  • Was the reason buzzword-compliant?
  • Did the reason jibe with the person's role?
  • Did you like the reason? Did you laugh?

The basic rule: So long as one person is gives a thumbs-up gesture, the complaint or excuse is valid.


If your complaint is valid, keep the two word cards (or wild card(s)) in front of you to remind you (and other managers) when the excuses start coming in.

Discard the File Complaint card - other managers will soon need it.

If you are making an excuse, discard the word cards when you're done, regardless of whether or not the excuse is upheld.


But terminations are long and involved processes, requiring much documentation, paperwork and second chances to prove the terminated party was not singled out. Like poor Fred here.

  • If the complaint is valid, then other managers get to make excuses for it.
  • If an excuse is upheld, then the complaint is dismissed. Return the word cards to the discard pile.
  • If a complaint stands until it's your turn again and you make another complaint, the first one becomes part of Fred's permanent record. It's now official and no one can make an excuse for it. Turn over the word cards, but keep them.

Winning

The winner is obviously the person who gets to fire Fred. If you have two complaints on Fred's permenant record, the third complaint, if upheld, provides you enough documentation to fire Fred.

Note that the complaint need merely be upheld. No other manager gets to attempt to make excuses for it.

Moreso than most games, you're on your honor here. Don't thumbs-down a complaint just because someone will win. If it's a good complaint, let him/her win, then rehire Fred (offer to play again).

Optional Rules

The Name of the Game
You've the right to make modifications to this game as per the BCG license on the Business Card Games page. If you know somebody named Fred, please change the name.

Changing Cards
Definitely make new cards. Cross out old ones. Use the blank cards. Download the file and edit the cards. Customize this game to reflect your cube farm.

Trading Roles
Managers trade roles frequently. After someone successfully excuses one of your complaints, say indignantly "So you think you can do better?" Swap roles with that player.

Links

Author's Notes

Having (luckily) no experience in being on either end of a termination, I'm talking out of my hat here.

The only reason I named this game Firing Fred is simply that I know of no co-worker or friend named Fred.

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