Business Card Game: Criteria

Criteria

A new paradigm shift has arrived, and it's time to get on the bandwagon. We need a new browser / editor / messenger / client, but which one? Buy from the big software vendor with the 1-900 support number, or one written by a bunch of high-school and college kids? How about ease of use vs. security? Oh, the humanity...

Criteria is a turn-based parody of the process of selecting a software solution. For 2 or more players.

Setup

Print out 8 pages of cards (first 8 pages). Last page is the card back artwork, which is optional. This game has a box in color for no reason other than I was tired of the grayscale. The cards are formatted for 10/sheet, but 2 cards per sheet are nulls - set them aside until optional rules come out for them (or make some of your own.)

Punch out the cards, shuffle them, find a flat surface and a friend or three. Get a scorepad (or find the one from last game to try to get even). Deal 6 cards per player. Play.

The Game Story

You and all the other players at the table are on a team facing a problem. The solution is not trivial, and your team has better things to do than to either write the software to solve it, or to contract out and manage some other group to custom-roll a software solution.

Each time you play a card, you're proposing a product for the problem. The criteria on the card is the most important bullet item feature that product provides, and what all further products must meet or beat in order to be in contention. Whomever has plays the last card is the person who suggested the product that best fits the criteria, and gets credit for solving the problem.

This is a good thing.

Rules

Player to the dealer's left goes first on the first round. Winner of the round goes first on the round. Play proceeds to the left.

Each turn:

  1. Play A Card: that satsifies the criteria already established that round. The card you play will either echo an existing criteria or add one, but never contradict an existing criteria.
  2. Satisfying Criteria: A card satisfies the criteria already established that round if it has a gray or black box next to the requisite specification.

    For example, if the criteria already played were Fast, Command Line and Reliable, any cards played for the remainder of that round must have gray or black boxes next to Fast, Command Line and Reliable.

    RESET: Playing a card labelled "RESET" nullifies all criteria already in play. The RESET card must still satisfy the criteria already estabilished that round.

    Playing a RESET ends the current round, but does not count as a victory. Instead, the cards are discarded and the player who played the RESET starts a new round.

    A RESET is when management walks in, takes one look at what's been specified already and says, "That's not acceptable, start over!"

    Passing: If you cannot play a card that satisfies the existing criteria, you must pass. You may opt to pass even if you have a card that is a legal play. Passing does not prevent you from playing later that round.

  3. Draw A Card: at the end of your turn from the draw pile if you now have less than 6 cards in your hand. Draw so that you have 6 cards in your hand once you discover you forgot to draw after previous turn(s).

Winning

Winning The Round: If you played the last card and every other player passes, you win the round. Each player is to keep track of number of rounds won. (Stack the cards from each victorious round in a separate pile.)

When the draw pile is emptied, the game is over. Each player counts the number of rounds s/he won. Whomever won the most rounds wins the game.

Optional Rules

What's a game without optional rules?

  1. Solitaryi Criteria: Thanks to Johnson E., you can play Criteria with alternate solitary rules.
  2. Tiebreaker: If two or more players are tied at the end of the game, play what cards remain in your hands. Whomever won the least number of rounds starts, regardless who won the round.

  3. League Scoring: If you have a group that plays this regularly, here is a simple point system, called Devil Points, by Russ Williams.

    Basically, at the end of the game, everyone announce how many rounds you've won. You get 1 point for every person who won less rounds than you. You lose 1 point for ever person who won more rounds than you.

Links

Disclaimer

Unfortunately, I do have some experience with the nightmare that is deciding on specifications for selecting software solutions, and I can assure you this game has none of the emotional intensity of the real thing.

Author's Notes

Oh, the colored bars? 'Fill in the Blank' At times, you see the grayed out boxes and can a name a product that exactly matches those criteria. So can I, but to put the name on this game would be to beg legal trouble. So, write it in yourself!

The blank cards? The game formats so much easier with only 8 cards to a sheet that I decided to leave the 16 cards blank. Try them as a trump suit, or as a "me-too" card. Or just leave them out and fill them in when you lose a card.

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This game dedicated to Darren T. You know who you are.

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