Business Card Game:
To Spec, On Time, Under Budget

To Spec, On Time, Under Budget

You're a software vendor with a product at the ready. This product is revolutionary, so revolutionary that you're worried the market isn't ready for it. Well, it's time to educate the market.

To Spec, On Time, Under Budget is a satirical real-time card game of multiple companies marketing their respective software to a common customer base for 2 or more players.

Setup

Print out at least 4 sets of business cards (60 cards and 4 blanks). A set consists of the first two pages. The third page is optional: it's just the card back art. This game is in color, but will work if printed in black and white.

Punch out the cards, shuffle them, find a flat surface and a friend or three.

Mark one of the blanks with a question mark, another with an hourglass, and a third with a dollar sign. Lay these three cards out so that everyone can reach them, but they're not close together. These are the three stacks.

In secret on a sheet of paper, each player draws the same three icons (or writes "Feature Set", "Due Date" and "Cost") then writes down a number from 0 to 4 next to each. This is the secret code for your company's product.

Deal out 7 cards per player. Play.

Rules

This game is not turn based. You are playing cards as quickly as you can, so long as:

  1. If the stack is empty you can play any card matching the icon.

  2. If the stack is not empty, you must play a card that is one higher or lower than the current number on the stack, matching the icon.

  3. The number scale 'rolls over' at 4 and 0. You can play a 0 on top of a 4, or a 4 on top of a 0 of the same icon.

  4. You may not play two cards to the same stack in a row.

  5. First card to touch the stack is the card played.

  6. You can discard your entire hand and draw 7 new cards. You cannot discard individual cards.

  7. You can draw cards at any time, so long as you have no more than 7 cards in your hand.

Winning

The cards you play represent your company's efforts to shape the market. "You want it to do more than just word processing." "A late product is better than one with bugs." "Freeware is the way to go."

The three stacks represent market expectation. For example, if the number on the top card of the Cost stack is high, then the market expects to pay huge sums for software, and is suspicious of cheaper products.

You're trying to mold the market so it will buy your product, not your competitor's. When the top cards on all three stacks match your secret numbers for Due Date, Feature Set and Cost, shout "Ship it!" You've won.

You can miss the opportunity to win - if you haven't at least finished yelling "ship" by the time another player's card touches the correct stack, you missed your ship date, and the game goes on.

Two or more players can have the same 'secret formula'. In that case, it's obviously a case of industrial espionage, and the two winners settle it in court.

If everyone runs out of cards, the game is over, and the customer is left unsatisfied.

Links

Disclaimer

In real life, companies ship product first, then try to use Marketing to make the customer want it. And customers aren't that picky - they usually buy software that's "good enough". The game's name comes from an industry axiom: "To spec, on time and under budget: choose two."

The game itself is an abstract game, but I didn't want to just publish it without any sort of backstory.

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