LIGA PRO

CODE OF CONDUCT

Download in doc file HERE

New managers are appointed to teams without managers from the Waiting List. For a person who wishes to join the Liga Pro to enter the Waiting List, they must send application form our website. When a position becomes available for a new manager, several candidates from the Waiting List are chosen, primarily based on the length of time they have been on the list. After the candidates have been asked if they are still interested, the Liga Board will decide which candidate shall take the job.


Liga Board controls the administration of the Liga Pro. The main members make the majority of decisions in the league, however, often these decisions come after consultation with all involved parties.

Board reserves the right to fine teams when they believe a team has acted outside of the rules directly or indirectly, or outside the spirit of the game by using in-appropriate conduct.

If a manager believes the Liga Board has treated them unfairly, they may appeal any decisions made. The appeal is made to the Liga Board itself. If the Liga Board does not accept the appeal, the rest of the league shall be asked to form an opinion. Note, if the appeal ends up unsuccessful, there remains a possibility heavier penalty may be incurred.

Furthermore, if a manager believes another manager has acted inappropriately then they must appeal to the Liga Board. The Liga Board will only act when it receives a complaint or appeal from another manager.

League Structure
Liga Pro is a play-by-email soccer games base on Spanish League. Liga Pro consists of two divisions with 10 team each division. Liga Pro A is the highest division and Liga Pro B is the lowest division.

League Competition
Each club plays twice against each other home and away for 18 games. If two clubs get same points at the end of season, a playoff home and away will be held. If three teams or more get same points, we’ll see the game point between them, the top two will do the playoff to win the Championship. It will be in effect for lower division.

The last two team at Liga Pro A will be relegated to Liga Pro B. The 8th position Liga Pro A will fight playoff home and away against 3rd position Liga Pro B, and the winner goes to Liga Pro A.

Pro Cup
Prop Cup will be played 2 leg home and away game. For the 1st season, 8 clubs will playoff home and away pre-eliminary round. The four winners go to round 1. Pro Cup will be played at mid-week.

For next season, 10 teams Liga Pro A + 2 teams that relegated from Liga Pro A go to round A. 8 team remainder from Liga Pro B paly pre-eliminary round.
Details :
Pre-eliminary round :
3-10 last season Liga Pro B : 8 teams
Round 1
4 preeliminary + 2 Liga Pro B (relegated from A) + * 10 Liga Pro A
Round 2
8 clubs
Semifinal
4 clubs
Final 2 clubs

Deadlines
Deadline for submitting teamsheet Liga Pro is Sunday 12:00 am GMT.
Deadline for submitting teamsheet Pro Cup is Wednesday 12.00 am GMT

THE GAME
The games are run using a modified version of the esms (email soccer management simulator) program (ESMS+), which Igor Oks and Eli Bendersky created.
Visit the esms web page for the best information about this program
http://www.geocities.com/spur4444/esms/index.html

What is esms ?
The esms program, is a soccer management simulator for play-by-email games. A play-by-email (PBEM) soccer game usually consists of an administrator, who runs the league, and managers.
Esms only consists of the game running part, which includes running a game between two clubs using their rosters and team sheets (see below for details), updating the rosters using the after-game stats, and updating the league table using the results.
All other aspects of soccer management develop by it owns league. This program was written not for a specific league, but with the possibility of many uses and different ideas, using the same game engine.

How is a game played?
A club in esms is a "roster". A roster is a text file, in a special format, which includes the squad and their attributes. The file name is the abbreviation name of the club (recommended 3 characters).

A "team sheet" in esms is a text file, which includes the orders for the game for each club. These orders include the list of the eleven starting players, the five subs and different instructions to the program.

To play a game, each manager has to send the league administrator a team sheet with instructions for the game, and the administrator must have the rosters of the participating clubs. It is very important to state here that the game is not run in "real-time", but all at once.
It means that a manager can not interfere on a specific minute and tell the administrator to substitute a player or change the tactics.
All the manager's work is to send in a team sheet with instructions. All these instructions are included in the team sheet sent by the managers - the program reads these instructions and implements them during the game.
After the game is finished, the program generates a commentary file for the game and the administrator sends it to the managers of the two clubs involved.
Then, the administrator is using the different supplementary tools of the esms program to update the rosters and the league table.

Rosters and Players
A valid roster of esms has a header line and a list of players with a lot of numbers near them.
This section is to explain exactly what each number means.
An example line from a roster file:

Name Age Nat St Tk Ps Sh Ag KAb TAb Pab SAb Gam Sav Ktk Kps Sht Gls Ass DP Inj Sus Fit
Morientes 22 spa 2 4 6 10 26 300 325 450 550 30 0 2 5 66 10 2 5 0 0 80

Name: The name of the player. Its recommended length is not more than twelve characters in order not to make a mess in the roster file.

Age: The player's age.
After completing a season, each player is gets older by one year. It is placed in the roster with no use for the game running program.

Nat: Player's nationality, abbreviated in three characters.
As the age, it is not used by the game running program and placed in the roster only for statistics.

St: Is the player's shot-stopping ability. In other words, his goal-keeping ability. For the club's better performance, the manager should place the player with the highest St as the goalkeeper. Of course the manager is not obligated to do so, and it is up to his consideration.

Tk: Is the player's tackling skills.
Mostly used by players playing on the defense.

Ps: Is the player's passing skills.
Mostly used by players in the midfield, for creating opportunities and assisting goals.

Sh: Is the player's shooting skills.
It defines the player's skill to shot to goal and reach these shooting chances.

Note: From what you can see on the player in the example, his highest skill is shooting. Therefore this player will perform the best as a forward. Of course he can play in any position if needed, even as goalkeeper, but his contribution will be worse than as a forward.

Ag: Is the player's aggression.
The aggression of a player doesn't change, it stays the same for his whole career. In esms the aggression is a value between 1 and 100 and it defines how aggressive will the player play.

KAb, TAb, PAb, SAb: Player abilities.
Numbers which range from 0 to 1000 and can affect the player's skills.

Gam: Simply the number of games the player played.
If the player participated in a game, even if he played a single minute, it will be counted as another game when the administrator runs the roster-updating tool.

Note: The next numbers indicate the total number of different actions the player made in all the games he played for that season.

Sv: The total number of saves the player made.
Only if the player played as a goalkeeper can make any saves.

Ktk: The total number of key tackles the player made to stop scoring opportunities.
Usually defenders will make the highest number of tackles. The player in the example, though playing as forward, made some key tackles as well.

Kps: The total number of key passes made by the player to create goal-scoring opportunities.

Sht: The total number of shots to goal made by the player.

Gls: The total number of goals scored by the player.

Ass: The total number of assists made by the player.

Dp: The total amount of disciplinary points accumulated by the player during the games.

Inj: The number of weeks for which the player is currently injured.

Sus: The number of games for which the player is currently suspended.

Fit: Player fitness.
A number with a maximum of 100 and when below 70 will affect the player's skills

Teamsheet
Every manager must sent a fresh teamsheet before deadline. Managers can not ask the Board to use the previous teamsheet. Teamsheet maker program can get HERE

If manager fails to submit before deadlines, he will get fined. 1st missed $100,000. 2nd missed $200,000, 3rd missed $300,000, 4th missed immediately sack. If manager three times a row missed submit teamsheet without explanation,will get sack also.

If a manager fails to submit a sheet or has submitted a sheet which contain an error or errors then a default sheet of 442T will be used. T is the same tactic as N, but it does not gain any tactical bonuses against other formations.

New manager can not be fined for their missed or error for their first three games.

Disciplinary Points
A player will receive 5 DP for Yellow Card and 15 DP for Red Card. When a player reach 15 DP will get suspended for 1 game, 30 DP for two games.
Playeng suspended/injured player will be decided as an error.

Injuries
If a player get injured in a game, he will substitute by reserve player. Injuries counted by week not game.

Player Positions
GK: Goalkeepers, only one GK is allowed to play at the same time
DF: Defender
MF: Midfielder
DM: Defensive Midfielder
AM: Attacking Midfielder
FW: Forward

Maximum and minimum in starting Lineup
Min_DF = 3
Max_DF = 6
Max_DM = 3
Min_MF = 2
Max_MF = 6
Max_AM = 3
Min_FW = 1
Max_FW = 4
Just only 1 Goalie (GK) in the starter.

Orders in teamsheet
Beside of the list of players, manager can includes different orders in the team sheet, which are actually the instructions for the game. If a manager learns to use these orders correctly and understands them, they can be an important step in guaranteeing his team's success. These are the different orders a manager can give :

Tactic
The manager gives the program the starting tactic his team will play. See below for a detailed explanation about tactics.

Penalty kick taker
The manager names the primary penalty kick taker for the game. If the player unavailable when a penalty occurs (being suspended or injured before that minute) the program will assign a penalty kick taker by itself.

Tactic
Each manager may choose a tactic for his team for a game. The tactic can be changed during the game by suitable instructions in the teamsheets.


N : Normal
D: Defensive
A: Attacking
P : Passing
C: Counter attack
L : Long Ball
E : European

Each tactic has some bonuses against some other tactics, which makes the decisions more complicated and challenging. The bonus table is below, it shows what tactic and bonus against:



You can get benefit from predicting what your opponent will play the tactic.

Tactic Bonuses Against
Normal (N) European & Attacking
Attacking (A) Defensive & Europian
Counter Attack (C) Passing & Attacking
Passing (P) Long ball & Normal
Defensive (D) Long ball & Passing
Long ball (L) Counter Attack & Normal
European (E) Counter Attack & Defensive


Conditional
The conditionals are orders to the program, telling it what to do in different cases of the game. The conditionals depend on the minute and/or the score of the game. The conditional orders are as follows: Change the tactic, substitute one player for another and change the position of a specific player. The conditional orders are given by a set of key words, which will be discussed in detail in the next paragraph of this section. Important Note: In the orders, the players are referred not by their names, but by their numbers. The number of the player is simply his position if start counting from top to bottom. Thus, the GK is number 1, the last player in the opening squad is number 11, the first listed sub is number 12, the last listed sub is number 16 and so on.

Tactic Change
< action> IF <condition> <condition>
TACTIC A IF MIN = 69
= Changes the tactic to A in the 69th minute

Player Substitution
< player#/pos off> <player# on> <pos> <condition> <condition>

SUB 11 16 FW >=60 SCORE >= 1
= Substitute Player #11 with bench #16 if after 60 minutes team leading by 1 goal or more

Repositioning Player
CHANGEPOS 11 AM IF MIN = 45
= Move player 11 to AM at minute 45
CHANGEPOS 9 DF IF MIN >= 65 RED DF
If 65 minutes or more defender get red-carded, player number 9 become defender.


FINANCES
Each manager get responsibility for finance the club he is manage.

Income
Clubs will get income from gate receipts, sponsor contract, sell player and TV Revenue.


Gate Receipt
Ticket prices for all Pro A club are $ 40 and all Pro B club are $ 35.
Gate Receipt from Pro Cup games 100 % for Home Club.

Sponsorship
Each club will be given a contract by the start of the season depend on your last achieve. The company will be given a bonus to the club who meet their target at the end of season, the club will get $1 million if they can achieve it.


Pro A
1. $ 10 millions
2. $ 8 millions
3. $ 7 millions
4. $ 6.5 millions
5. $ 6 millions
6. $ 5.5 millions
7. $ 5 millions
8. $ 4.5 millions
9. $ 4 millions
10. $ 3 millions

Pro B
1. $ 4millions
2. $ 3 millions
3. $ 2.8 millions
4. $ 2.5 millions
5. $ 2.3 millions
6. $ 2 millions
7. $ 1.8 millions
8. $ 1.5 millions
9. $ 1.3 millions
10. $ 1 million


Pro Cup Games
Gate Receipt from Pro Cup games 100 % for Home Club.
Below is the reward for Pro Cup:
Champions : $ 2 Millions
RunnerUp: $ 1 Million
Semifinals : $ 0.5 Million
Qualified for next round : $ 100,000

TV Revenues
Every week 2 game each division will be broadcasted by television and get TV Revenue for $ 100,000.

End of Financial Rewards

Pro A
1. $ 6 millions
2. $ 5 millions
3. $ 4.5 millions
4. $ 4 millions
5. $ 3.5 millions
6. $ 3 millions
7. $ 2.5 millions
8. $ 2 millions
9. $ 1.5 million
10. $ 1 million

Pro B
1. $ 3 millions
2. $ 2.8 millions
3. $ 2.6 millions
4. $ 2.4 millions
5. $ 2 millions
6. $ 1.8 million
7. $ 1.6 million
8. $ 1.4 million
9. $ 1.2 million
10. $ 1 million

Season Awards
At the end of the season, there will be a vote to appreciate players and managers work and will be given awards

Pro Player of The Year : receive 250 ability points
Pro Young Player of The Year (U21 Player) : 125 ability points
Pro Manager of the Year : $ 500,000

There are other awards for each division. Each of this awards will get 100 ability points:
Pro Ball (Top Scorer)
Pro Shoe (Top Assist)
Pro Glove (Top Saves)
Pro Libero (Top Tackle)
Pro Playmaker (Top Keypasses)


Expenses
Club must pay their expenses for player wages, increase stadium, buy player and offering new contract.

Player Wages
Wages formulated by below formulas:
GK : St X 1
DF : (Tk X 1) + (Ps X 3/4) + (Sh X 1/2)
MF : (Tk X 1/2) + (Ps X 1) + (Sh X 3/4)
FW : (Tk X 1/2) + (Ps X 1) + (Sh X 1 1/2)

Pro A : formula X $ 1000
Pro B : formula X $ 800

Increase Stadium
Increasing stadium capacity can only do in pre-season. Extra seat will be cost this table below:
Amount of Current Seat Cost per 1,000 seats
20,000 - 30,000 $ 200,000
30,000 - 40,000 $ 300,000
40,000 - 50,000 $ 400,000
> 50000 $ 500,000

Maximum increase is 5000 seats per season.

Stadium Maintenance
The Club must pay stadium maintenance for every game at their own stadium.
Pro A :$ 50,000
Pro B: $40,000

TRANSFER
Transfer can be do in money or swap between 2 clubs. BUYER club MUST PAY Signing on Fee for player.

Contract
Each player has 1 contract just for 1 club.
Maximum contract is 5 seasons and minimum is 1 season. Manager can only make a new contract at the transfer windows. If a player with 1 year contract until week 12 doesn’t get a new contract, at the end of the season he will automatically goes to Free Transfer List. And other club can sign him for free.

To give a new contract, manager just have to pay the Signing on Fee bonus to the player. They are deserve for this, aren’t they?

Free Transfer List
You can sign free transfer player for free by paying signing on fee bonus.
You can bid player from Free Transfer List at Transfer Window. So there’s no chit-chat for the clubs to approach the player because the are PROfessional. If there are 2 or more clubs bid a player, the player will goto the clubwith highest position of last season.

Foreign Transfer List
Each week of Sunday of transfer window, the board will release Foreign Transfer List. Every manager can buy the player by paying Minimum Bid + Signing on Fee by Wednesday. If there are 2 or more club bid a player, an auction will be held. Managers must make a new bid by add minimum $100,000 more by Saturday.
All time is at 12.00 am GMT

All transfer will be added to the roster by next Sunday.


SIGNING ON FEE FORMULA
GK : Sh X $ 10,000 X T
Outfield : ((Main Skill X 5,000)+(Total 2nd+3rdSkill X 2,500)) X T
T: Length of contract, max 5 season

Ex. Santander buy Pavon 1 15 2 4 from Real Madrid with transfer fee 4 millions. Santander manager wants 3 years contract.
Santander must pay :
Transfer Fee : = 4,000,000
Signing on Fee : ((15 x 5,000) + (6 x 2,500)) X 3 = 270,000
TOTAL = 4,270,000

Santander get Pavon
Real Madrid get $ 4 millions
Pavon get bonus $270,000

Release Player
If You want to release your player, you have to pay half of his remains contract against length of his contract.
Note: Length of 1 year (season) = 18 weeks.
Ex.. You want to release Saviola at week 10. He still has remain contract for 2 Years and salary $10,000. So, If you want to Release Saviola you have to pay:
=((18+10)*10000)/2=$140,000.

Loans
Club only can maximum three loans in or out in one season. It can be half or full season.


YOUTH DRAFT

Every club has a youth academy. Every new season there will be a youth draft. From four youth offered, you have to choose 1 for playing next season. You don’t have to pay the signing on fee because tey are from youth academy of the club.

LETS KICK SOME BALLS !!!

 

 
 
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