
You only have ten minutes to reach a Headstone. If you fail to make it in time, you will be drafted into the ranks of the Soul Rangers - which is nothing to be proud of!
The Soul Rangers are the courge of The Other Side - miserable scavengers who have failed to "become" Harbingers. They play by their own set of rules.
A Soul Raner still has to collect six different colored Keystones before it can win the game but it cannot win Keystones by landing on them.
Instead, it must chase the Harbingers down and try to land on the same square. If it manages to land on the same square, it wins a Keystone from the Harbinger.

Purple: Released from the sewers.
Yellow: Released from the sewers and power to roll one one or two dice.
Orange: Released from the sewers.
Blue: Released from the sewers and power to roll one or two dice.
Red: Released from the sewers.
Green: Released from the sewers.
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