Hellin



Hellin was an infant trouble-maker who once threw a temper tantrum so violent, it cause an anneurysm in her brain and she dies. But now baby Hellin never has to pick up her toys again and it's never bedtime in her wretched fairground where the ride of your life will cost you it.

Haunting a rancid toy box, the problem child from The Other Side is as spoiled as she is rotten. Enough to wipe the smile off a laughing clown: Hellin doesn't throw tantrums - she throws anything and everything she can get her sticky little fingers on.



Purple: Collect Duel cards. This Keystone also allows you to Dice Duel with Soul Rangers.
Yellow: Power to roll one or two dice.
Orange: Power to pass through a Gate then reposition it.
Blue: Power to release yourself from a Black Hole. If Banished, you must still move to the closest Black Hole.
Red: Power of Flight. If you land on a Compass, you can now move to any other unoccupied Compass.
Green: "Occupation" - Force a Harbinger to turn all its Keysones round in its Slab if you land on them.


{Hellin} {Anne de Chantraine}
{Baron Samedi} {Khufu}
{Gevaudan} {Elizabeth Bathory} {Soul Rangers}
{ATMOSFEAR HOME}
{Home}

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