Rules of softball

This is only a short summary of the rules.  A longer version is available on request.

BATTING
3 strikes (i.e. good pitches or bad pitches that you swing at) and you're out. If you hit a ball and it is goes into foul territory, it is a strike. You cannot be out under the 3 strikes rule on a foul hit (one more though, and you are out). 4 "balls" (i.e. bad pitches) and you get to walk to first base. Other players advance one base if necessary to make room for the walker. If you hit the ball and it is not foul, you must run. Remember, you can be caught out even if the ball is falling into foul territory. Don't throw the bat when you run (you can be given out), but do remember to let go of it. Make sure you keep your feet in the batter's box on the appropriate side of the plate (depending on whether you are left or right handed).

WALKING
If a batter walks, the next batter up can also elect to walk, in which case other players on bases advance one base (but only if necessary to make room). This will be a good idea if the next batter is not a "big hitter".

RUNNING
No sliding onto first base. You can overrun first base and cannot be tagged out. Also, you cannot be tagged on your way to first base. You can overshoot first base but not the others; for all other bases you must be standing on the actual base to be safe, so keep a foot on the base you are standing on when the ball is in play and especially when you first get there. Unlike baseball and some forms of softball, no 'stealing' is permitted. Touch all bases as you run past them. If you miss any, you can be given out.

UNFORCED AND FORCED RUNNING
If you are running to a base (other than first base) and there is no one running from the base behind you, you are "unforced" and CANNOT be base tagged (i.e. the fielder MUST tag you with the ball or with the glove that the ball is in, the logic being that you can always run back to the vacant base behind you).  If you are unforced, you do not need to run to the next base, so stay where you are if you want to.  If there is someone right behind you, you are "forced" and will need to run if they do, unless you are sure they will be out.

TAGGING UP
If a batter is caught out (this rule ONLY applies to catches), the other batters MUST return to the base they were on before the ball was hit. You can be tagged on the way back, so you may want to stay on or near the base if the ball is hit in the air. Once back there, if the ball has been caught you can then decide whether to run on or not. If you run when another team member hits a ball in the air, get ready to run back to your base. Don't go too far, as even if you make it home, you will STILL need to get back to your base. If the ball is not caught, and you are forced to run, you will then have to try to get to the next base.  Please make sure you know this rule, as more than one person can be out off one hit (hence "double play" and "triple play").  This is the rule that is most often forgotten.

PITCHING
The ball must arc between 6 and 12 feet in the air and cross the plate between the batter's knee and shoulder and between the two batter's boxes (i.e. over the plate at a hittable height). Do not attempt to hit it if it looks dodgy.  If you swing at any pitch it's automatically a strike.

FIELDING
There are 10 fielders (3 on bases, a short-stop, 4 in the outfield, a catcher on home plate, and a pitcher). One additional player can be chosen as a designated hitter and doesn't field.   Positioning: No standing inside the diamond until the ball is hit. Outfielders should be 30ft away from the bases (pay attention to this when a weak batter is up). Outfielders must not "overshift" - 2 should be on the left and two on the right, without overlapping each other. Officially you cannot change positions once an inning begins. If  you are fielding at a base, for safety reasons you should stand off the base unless the ball is coming to you.

If you are on a base, you may want to remind any over zealous base-runners that they should have a foot on the base until the ball is HIT (not pitched). It's hard to get someone out running to a base if they are already halfway there before the ball is hit.

Try and call for the ball if you are going for a catch to avoid confusion, and don't forget you can get someone out by catching a foul ball (applies particularly to the catcher and 1st and 3rd basemen). Watch out for runners who don't "tag up" after a batter is caught out.  Throw the ball to the base they just left, and they will be out (see TAGGING UP above).

Play does NOT stop when the ball is caught or someone is run or tagged out (unless it's the third out of the inning). Runners can still run until the ball is back with the pitcher.

OVERTHROWS
If a fielder overthrows far enough into foul territory, runners get to advance to the base they are going to PLUS ONE. Watch out for this. If the overthrow is in fair territory, the ball is still in play, so runners advance at their own risk. Technically, the ball is still in play until the pitcher gets it back and time is called.

FAIR/FOUL
If the ball goes outside the diamond in the infield AT ANY POINT, it is a foul ball. If the ball stays fair in the infield but rolls out of the outfield, it is fair i.e. the initial position counts.

SPORTMANSHIP AND SAFETY
Keep it clean, watch the language and try not to injure the other side or yourself. Remember that you can be given out for dangerous play.  This includes sliding to first base or throwing the bat rather than dropping it. During the Tournament a player can be disqualified after one warning (for the whole day).

Pitch Map

Click on the image to open the full size map

Important - safety rules

Click here to view the important safety rules.

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