"Mecha" originally derives for the word "mechanic", used by
Japanese animators to refer to technological elements of the shows. It
eventually came to be synonymous with 'giant robot' both to the
animators and fans, and to characters within the shows
themselves. Since many of the machines in Robotech are based on the
'giant robot' mode, the word 'mecha' is commonly used.
This is never comprehensively answered in the show. All books
and comics written after the McKinney novelizations imply that
protoculture is some sort of fluid that runs throughout the mecha (and
the traces of it in the Zentraedi). This idea seems to be originally
McKinney's. The earliest comprehensive description of what
protoculture actually does in the generation of power is in Comico's
_Robotech: The Graphic Novel_. Zor says, "But look at these seeds! The
miracle of clean energy -- It never fails to astound me. How each
seed strives to divide -- but when placed in a pressurized chamber, is
arrested in mid-division... so long as the pressure is precisely
maintained, the seed radiates heat, which we ultimately to energy."
Since Carl Macek worked closely with the author on the graphic novel
(unlike the novelizations, where Macek has implied McKinney was on his
own), we can take this as the closest to the original conception.
Usually, the mecha were supposed to be fusion-powered. The
messy issue of how the heat gets converted into electricity or motive
power (in both the original anime and Robotech) is neatly ducked. In
Mospeada (New Generation) the fuel cells were Hydrogen and Oxygen. In
some scenes, 'HOH' can be seen written on the cells.
The Veritech (a.k.a. VF-1 Valkyrie) resembles a U.S. F-14
Tomcat in fighter mode, but can convert into a 45-foot tall giant
robot (Battloid mode), and an intermediate stage called Guardian
(called GERWALK in the Japanese version) that resembles a fighter
plane's wings, fuselage, and cockpit, with the engines/legs swung
forward like the talons of a bird of prey, and the arms sticking out
the sides. The weapons include: 12 missiles under the wings, 1 to 4
lasers on the head (a turret in fighter and Guardian modes), a 55mm
rotary gun-pod held in the hand (or on the underbelly in fighter
mode). There are also lasers in blisters on the nose in fighter mode,
but these are only seen in two episodes, and their existence is a
source of controversy among the more pedantic breed of fan. The number
of lasers on the head differentiate the various models, and rank of
the pilot.
Half-way through the Macross part of the show, we are
introduced to the Armored Veritech, which consists of a standard
Veritech in Battloid mode, with armor added to every part of the body
but the head, and enough bays to hold almost 70 small missiles. There
are two small booster packs added to the back as well.
Towards the end of the Macross part of the show, we are
introduced to the Super Veritech. This is a standard Veritech with
armor/thruster packs added to the arms and legs, and two large booster
packs on the back. The front of the booster packs have 4 launchers
each for multiple small missiles. Under the wings, one sometimes sees
six very powerful and large missiles. The addition of the armor does
not (unlike the Armored Veritech) inhibit transformation in any way.
The biggest difference is that the Macross originals use
fusion power, where the primary power source of the Robotech versions
are powered by protoculture. In addition, the novels introduce the
idea of the 'thinking cap', through which the pilot's thoughts
translate into the Veritech's actions to some extent. This idea is
completely absent from the original Macross Valkyrie.
The pilot is located in the center of the chest on all
Macross-era Veritechs, behind the plate that slides over the
canopy. We see this clearly when Breetai is involved in a fist-fight
with Rick's VF-1J in the episodes "Blind Game" and "First
Contact". Somewhere the misconception came about that in the trainer
(VF-1D according to Macross, VT-1D according to the Palladium
role-playing game), the pilot sits in the head (this has appeared,
among other places in the comic _Invid War: Aftermath_). This is
mistaken. A close examination of the second episode (where Rick
emerges from the trainer and converses with Minmei) reveals that the
head folds completely forwards, and then the instructor's and pilot's
seats (in that order) emerge from deep inside the torso.
However one generates power, one still has to convert it to
thrust. The mecha designers for the Japanese TV show realized this,
and added intakes to the Veritech. In an atmosphere, air is sucked in,
heated in the fusion engine, and jetted out as exhaust. It's a way of
minimizing fuel use in the atmosphere. Even in Robotech (with
protoculture), one still needs to spit mass out the back to accelerate
the plane, so Robotech's innovations do not make the intakes obsolete.
The Destroids are generally seen only in the background in the
show, but several have grown very popular with fans. Destroids are
non-transformable Battloids, for the most part similar in height to
the Veritech. They are the RDF's walking artillery platforms.
One type is the Excalibur. With 12 missiles on each shoulder,
a gun cluster near what passes for an arm pit, a machine-gun on the
nose, a launcher with six missiles over one shoulder and a searchlight
on the other, and two huge particle guns that pass for arms, this
Destroid is the workhorse of the RDF.
Built on the same set of legs, the Spartan is much simpler in
design, boasting only a large missile drum for each arm. This is the
long-range artillery battery of the RDF.
Also on the same set of legs as the Excalibur is the lightest
of the Destroids, the Raidar X. This mecha is an air-defense weapon,
with two long laser cannons on each arm.
Rounding out the smaller Destroids is the Gladiator, a compact
mecha for close fighting. It is the only one with hands, and can carry
a club, or presumably a gun pod. It is armed with a 12 missiles on
each shoulder, a gun cluster in the center torso, and a light anti-air
laser on top.
The behemoth of the Destroids is the MAC II. In effect, it's a
4-barreled 16 inch battleship turret with legs and two tri-barreled
laser cannon arms.
Firstly, the Destroids are fusion-powered in the Japanese
originals. In addition, the guns on the arms of the Raidar X and the
MAC II are not lasers, but respectively, 78mm autocannon and missile
launchers. Macek has commented that in his view, all weapons in
Robotech were beam guns (recall that all of this was before the
release of _Aliens_, which brought conventional projectile weapons
back in vogue in American Sci-Fi, whereas they had been the rage in
Japanese anime for years, working alongside lasers and particle guns).
Finally, there are the names. While Destroid names are rarely
mentioned in the show, the Japanese ones seem to be the ones most
often used. (The exception is a reference in the background to a
'Gladiator squadron'.) However, with the release of the Matchbox
die-cast Destroids, new names were given. What Matchbox calls the
Excalibur was originally the Tomahawk, the Raidar X was originally the
Defender, the Gladiator was originally the Spartan, the Spartan was
originally the Phalanx, and the MAC II was originally the Destroid
Monster.
If you believe the dialogue, 50 feet. However, in the original
Macross, the average Zentraedi was just shy of 10 meters (33 feet),
and this is how they are drawn in the show, relative to the humans and
the Earth mecha.
The Zentraedi use a wide array of mecha. Most common is the
Regult Battle Pod, which looks like a giant bird egg, with only the
legs protruding. It is armed with two particle gun, two smaller
forward-firing anti-personnel auto-cannon, and two rear-firing
anti-aircraft lasers. This mecha is around 50 feet tall.
There are three variants of the Battle Pod. Two sacrifice the
top-lasers with light and heavy missile batteries, respectively. The
third sacrifices all weapons and is a recon unit.
The Zentraedi Officer pilots the Glaug Officer's Pod. It is
similar to the Regault, but the torso is more stretched, it is larger,
and has arms. Armed with a top-mounted particle gun, a particle
cannon and an impact cannon on each arm and two light anti-personnel
cannon, this is a formidable weapon. The Glaug can be attached to a
rocket sled for additional speed and flight capabilities.
The alternate pod for male Zentraedi is the Nosjaedul-ger
power armor. Humanoid in shape, the Zentraedi wears it like an
over-sized suit. It is armed with an impact cannon in the chest, a
particle gun on the shoulder, and a hand-held laser cannon.
The Zentraedi's most lethal weapon is the Quaedluun-rau power
armor, worn by female officers. Larger than the male power armor, it
is faster and more deadly. It is armed with two impact cannons on the
chest, a tri-barreled particle gun in each forearm, and a launcher
with 17 small missiles on each hip, and on the top of each side of the
thruster-backpack. The female power armor is also gifted with enormous
maneuverability and acceleration.
The Zentraedi air forces consist of the Fighter Pod,
essentially an elongated three-sided pyramid with engines on the
bottom. There is a dual missile launcher on each side, and a cluster
of particle guns in the nose.
The Zentraedi employ other vessels, most notable being the
Quel-Qualie Theater Recon Scout pod. Far larger than any other mecha,
this large craft is mainly used for intelligence, though it is
well-armed with missiles and cannon. The Zentraedi also use a
saucer-shaped landing vessel, to deliver Battle Pods to the theater of
engagement.
But don't think the Zentraedi is helpless out of his war
machine. He can wear either a light or heavy combat armor, and is
issued a large gun pod, equivalent to that on the Veritech. And a
35-foot tall (or 50, depending on your preference - footage or
dialogue) warrior is no slouch with his bare hands, either. Breetai
(taller than most Zentraedi) knocked around Rick's Veritech with
little effort.
The main difference is that in Robotech the mecha are powered
by protoculture, where in the Japanese original, they are fusion
powered.
Robotech's SDF-1 is fairly close to the one from the original TV
series. The original version possessed several capabilities that the
Zentraedi were very eager to possess, including self-repairing systems
and an advanced fold drive system. The original was powered by
overtechnology reactor systems instead of protoculture systems used by
the Robotech version. Also, the original SDF-1 did NOT have anything
resembling a Protoculture Matrix hidden aboard the vessel. The Zentraedi
wanted the vessel itself, and not anything contained in its hull.
The Japanese SDF-1 was built by an unnamed race that were also
enemies of the Zentraedi. The actual identity of the builders is never
revealed in the series, though they are presumably humanoids somewhat
similar in size to humans. The Japanese SDF-1 was NOT constructed by the
Robotech Masters, or the Zor Lords from "Super Dimensional Calvary Southern
Cross".
Yes, slightly. The SDF-1 in the Movie had a slightly different body
styling, including squarish booms for the main guns instead of the tapered
look of the TV series. The movie SDF-1 also had two Armor-type weapons
platforms for arms instead of naval warships. The movie design for the
SDF-1 is actually closer to the TV SDF-2 design than the TV SDF-1 design.
In the original TV series, the SDF-2 was being constructed on
the Moon to take advantage of the lower gravity there. Construction
of the ship did not begin until after Kamijn (Khyron) destroyed the
SDF-1 Macross, and thus the SDF-2 never appeared in the original
footage of the final episode of Macross. The SDF-1 is the only ship
in the New Macross lake during Kamijn's attack.
Carl Macek explained that the vessels were back-to-back, but
no pictures or footage supported this claim until the Comico adaptation
of Robotech. Macek wanted to include the SDF-2 in the final battle to
help explain the three mounds seen in Southern Cross, thus creating
continuity between the two sagas.
The SDF-2 in the Macross TV series was much closer in design to
the original SDF-1, retaining the same basic shape and the ability to
transform between two different modes of operation. The TV SDF-2 was
1620 meters in length, 420 meters larger than the SDF-1. The SDF-2 also
had two Armor-type weapons platforms for arms instead of the warships
incorporated into the SDF-1. In the original TV series, the SDF-2 was
intended to repace the SDF-1 as the flagship of the Earth defense fleets.
The SDF-2 from Macross 2012 is MUCH different from the TV version,
however. Instead of being a warship, the 2012 SDF-2 is a colony ship
intended to help the survivors of the Earth/Zentran/Meltran War find a
new home. The 2012 SDF-2 is restricted to one form and can NOT switch
into a humanoid mode. The front 2/3rds of the ship encloses a complete city
for colonists aboard the ship. The general shape is vaguely like the SDF-1
in flight mode, but much larger with large wing-like structures on the
sides for troops and mecha. Although the exact size of the SDF-2 is not
given, it is about 50% larger than a Zentran Nupetiet-vernitzs flagship;
somewhere around 7,500 meters long.
The concept for the SDF-3 was an original creation by Carl
Macek to explain why the main characters from the Macross saga didn't
appear in Southern Cross or New Generation. The SDF-3 never actually
"existed" in any of the original Macross, Southern Cross, or Mospeada
footage and thus never made into the footage that made up Robotech.
This also explains why the SDF-3 had to "vanish" while folding from
Tirol to Earth; the ship didn't exist in the footage of the Mospeada
battle sequences. The SDF-3 appears only in the Sentinels and in
Eternity's comic book adaptations for Sentinels.
No, the SDF-3 is unique to Robotech and the Sentinels.
Neither it nor any ships similar to it have appeared in Japanese
animation.
The Armies of the Southern Cross have at their disposal various
transformable & non-transformable mecha as diverse as the 15 branches
themselves. The vehicles are perfectly adapted for the elements of air,
land, space, & water offering excellent performance, maneuverability, &
a host of deadly & accurate weapon systems that make the Armies of the
Southern Cross a formidable force to be reckoned with.
The following are the transformable mecha:
LOGAN - A second-generation veritech fighter developed specifically for
the Armies. Much smaller & lighter than the original VF-1 series, it
offers greater speed & maneuverability. The most striking feature of this
new fighter the availability of TWO modes instead of three: fighter &
guardian. It is primarily designed for fast, aerial & battlefield combat,
not for prolonged battles.
The primary weapon system of the Logan are two forward-firing
high-powered lasers mounted into the "shoulders" of the fighter, a
rapid-fire particle beam tri-cannon mounted in the nose, and the E-20 Gun
Pod. For defense the Logan's wings, composed of complex alloys and
ceramics can be used as arm shields for parrying missiles or other forms
of attack.
AJACS (Ajacs Veritech Attack Helicopter) - An extremely maneuverable
vehicle designed primarily for space combat, although in fighter mode it
resembles a helicopter. Like the Logan, it too has only two modes:
helicopter & battloid configurations. It is extremely agile in all
environments & can nearly outmaneuver anything in space, thanks to a host
of maneuvering thrusters built into its feet, arms, & helicopter blades.
The weapon systems include a forward laser built into the nose/head of
the helicopter, a pulse laser mounted on the right arm resembling a gun
pod (although it can be detached if necessary & mounted on the other
arm), optional use of the EU-11 & E-20 gun pods (not normally carried),
& a missile pod on each wing carrying up to 8 medium-range missiles each.
HOVER TANK (Veritech Hover Tank [VHT]) - Toughest & most powerful mecha in
use by the Armies. Much smaller than previous Destroid & Veritech
fighters, the VHT is a land vehicle. In tank mode, the vehicle is a
highly-maneuverable armored transport riding off the ground on jets of
air. Conversion into transport (or guardian) mode raises the main
platform on its feet & extends the main cannon & triple-barreled auto
cannon.
Although this mode makes the VHT the most vulnerable because of its
severely restricted mobility (maximum speed is 8 mph), the amounts of
damage it can unleash are tremendous.
There is a controversy between the Robotech Mailing List & Palladium
as to the nature of the Main Cannon. According to Palladium, the
weapon is a rapid-fire ion cannon firing powerful energy blasts up to
30 times in succession, at which point the pilot will have to wait for
the ion generator to recharge the weapon at a rate of 10 blasts per
hour. According to the Robotech Mailing List, animation footage
indicates that the blasts travel in an arc, suggesting the use of
projectiles. As such the group has come up with stats for various
types of shells, ranging from armor-piercing to high explosive to smoke
carried in various combinations depending on mission type or
availability. Whichever system is correct is strictly up to the individual
fan or game master.
The triple-barrelled auto cannon fires 32mm rounds in rapid bursts with
enough ammo for 5 reloadings for a total of 200 bursts. Conversion into
battloid mode produces a highly-agile robot with tough arm shields
allowing it to parry huge amounts of damage thanks to hi-tech armor. It
is armed with the EU-11 energy gun pod, which is stowed in the forward
center of the vehicle in tank mode. In tank mode, the gun pod can be
used although the entire vehicle has to be moved in order to aim it.
The main cannon can also be fired during battloid mode, but it takes a
long time to extend it out of its arm-shield & aim it, making the VHT
vulnerable during this period.
The non-transformable battloids are all giant mecha of humanoid shape
with the same basic design but specially adapted for various uses in
the 15 branches. Their primary purpose is rescue, recovery, &
reconnaissance. They are all agile, possess great strength, excellent
sensors, & can handle most tasks better than normal construction or
earth moving equipment.
GLOBAL MILITARY POLICE MULTIPURPOSE BATTLOID - Most powerful & heavily
armed of the class. The mecha can function well in all environments & has
limited flight capabilities enhanced by a detachable jet pack. Its
reinforced forearms function as shields & a spotlight in the chest.
Weapons include laser cannons in the head and use of the EU-11 & E-20 gun
pods for added fire power.
TACTICAL CORPS RECON BATTLOID - Used for rescue, reconnaissance, &
recovery. The mecha has an enhanced sensor array, radar & video system.
Less heavily armored, combat is restricted to troop support & scouting,
but it is still formidable. Weapons include twin heavy-duty head lasers &
optional use of gun pods (EU-11 usually carried).
COSMIC UNIT SPACE BATTLOID - Specifically designed for space, the mecha
can also operate underwater. A jet-pack enhances mobility in addition to
standard directional thrusters. It also features a chest-mounted towline
launcher for hauling up to 30 tons of material using a variety of
attachments. There are no built-in weapon systems, but the E-20 gun pod
is normally carried & the EU-11 can be used.
CIVIL DEFENSE CORPS LIGHT BATTLOID - Designed for urban combat, law
enforcement, & riot control. It includes heavy arm shields, a head
spotlights & jet thrusters for leaping, jumping, & underwater operations.
It is used by the mecha pilot grunts. Weapon systems are 2 mini-head
lasers, the E-20 gun pod, & optional use of the EU-11 gun pod.
CIVIL DEFENSE CORPS BATTLOID - A more heavily armored version of the
Light Battloid operated by officers. Differences include a redesigned
head, head lasers, & larger mass. It offers greater protection, but is
heavier & slower. Weapon systems are the head lasers, the EU-11
gun pod, & optional use of the E-20.
The Logan
The Logan is a new generation veritech fighter that makes up the
majority of the Earth air forces. It is MUCH smaller than the original
VF-1 Veritechs; only 6.29 meters compared to the VF-1's 14.23 meters.
Also, the Logan is only capable of TWO modes of operation, a jet mode
and a half-battloid/half-gladiator mode. The Logan is rowboat shaped
with small wings and a large domed cockpit. Armament consists of a tribarrel
laser cannon on the nose/head, missiles on the wings, and a gun
pod that is handheld in battloid mode.
The main Southern Cross mecha in Robotech are very similar to the
original designs. The Hovertank was orignally named the "Spartan" and the
AJACS was orignally named the "Auroran". Also, most mecha weaponry in the
original series were projectile weapons instead of energy weapons. Other
than that most stats and weaponry are the same.
Many of the SC Battloids featured in Palladium Games' adaptation of
Southern Cross are based on single sketches or brief descriptions, so
weaponry and specs may not be accurate. There is also strong evidence that
what Siembeida calls EBSIS Mecha are actually powered suits used by the
Southern Cross armies. The EBSIS soldier battloid for example is probably
an undersea powered armor suit, based on sketches included in "This is
Animation #10: Southern Cross".
The Robotech Masters use Bioroids, 7 meter tall humanoid robots, as
their mecha of choice. All bioroid designs are very similar; bubulous and
flared armor with muscular arms and broad, three-toed feet. Differences
between the units can mainly be determined by the heads, which are styled
differently for different units. The main types of bioroids used by the
Masters are:
Worker Bioroid (unarmed worker unit)
Blue Bioroid (standard combat unit)
Green Bioroid (higher ranking combat unit)
Red Bioroid (squadron leader)
Invid Fighers (Red-Bioroid variations that work in teams of three)
Bioroids are piloted by clones. The lower units such as the Worker
Bioroid and the Blue Bioroid can be piloted by nonhuman clones which are
little more than primitive brains in a fleshy support system. Higher
bioroids require humanoid clones to operate at full efficiency.
All Bioroids are unarmed. Instead, they are provided with a series of
hand-held weapons for attack and defense, as well as a very fast and heavily
armed anti-gravity platform for increased mobility. Bioroids are usually
controlled from a separate Robotech Master Attack Craft; a heavily-armed
shuttle that can transport bioroids to a combat zone and then transport them
away after the battle.
The main difference between Robotech Bioroids and SC Bioroids is that
SC Bioroids could be piloted by brainwashed humanoids instead of clones.
This meant that the Zor Lords (Robotech Masters) could use captured humans
instead of clones to attack the armies of the Southern Cross. The SC
Bioroids are also powered by a fusion-like power source instead of
protoculture. Other than that, the Robotech Bioroids are extremely close to
their original versions.
The mecha of Mospeada, or Robotech: The New Generation is very
different from the mecha of the two previous generations. On the side
of earth are three transformable mecha unlike any seen before in
Robotech, and for the first time the primary enemy is not a humanoid
species. In addition, there is very little space combat as the Invid
control the earth and most of the fighting is on the ground.
Cyclones
The Cyclone is more of a battlesuit than a full mecha, consisting of
a transformable motorcycle and body armor onto which it mounts. The
Cyclone comes in three forms, the VR-038-LT Light Cyclone, the VR-041-H
Saber, and the VR-052A/B Battler. Armament is as follows: The LT has no
built-in weapon systems, but mounts an RL-6 rocket cannon on the right
front end in cycle mode and on the right arm in battloid mode. The
Saber mounts twelve RPGs, six housed on each side of the chest in
battloid mode and on the front end in cycle mode. In addition, although
never seen in the footage there is a retractable vibroblade mounted in
each front wheel housing, which is mounted on the arm in battloid mode.
The battler cyclone comes in two varieties; the first mounts 2 missiles
on each forearm while the second mounts a particle cannon on the right
forearm.
Alpha Fighter
The VAF-06 Alpha Fighter is the New Generation's equivalent to the
original VF-1 series. It's primary weapon, however, is missiles. A
grand total of 60 missiles are carried internally; 8 on each shoulder,
10 on each forearm and 12 on each leg. The Alpha also carries a 35mm
tri-barreled cannon which is usually mounted outside the undercarraige
in fighter mode. The Alpha is smaller than the VF-1, standing only 28ft
high or so, and is slightly slower, but is considerably more
maneuverable. It also is not capable of achieving orbit of any kind by
itself, although it is filly transatmospheric when paired with a Beta
Fighter. Later versions of the Alpha carry what is known as a "shadow
device", which allows them to not be seen on the Invid's protoculture
sensors, and a "destabilizer", which allows the alpha to create holes in
the force fields that surround invid hives.
Beta Fighter
The VBF-1 Beta fighter is something of an enigma in the series, as
its function is never fully explained in the series. It is a large
heavy fighter, looking something akin to a brick with wings in fighter
mode, and a short, squat destroid in battloid mode. Unlike the alpha,
it is a two form veritech, but it also has the ability to link up with
an alpha to form a single, large unit capable of transatmospheric
flight. The beta is often seen linked up with no pilot; the pilot of
the alpha can control the whole system as a single unit. While linked
up, the alpha can transform into battloid mode giving the alpha pilot
greater flexibility in combat. The beta carries a wide range of weapon
systems: 3 cannon, fixed firing forward in fighter mode, 2 sets of
missile launchers - one in the chest and the other popping up from the
shoulders, and 2 tri-barreled particle cannon (one mounted on each
wrist). The beta is also one of the most heavily armored mechs in
Robotech, able to take a direct shot from an invid plasma cannon and not
get scratched. The beta also has a shadow version, but this is only
seen used in conjunction with a shadow alpha.
In the original Japanese show, the cyclone was referred to as
the M.O.S.P.E.A.D.A., which was an acronym for Mobile Operation
Soldier Protection Emergency Aviation Drive (or Dive) Auto. The alpha
fighter was referred to as the Legios, although that name was also
used for the linked alpha/beta combo, and the beta was known as the
"Tread". Instead of being a separate combat mecha counterpart to the
Legios, the Tread was primarily an unmanned booster, designed to
increase the capability of the Legios. In addition, all mecha ran on
fusion power, not protoculture.
No, there are no destroids in Mospeada. This is because,
unlike the other two series the primary purpose is attack, not
defense, and while good at defending a set location, destroids are not
very good at fast attacks and movement. In addition, destroids
require large landing craft to get them to the planet's surface, and
large vessels have been shown to be sitting ducks against the invid.
Invid mecha: The invid use 5 primary mecha types, with minor vairations is
a couple of them. The majority of them are insectoid or crab-like in
shape, armed with claws and plasma "anhiallation disc" weapons, and are
capable of flight.
Invid Scout/Armored Scout: This is the most common mecha in the Invid
arsenal, a small (about the size of a modern car) red crab-like mecha whose
primary armament is its large strong claws that are capable of ripping open
mecha and starships alike. The Armored Scout version adds a pair of plasma
cannon mounted on the shoulders. Their primary weak point is their sensor
"eye", mounted directly in front of the cockpit. A direct hit will break
through and kill the pilot.
Invid Trooper/Shock Trooper: This is the primary soldier mecha of the
invid, a large (almost 20 feet tall) purple mecha that looks like a beetle
on steroids. It too uses its claws as its primary weapon, with greater
effectivness due to their size and weight. The Shock Trooper, like the
Armored Scout, adds a pair of plasma cannon over the shoulders, though
where the Scout's cannon are simple bolt-on pieces, the Shock Trooper's
weapons are large and in separate housings capable of vertical motion. The
primary weak point, like the scout, is the sensor, "eye", although the
troopers seem to know this and will block aimed shots with their large
claws.
Pincer Command Unit: This is the largest of the Invid insectoid mecha,
only seen in the second half of the series. it is about 22 feet tall,
mounting large heat cannon over the shoulders and smaller plasma cannon on
either side of the "eye", and a mix of light blue and white. Its primary
purpose is command of a large group of Invid troops, but it is seen as a
frontline combat unit during the battle of Reflex Point. It gets its name
from the grasping "fingers" it has on each arm. The heat cannon can fire
either a convergent beam, capable of melting almost anthing, or twin beams
for greater area destruction. Its primary weak point is also its "eye".
Hive Guard/Enforcer: This is the smallest and least common of the Invid
mecha. Just slightly taller that a normal human, its primary purpose is
guarding valuable locations and urban investigation where larger mecha is
less than desirable. its only armament is a laser cannon mounted on the
back of the wrists, and it is not known to be capable of flight. it comes
in 2 color schemes: Dark greyish-blue and white for the hive guards, and a
light greean and off-white for urban enforcers. They are not very well
armored, and a single shot will usually kill them.
Royal Command Battloid: This is the largest of the Invid mecha, standing
26 feet tall (the same size as an Alpha) and piloted by an Invid in human
form. In a departure from standard Invid weaponry, in addition to an arm
mounted plasma cannon and head laser, the RCB mounts a missile pack on each
shoulder blade. The RCB is heavily armored, but it's cockpit is covered by
a clear canopy, and thus is it's major weak point. The RCB is roughly
equivalent to an Alpha fighter, both in purpose and capability.
The only difference between the Robotech version of the Invid mecha and the
original Japanese mecha is their name. The Scout was called the Iigaa, the
Armored Scout was called the Iigau, the Trooper and Shock Trooper was called
the Gurab, the Pincer was called the Gamo, the Hive guard was called the
Malar, and the RCB was called the Gosu.
The new REF destroids are the next generation of non-transformable
Earth mecha, redesigned based on advances made in Robotechnology and mecha
systems in the years following the first Robotech war. Like the Alpha
Fighters, the REF destroids have been reduced in size by 30%, while
increasing the amount of armor and firepower contained by each model. One
common modification was that all REF destroids were equipped with some form
of hands and arms, to allow them to grab objects as well as engage in handto
-hand combat.
Excalibur MK VII
An upgraded version of the old RDF Excalibur/Tomahawk. Major changes
include the replacement of the dual particle cannons with a single more
compact particle cannon on the left arm; the right arm cannon is
replaced with a Gladiator-style arm and hand for grasping and HTH
combat. The gun clusters are replaced with a triple laser system on the
cockpit, and the single over-the-shoulder missile launcher is replaced
with two smaller units. The shoulder missiles of the older unit are
kept in the newer one.
Gladiator MK III
An upgraded version of the old RDF Gladiator/Spartan. The Gladiator is
one of the most changed destroids in the REF version. The shoulder
missile pods are replaced with high-powered laser cannons, and the nose
gun cluster is replaced with a dual laser turret and missile launcher.
In addition the legs were redesigned to provide the mecha with better
climing abilities, and missile launchers were added to the legs.
M.A.C. III
An upgraded version of the old RDF Mac II/Monster. The new Mac II is
lighter and faster, with a greater variety of weaponry. The arm missile
launchers were replaced with individual particle cannons, and three
artillery cannons are mounted on top of the mecha instead of four. A
missile launcher was added to the center of the main body, and two
detachable plasma bombs are mounted on the sides of the mecha. The Mac
III is one of the only REF Destroids without hands.
Raidar X Mark XI
An upgraded version of the old RDF Raidar X/Defender anti-aircraft
destroid. The dual autocannons on each arm are replaced with tri-barrel
rapid-fire laser cannons, and the radar dish on top of the mecha is now
mounted in the chest for better protection. Two over-the-shoulder
missile launchers have been added, as well as a chest laser for
antipersonnel weaponry. The Raidar X is one of the only REF Destroids
without hands.
Spartan Mk XII
An upgraded version of the old RDF Spartan/Phalanx heavy assault
destroid. The new version retains the drum-shaped arm missile
launchers, but also adds a third missile launcher in the chest of the
mecha. Two concealed arms with hands are also mounted on the arms of
the mecha, to enable it to grasp objects and engage in (limited) HTH
combat.
No. The REF Destroids are 100% American mecha designs and do not
appear in ANY Japanese mecha series. They only appear in the Sentinels
RPG and the Sentinels comic books.
Unlike the Invid Regis, who was concerned more with the advancement of
the Invid race, the Invid Regent only wanted newer and better ways to kill
and destroy. He developed the Invid Inorganics as a new line of Invid Mecha
with the sole purpose of hunting down and destroying humanoids, Zentraedi
and Tirolians in particular. The Invid Inorganics are not piloted mecha;
instead, they are non-living robots with simplistic artifical intelligences.
The Inorganics are constructed from an alchemy-like process, similar to how
golems were built in legend. When an Inorganic is "killed", it crumbles to
dust. Invid Organics are mostly incapable of independent operations; they
are usually controlled by an Invid Brain hidden in a guarded hive. If the
brain is destroyed, then the Inorganics will freeze in their tracks.
Inorganics are usually used for reconnaissance, ocupation, and extermination
by the Regent and his forces. All Inorganics have a bulbulous shape to
them, and look almost insect-like in nature.
Invid Cougar
The cougar resembles a prehistoric sabertooth tiger. It is primarily
used for hunting and stalking prey, as well as reconnaissance. It has
no weapons, but possesses sharp claws to tear into mecha armor (and
mecha pilots). During combat several cougars will work together to
overpower a foe and literally "dig" the pilot out of his mecha.
Invid Odeon
The most common invid Inorganic design. The Odeon is the "grunt" of the
Regent's military forces, with a huge barrel chest and long powerful
arms. The Odeon is a lumbering juggernaut that relies on thick armor
rather than speed to approach its foe. The Odeon is also not equipped
with weapons, but sometimes carries an energy weapon in its hand.
Invid Scrimm
The Scrimm is designed specifically for killing humanoids. Although
smaller than the Odeon, it has three powerful arms and two whip-like
arms ending in spiked claws that can be used to impale mecha or people.
The Scrimm is faster than the Odeon, and is equipped with two globes on
its back that can produce a deadly nerve gas that will quickly kill most
humanoids. The Scrimm does not have any other weapons.
Invid Crann
The Crann is designed especially for reconnaissance instead of killing
humanoids. The basic shape of the inorganic is humanoid, with two long
arms and a beak-like appendage under the central eye. The Crann is the
only inorganic besides the Scrimm with internal armaments; the beak
contains an energy tongue that can be used as a whip, and a laser cannon
is mounted on the top of the mecha. The two arms of the Crann can
detach and function and independent reconnaissance units (they somewhat
resemble "face-huggers" from the movie "Aliens").
No. The Invid Inorganics are 100% American mecha designs and do
not appear in ANY Japanese mecha series. They only appear in the
Sentinels video, the Sentinels RPG, and the Sentinels comic books.
6.1.1: WHAT IS "MECHA"? WHY DO I KEEP HEARING IT IN REFERENCE TO ROBOTECH?
6.1.2: HOW DOES PROTOCULTURE POWER MECHA IN ROBOTECH?
6.1.3: HOW WERE THE MECHA POWERED IN THE ORIGINAL ANIME?
6.2: ROBOTECH: MACROSS MECHA
6.2.1: THE VERITECHS
6.2.1.1: DESCRIPTION OF THE VERITECHS
6.2.1.2: HOW ARE VERITECHS DIFFERENT FROM THE ORIGINAL ANIME MECHA?
6.2.1.3: WHERE IS THE PILOT LOCATED IN BATTLOID MODE?
6.2.1.4: WHY ARE THERE INTAKES ON THE VERITECH?
6.2.2: THE DESTROIDS
6.2.2.1: DESCRIPTION OF THE DESTROIDS
6.2.2.2: HOW ARE DESTROIDS DIFFERENT FROM THE ORIGINAL ANIME MECHA?
6.2.3: ZENTRAEDI AND ZENTRAEDI MECHA
6.2.3.1: HOW TALL ARE THE ZENTRAEDI?
6.2.3.2: DESCRIPTION OF THE ZENTRAEDI MECHA
6.2.3.3: HOW ARE THE MECHA DIFFERENT FROM THE ORIGINAL ANIME MECHA?
6.2.4: THE SDF-1
6.2.4.1: HOW IS IT DIFFERENT FROM THE JAPANESE ORIGINAL?
6.2.4.2: WHO BUILT IT IN THE ORIGINAL MACROSS SERIES?
6.2.4.3: IS THE SDF-1 THAT APPEARED IN THE MACROSS MOVIE DIFFERENT FROM THE
ONE IN THE SERIES?
6.2.5: THE SDF-2
6.2.5.1: WHERE IS IT? WHY DO WE NEVER SEE IT IN THE TV SERIES?
6.2.5.2: HOW DO THE VERSIONS OF THE SDF-2 IN THE JAPANESE MACROSS TV SERIES
AND MACROSS 2012 DIFFER?
6.2.6: THE SDF-3
6.2.6.1: WHY DO WE NEVER SEE IT IN THE ORIGINAL TV SERIES?
6.2.6.2: WAS THERE EVER AN SDF-3 IN *ANY* ANIME?
6.3: ROBOTECH MASTERS MECHA
6.3.1: SOUTHERN CROSS MECHA
6.3.1.1: DESCRIPTION OF THE MECHA
Southern Cross mecha are smaller and more efficient than their RDF
predecessors. Most of the new mecha are powered by fusion reactors instead
of Protoculture systems, due to the scarcity of Protoculture on Earth after
the SDF-3 left. There are three major mecha that are featured prominently
in the Masters chapter of Robotech:
6.3.1.2: HOW ARE THEY DIFFERENT FROM THE JAPANESE ORIGINALS?
6.3.2: ROBOTECH MASTERS MECHA (BIOROIDS)
6.3.2.1: DESCRIPTION OF THE MECHA
6.3.2.2: HOW ARE THEY DIFFERENT FROM THE JAPANESE ORIGINALS?
6.4: ROBOTECH NEW GENERATION MECHA
6.4.1: ROBOTECH EXPEDITIONARY FORCE MECHA
6.4.1.1: DESCRIPTION OF THE MECHA
6.4.1.2: HOW ARE THEY DIFFERENT FROM THE JAPANESE ORIGINALS?
6.4.1.3: DO WE EVER SEE ANY DESTROID-LIKE MECHA IN MOSPEADA?
6.4.2: INVID MECHA
6.4.2.1: DESCRIPTION OF THE MECHA
6.4.2.2: HOW ARE THEY DIFFERENT FROM THE JAPANESE ORIGINALS?
6.5: ROBOTECH SENTINELS MECHA
6.5.1: REF DESTROIDS
6.5.1.1: DESCRIPTION OF THE MECHA
6.5.1.2: ARE THESE DESIGNS BASED ON ANY JAPANESE MECHA?
6.5.2: INVID INORGANICS
6.5.2.1: DESCRIPTION OF THE MECHA
6.5.2.2: ARE THESE DESIGNS BASED ON ANY JAPANESE MECHA?
[Introduction to Robotech]
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