| Basic Mage Info: | ||||||||||
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| Spell casting is easy. Hold your spellbook in either hand, turn to the spell, and 'chant' or 'chant <name>'. Mage spells still require mana, same as usual spells though. Normally hefty chunks of it too, 500 and up, so the more mana you have, the better. Once you become a full mage this amount will go down a bit. Spell writing, however, is a whole different ball game. The newly taught mage needs to do several things before they can even start writing. They must become adept, through diligent practice, at the skills of copying, inserting and removing page and major creation (prac skill). This will take something like 4000 xp. Using the spell of major creation (c major <item>), you should create a pen and a book. (And once you've studied them, runes, glyphs, and sigils) You should then hold the pen, and you're ready to write some spells. Every page has to be major created (c major page) then have the rune of Mastery copied onto it (c copy rune page). If you have a client, it's wise to make this an alias. You should then title the page (write page title <title>, alias this too) and at last you are ready to write the spell proper. Each line is written using 'write page line <your text>'. Alias this. If you make a mistake, drop and sacrifice the page and start over. You may wish to read it first so you can look at your scroll and copy what you'd already written out. A good technique is to prepare a spell in the form of an alias or script, then run that whenever you want that kind of spell. Spells can be of several different types: action, affect or damage. Each type follow the same kind of pattern however. Remember to make aliases. You never know when you might lose a book in a crash or have a hidden space that makes the page not work. |
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| Follow the links in order starting with Damage spells | ||||||||||
| On to Damage Spells On to Rune Spells-these don't take up any mana! Sample Spells! |
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