Rune Spells
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Rune Spells:
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Rune spells are written by copying a rune, a glyph and a sigil (in that order) onto a page. It can be titled, and notes could be scrawled on it, but don't expect your doodles to do anything The runes disappear when used, so apprentices who haven't learnt them must rely on Mages or more educated apprentices for them.

The big plus with rune spells, of course, is that they cost 0 mana to cast. This makes them invaluable for training against mobs (heal the mob and train forever) or similar situations where a minor spell is needed very often.
(Remember: the rune of Mastery is for standard spells)

Now, with the recode you will need to cast a new rune, glyph, and sigil each time you want to use one.  Remember that

Runes: Mastery Spirit Mind Life Death Light Dark Earth Air Fire Water
Glyphs: Protection Reduction Control Destruction Transportation Transformation Creation Information Summoning Enhancement
Sigils: Area Object Self Targeting


FIRE + DESTRUCTION + TARGETING - Double fireball
FIRE + DESTRUCTION + AREA - Flames a room, 50% affected char gets lit
FIRE + ENHANCEMENT + OBJECT - Resistance spell
AIR + DESTRUCTION + TARGETING - Global chill touch
AIR + TRANSFORMATION + TARGETING - Global-ish move drain. Hps stay <= max.
AIR + DESTRUCTION + AREA - Double call lightning
AIR + ENHANCEMENT + TARGETING - Fly
AIR + ENHANCMENT + OBJECT - Spellproof spell
EARTH + DESTRUCTION + AREA - Double earthquake
EARTH + ENHANCEMENT + SELF - Stone skin
EARTH + ENHANCEMENT + TARGETING - Global giant strength
EARTH + ENHANCEMENT + OBJECT - Fix (equipment)
WATER + CREATION + OBJECT - Create spring
WATER + DESTRUCTION + AREA - Double gas breath
WATER + ENHANCEMENT + SELF - Triple mana spell
WATER + CONTROL + TARGETING - Global jail of water
DARK + DESTRUCTION + TARGETING - Triple harm
DARK + TRANSPORTATION + TARGETING - Global curse
DARK + ENHANCEMENT + SELF - Frenzy
DARK + ENHANCEMENT + TARGETING - Global darkblessing
DARK + REDUCTION + TARGETING - Global poison
DARK + CONTROL + AREA - Sleep
LIGHT + CREATION + OBJECT - Continual light
LIGHT + DESTRUCTION + TARGETING - Triple colour spray
LIGHT + ENHANCEMENT + SELF - Sanctuary
LIGHT + ENHANCEMENT + TARGETING - Global bless
LIGHT + PROTECTION + SELF - Protection
LIGHT + PROTECTION + TARGETING - Armour
LIGHT + PROTECTION + AREA - Global shield
LIFE + CREATION + OBJECT - Triple create food
LIFE + DESTRUCTION + TARGETING - Double global dispel evil
LIFE + ENHANCEMENT + SELF - Triple refresh
LIFE + ENHANCMENT + TARGETING - Triple heal
LIFE + ENHANCEMENT + AREA - Global heal
LIFE + ENHANCEMENT + OBJECT - Enchant armour
LIFE + REDUCTION + TARGETING - Global double drain life
LIFE + TRANSFORMATION + SELF - mana to hps
LIFE + INFORMATION + TARGETING - Global know alignment #
DEATH + SUMMONING + AREA - Triple guardian
DEATH + ENHANCMENT + OBJECT - Preserve
DEATH + REDUCTION + TARGETING - Weaken
MIND + ENHANCEMENT + SELF - True sight
MIND + REDUCTION + TARGETING - Global dispel magic
MIND + INFORMATION + TARGETING - Global read aura (ignores shield)
MIND + INFORMATION + OBJECT - Global identify spell
SPIRIT + CREATION + OBJECT - Double soulblade
SPIRIT + SUMMONING + AREA - Summon
SPIRIT + TRANSPORTATION + SELF - Teleport
SPIRIT + ENHANCEMENT + SELF - Pass door

SPIRIT + ENHANCEMENT + OBJECT - Enchant weapon
SPIRIT + REDUCTION + TARGETING - Global faerie fire
SPIRIT + CONTROL + AREA - Faerie fog
SPIRIT + PROTECTION + SELF - Aura no magic (immune to magic)
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