Introduction

Lachdanan

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About him
PHYSICAL APPEARANCE
INVENTORY
ARCANE SKILLS

OTHER SKILLS
SPELL DESCRIPTIONS

History

Creator's Note on Lachdanan

Character Information

Name Lachdanan
Race Human
Age 24 years old
Sex Male
Occupation Beggar
Master Elementalist
Possessed by Lord V'kyan

Physical Appearance

Eye Color Dark Brown / (possessed) Dark Brown
Hair Black, short / (possessed) Yellow
Face Not too handsome, but definitely not ugly
Mustache / (possessed) regular size, healthy looking
Height 5 feet 5 inches
Weight 110 lbs / (possessed) 130 lbs
Build Definitely not a warrior look
Thin, unhealthy, beggar-like / (possessed) healthy-looking beggar, cleaner look and moderately good looking
Clothes (in possession) Master-in-Training robe (GM Masamune)
Normally wear rags and clothes
Others Have a pair of glasses which he doesn't use often.
Normally use for reading extremely small prints.
Due to his visit of the Efreeti at the fiery elemental plane, Lachdanan's sense of pain has been weaken so much.  In other words, he feels no pain at all when it is inflicted physically.
Inventory
Food Eat wild berries from the forests, set traps (Earth Spikes) to kill wild animals for food
Water Don't have any, use elementalism magic to generate water
Crowns None
Others Merely dirty clothes and nothing else
Imperial Visa
Tome of Elementalist's Arcana
Key that can unlock most locks
Arcane Skills

Sphere

Elementalism
Current Level Master

Legend

O - Offensive
D - Defensive
M - Miscellaneous (e.g. aid, demonstration)

L - Learned
R - Researched
n/a - Not Available, the spell is unlearned / not researched

Type / Category Spell Name Level L / R
Shape Element
OM Earth Spike Initiate L
OM Icicle R
OM Incinerate L
OM Soft Stone Apprentice L
O Air Blade R
O Glacial Spike R
O Gust of Wind L
OD Hard Air L
M Heatless Flame L
O Inferno Adept R
OD Sandstorm L
OD Whirlwind L
OD Mist L
O Rain of fire R
O Ice Chain R
O Fireball Master L
O Tornado L
O Crushing Boulder L
O Conflagration L
O Thunder Storm L

O

?????????? (Level 1) R
Type / Category Spell Name Level L / R
Elemental Grasp
O Fire Grasp Initiate L
O Ice Grasp L
O Air Grasp R
O Earth Grasp R
Type / Category Spell Name Level L / R
Elemental Sheath
D Fire Sheath Apprentice L
D Ice Sheath L
D Air Sheath (Air Filter) R
D Earth Sheath (Armour) R
D Elemental Immunity Adept L
Type / Category Spell Name Level L / R
Elemental Orb
OM Fire Orb Initiate L
OM Ice Orb L
OM Air Orb (Wind Orb) R
OM Earth Orb R
M Rapid Orb Shifting Adept R
Type / Category Spell Name Level L / R
Elemental Weapons (O) Apprentice L
Type / Category Spell Name Level L / R
Summoning
M Summon Elemental Adept L
M Summon Greater Element L
All the spells from initiate to adept are learned from the Tome of Elementalist's Arcana, provided by Master Sicle

http://www.alleria.com/sections.php?op=viewarticle&artid=85

Type / Category Spell Name Level L / R
Arcanomechanics The spells in this category generally follows the known rules and laws provided by the arcanomechanics.  The possibilities are boundless and Lachdanan, while pursuing Elementalism, is also studying intensively on arcanomechanics.  Furthermore, arcanodynamics, a subcategory of arcanomechanics specifically on the flows of arcane power, forms the basis on some of the theories and spells that uses raw arcane as the foundation.  All of this knowledge and experience are found when Lachdanan has become an adept.
M Arcane Mirror Adept L
M Arcane Orb Initiate L
D Absolute Defense Master R
Other Skills
Physician Apprentice Level
Intelligence Expert knowledge in all types of magic
Expert knowledge in dragons (Learned from Master Pontuus)
Expert in Philosophy
Amateur-level knowledge in physical healing
Expert knowledge in Aeternia
Martial Art Beginner (never used it)
Spells Description
Initiate
Earth Spike The amount of spikes that can be summoned and their duration of existence are determined by the skills and levels of the caster.  Lachdanan mainly uses it to trap unwary preys as well as use it as a defensive measure to slow down the enemies' progress.  It can also be strategically used as an offensive spell to block off the enemies' return path.
Grasp Series This series can best be combined with martial art skills.  When encased with the proper elements, elemental damage can be inflicted upon the target.  However, Lachdanan only casts it on others who have the capability to do melee combats.
Icicle The arcane concentrates and condenses the water elements into one solid icicle.  It shoots towards the enemy to inflict cold damage. 
Incinerate Lachdanan's first special spell.  Although it is learned, the mage put an extra amount of effort to improve this offensive spell that inflicts a moderate amount of fire damage.  The next stage is Inferno.
Orb Series They are definitely the most basic spells.  However, they are also the spells that provide a strong foundation to Lachdanan's elementalism.  Rapid Orb Shifting is the resultant of combining the series with arcanomechanics.
 
Apprentice
Air Blade As the name describes, it's a manifestation combining the effects from Elemental Weapon and Hard Air.  Based on proficiency, its effectiveness can be quite uncanny.  
Circulus It's a general usage spell that is mainly used as a temporary shelter.  Completely made from arcane, Lachdanan always uses it as a way to protect himself from any physical disturbances while he meditates in the wilderness.  This circulus spell is actually made from two parts - Inner and Outer Circulus. 
Elemental Sheath Series A protective spell that wards off the effect of a particular element.  While the protection is not complete, in other words, the caster may still be inflicted with a small amount of damage, however, under some light circumstances, the sheath can provide the caster with complete protection.
Elemental Weapons Although not used by Lachdanan himself during combat, he would use this to assist his comrades by encasing their weapons with elements.  The effect is very similar to the Grasp Series.  There was one time when Lachdanan successfully and remotely imbued (temporarily) a huge group of fighters who were battling the undeads. 
Glacial Spike A more powerful version of the Icicle.  The cold damage, undoubtedly, is greater.  However, while it has its fierce side to it, it's an art in itself due to the beautiful glacial trail that it leaves behind its path, much similar to the tail of a shooting star.
Gust of Wind A relatively simple spell that sends "breezes" towards the target.  While only minimal damage can be inflicted, its ability to push the targets back would be far more powerful than anticipated. 
Hard Air Solidifying the air for the purpose of either fooling around or forcing people to be held back.  At a higher proficiency, hard air can manifest itself into other air-related spells such as Air Blade. 
Heatless Flame It's more than just a light or fire without heat, it's rather an attempt to alter the nature a bit by manipulating what was once natural.
Soft Stone A highly dangerous spell that Lachdanan dares not to use unless it's under extreme/dire circumstances.  He has only used it once to trap a gigantic snake, but unsuccessful due to limited power and the size of that legless entity.  Transforming the stone into a liquid state temporarily may provide a formidable trap or allowing Lachdanan himself to past through the walls.  However, it's because of this nature that he would prefer to spend extra time to walk around corners rather than threatening his own life due to sudden disruption of the spell.  
 
Adept
Elemental Immunity This is an advanced version Elemental Sheath Series.  As described, the spell grants the target/caster complete immunity.  While fire and water are easy to manage, air and earth immunity have to be controlled with great care or will suffer from similar fates similar to Soft Stone.
Ice Chain Initially a one-loop chain that wraps around the target.  The ice chain and its coldness multiplies itself and coils around the target as its movement increases.  The spell is easy to maintain, but difficult to cast due to its complicated nature with arcanomechanics and elementalism.
Inferno Lachdanan's all time most powerful spell is the next generation after Incinerate.  Despite its power is still incomparable to the magma, the spell is capable of blasting all there is into dust and ashes with its brute force and heat.  Even Cyraxians might not be able to withstand such a power.  Unfortunate, such a great spell can only be cast three times when Lachdanan's arcane supply is fully charged.
Mist A gentle spell that is used to alternate the environment.  Back in the Sins of the Past, Lachdanan and a group encountered a giant venom-spraying snake.  The mage cast this spell to ease off the extremely acidic characteristics of the venom to minimal.
Rain of fire Lachdanan only used it one time.  It's not a particularly powerful spell, but it is most certainly a spell that can inflict some amount of fire damages across a wide area of targets.  Preparation, however, is quite tedious.
Rapid Orb Shifting It's a demonstration spell that Lachdanan has been casting to exhibit his power and knowledge of elementalism.  The rate at which the orb shifts and the randomness indicates the level at which Lachdanan can control arcane.
Sandstorm Summoning the raw power of the most hazardous desert environment and cast it on the target(s) with great fierce and power.  Not only this will create quite a bit of nuisance to those physically fit, great damages will occur due to the amplified effect generated by the caster.
Summon Elemental By using his own arcane power as a "gift", Lachdanan can summon elementals to do his own bidding.  Based on Lachdanan's experience, he never cast it for the purpose of combat, but only for information gathering, travelling assistance and some other non-combat related tasks.
Summon Greater Element It's more like an amplifier, but pretty useless when it comes to Lachdanan's ability to control arcane from the lowest and highest level at which he can attain with basically his own free will.  However, it was quite useful when Lachdanan needed that extra boost of elements to assist his performance. 
Whirlwind The air version of Sandstorm offers destructive power similar to the Air Blade.  Not only it cuts and slashes, it can send targets flying randomly.  If the target is getting sucked to the top, most likely a drop dead will occur.
 
Master
Conflagration Area-effect spell involving the purest essence of fire that results in devastating burning damage.
Crushing Boulder Send forth a huge boulder crushing down upon a location
Fireball A concentrated and more powerful version of Inferno.  Shaped into whatever size, it spirals towards the target(s). 
Tornado Twisting vortex of wind, rendering the immediate location into total destruction.
????????? The most powerful spell in Lachdanan's spell list, but also quite self-disruptive and unstable.  The spell shoots out an enormous blast of elemental energy that would take shape.  While it travels at an extraordinary speed, it disintegrate whoever or whatever that stands in the way.  Unfortunate, due to the power that it involves, the caster's casting body part would also suffer a tremendous amount of burn. 
 
Arcanomechanics Series
Arcane Mirror A breakthrough in the arcanomechanics that takes in the concept of "Everything is made up of Arcane."  By using the mirror as the gateway and using the caster's body as the reflecting unit, the power will almost be immediately reflected back at the direction of where it came from.  However, at this stage, the caster's body must be filled with raw arcane such that the spells from all other spheres can be absorbed and regenerated with nearly or complete exactness.  The greatest disadvantage, however, is totally dependent on the caster's ability to take on the load in absorbing the spell's arcane energy and the automatic restructuring of the spell.  Despite Lachdanan's power may match a master, his current arcane level will only allow him to reflect any general adept level spells of different with possibly full efficiency (powerful spells would be a different evaluation).  He can attempt to reflect an archmage level spell, but even if it becomes a success, he'll most certainly suffer from unpredictable damages due to the chaotic properties of Arcane Mirror.
Arcane Orb After the Aetherfracture and with Lachdanan retrieving all his power back, raw arcane must be re-understood again in order to adapt to the new arcane system.  Arcane orb is a simple spell that can be used in many possible ways as long as creativity is there.
Absolute Defense This spell is by far the most complicated spell that Lachdanan has invented.  It is something that even he has trouble understanding it.  Nonetheless, while it's a prerequisite that the caster has a very strong knowledge and experience in the arcanomechanics, he/she must also possesses the ability to generate arcane at every opening of the body.   In general, it is cast by generating a cyclonic arcane power that surrounds the caster at every single point.  Like a rapidly spinning sphere and with the centre of gravity in the centre, anything arcanic would be repelled.  Yet, due to inexperience, this will unfortunately require a large amount of arcane in order to cast it.  Unless necessary, Lachdanan wouldn't want to cast it.

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