Vile
was born almost three millenia ago in an insignificant human village nestled
in the mountains of the northern continent. They were a simple people,
worshipping totems instead of gods, considered primative by their neighbors,
the Mageocracy of Zaern. However, they were allowed to live because
their blood was strong and the Mageocracy could lure away their most promising
magi.
Born
to the priestess of his tribe and her highest concubine, the child's birth
held mixed portents. Great power would be his, but none amoung the
simple folk could comprehend what his life would mean. On his passage
into adulthood, he was given his adult name "Of the Serpent" or Vile, the
word not yet having today's meaning. The villages wisest magi began
training him, his impatience growing as he surpassed one teacher after
another. When the village ran out of teachers he was sent to train
under the Dreamer, an ageless mage living in the mountains. He joined
two others, Dalyn and Rol in her hidden vale.
Under
the Dreamer Vile's powers continued growing at a maddening rate.
While on a mission, agents from the Mageocracy appeared to him and tried
to convince him to join their legion. They spoke of power over life and
death, over creatures from other realms, over the flows of magic, and over
the soul itself. He heard them out and thought for a long moment,
then lashed out freezing them solid in a wave of cold. Thinking for
a moment longer, he collected their books and their things, bringing them
back to the Dreamer.
"I
wish to learn of the Soul," he said to the Dreamer. The Dreamer simply
shook her head and refused. His rage swelled up for a moment, but
he let it subside. Many months later, as he began to approach even
the Dreamer in skill, he uncovered a crystal orb deep within her study.
"Tell me of this orb," he demanded, his head and heart filled with the
power that he had gained. "It is of the soul, and it is not
for you," she reached forward to snatch it away from him and his instincts
for magic finally came to a head. He understood the orb.
Focusing, he trapped her soul within the orb, then collected his things
and hers.
But
as he began to leave, Rol returned to the tower. Rol looked around
and could feel the Dreamer screaming out her pain and rage from within
the orb. Rol prepared a spell of protection as Vile wove darker magics.
Rol's voice caught in his throat as Vile spoke the Curse of Bones.
Rol screamed in pain as each bone in his body shattered into a thousand
needle-like shards, then fell backwards, his body tearing apart as he fell
down the mountain.
Traveling
for many weeks, Vile wandered in the mountains as his food and water ran
out. For the first time in his life he was free and now had no idea
what to do with it. He stumbled upon a young dragon of flame, making
a sport chasing and devouring mountain goats. It started towards
him, but hesitated feeling the power rolling off of him. The dragon,
instead offered to take Vile to see his master, the Lord of Serpents, who
could teach him great things, make him a great man. Vile, more of
boredom then temptation, accepted the offer.
He
was taken to Oroth's court, a place in another realm, where dragon's flew
and regiments of damned souls marched here and there training for some
inevitable war. The dragon lead him to the grand palace at the center
of the realm, an otherworldly place of grey stone and magnificent spires.
Standing
before Oroth, Immortal Lord of Serpents and Corruption, Member of the First
Race, listening to a god's voice purr of power and endless life Vile realised
something suddenly. He never wanted to serve anyone, ever again.
He turned to leave, but Oroth's power held him there. Vile's anger
grew and with it, his power. He focused, snapping the bonds of magic
around him and striking at the dark god. A brilliant sphere of light
emerged from Vile's hands, rushed forwards, hovered for a moment as Oroth
brought up his hand, then slammed back into the his own chest.
He
awakened much, much later, having been nursed back to health by the elves
south of his land. They cared for his broken body and slowly brought
him back to some semblence of health. His connection to the source
had been burned and shredded with that great blow and he felt the weakness
within him. He taught several of the village children basic magics
in exchange for the elves assistence but he could not wait long to begin
moving agin.
Disguising
himself by magic, he rode to Zaern and asked for tuteledge. The greatest
mage in their realm, Kolath Demonhand, accepted him. Facing the tests
of magic and thought, Vile slew Kolath's old apprentice, as was tradition,
and proved his knowledge of magic and reality far beyond his training.
Vile settled into his new life, trying to find a way to get back what he
had, that connection to the Weave that once pumped life through his veins
and now seemed sad and crippled by comparison.
Kolath
taught him the secrets of death magic and summonings. Vile was an
apt student and began formulating a plan. Kolath began to trust him
and perhaps even appreciate him, but it was not to be. During one
of Kolath's ritual summonings, Vile stepped in and warped the magicks.
As the summoning circles crumbled and a daemon emerged from the gate, Kolath
realized the extent of his errors. The daemon reached forward and
tore apart Kolath's body, dragging him back down into the pits for his
crimes against their kind.
Using
the knowledge he gained from Kolath and the Dreamer, Vile began summoning
daemons from the depths and forcing them into his service. Distilling
their energies down to their purest form, he could regain a part of what
he had lost, if only for a few days.
He
made a friend, his only true freind, Vladimir, just after he had constructed
his tower. He only trusted Vladimir with the secret of his true plans,
summon a god and drink its essence. Vladimir knew it was madness,
in his heart, but couldn't help but hope it succeeded. In return
Vladimir revealed his secret, he was Vladimir Oathbreaker, a rebel amoung
the First Race. He fought day and night to bring down the other Elders,
to give "true free will" to the lesser races. But he was always their
to help Vile, hoping beyond hope that those amoung the first that had ascended
to gods could be brought down and destroyed.
Apprentices,
learning of his victory over Kolath (now exaggerated to a titanic battle
over the whole of Zaern), began seeking him out. At first he turned
them away, then he began building his own army and sharing his secrets.
With knowledge of the Dreamer's elemental magics and the Zaern's dark invocations
he became a truly unique and valuble teacher. Students from all over
the continent began pouring into his tower as he grew more of it time and
again to meet the demands for space. Eventually, he was forced to
have his older apprentices teach the middling students and those students
teach the beginners. His tower became a small city, dedicated to
the teaching and study of magic.
As
the years wore on, Vile spent less time in his tower, staying their only
to perform the most delicate summonings. He wandered the lands and
the myriad realities, collecting the pieces needed for his grand scheme,
one by one. Items of power, ancient texts, True Names. The
final piece fell into place, the Chalice of Tralan, an item of the First
Race, a mystical amplifier unequaled before or since.
Vile
returned to his tower, an prepared to play his trump card. Everything
was perfect, the stars were aligned, the sun was eclipsed, the Chalice
was in his hands, the circles were drawn to perfection. As the ritual
began, every corner of the world lightened as their shadows were drawn
towards his tower. They coelessed as the last words of the ritual,
the True Name of the god Xaod, drifted out on the winds. And it was
done.
Xaod,
the god of shadows and stone, stood before Vile in all his dark majesty.
It was only then Vile truly realised the gravity of his error. Xaod
lashed out, but he stayed held by the circles. Vile and Vladimir
fought Xaod, attempting to steal his essense, but even they could not take
on a god. The stalemate held for many days. The heavens spun
out of control, the shadows collapsed, stone began loosing its form.
They
came to another plan. With their combined will and a powerful ritual,
they attempted to banish him. For a moment, Xaod's form flickered,
then split. His divine essence was divided in two. One shard
went spiraling through the planes, the other remained in Vile's tower.
With a soul-wrenching scream, Xaod went mad.
His
madness spread as his shadows could not. Some of the circles shattered,
allowing his energies to spread out over the plains. Vile's tower
shattered, and madness made flesh rained down upon the world around his
tower.
The
world reeled. Oroth and his general Maw took this opertunity to strike.
Their armies, physical and spiritual poured forth as they unleashed foul
magicks. As the chaos and madness spread, the elves' forest burned,
the human's cities dissapeared as though they had never been. Silak
Takur, Lord of Destruction, Keeper of the Void, lept at the opertunity.
His priests prayed and gates to the nothingness opened, annihilating all
in their paths.
Vile
did what he could, with Vladimir's help, to stop the damage. Vile's
apprentices divided, some staying loyal to Vile, some turning over to Oroth,
some succuming to the madness and joining with Xaod. Nations collapsed,
and the land itself was a casualty of war. The forces of good, and
even those of evil, aligned trying to stop the damage, but Xaod's maddening
influence consumed whole cities and reworked the landscape for weeks travel
around the tower.
Vile created a ritual a way to banish Xaod and his allies to another place entirely, a prison plane created for them. He entrusted it to Vladimir and made a last desperate strike against Xaod. In the battle, Vile's magics annihilated swathes of Xaod's essense and tore at its power, but Vile did not have the power to take on a god. He sacrificed himself, through the Chalice, in one last desperate attack, shattering Xaod's power and leaving it shocked. But it yet lived, although its influence was abated. Oroth and Maw still ravaged the plains as Silak Takur's monstrosities destroyed everything they touched.
Vladimir took the ritual and gathered the high-priests of the good gods, Vile's loyal apprentices, the metallic dragons, and even Dalyn, the new Dreamer. They stood in a great stone circle, focusing the energies as the ritual built up. As Vladimir spoke the words of the ritual, the spirits were sucked from each other participants in the ritual, one by one fueling the massive process. A prison formed around Xaod, Oroth, Maw, and Silak Takur. The energies of those who sacrificed their lives locked the deities in an eternal prison, a threefold barrier keeping them locked away, apart from the world.
Searching
for Vile's Book of Names, a party of adventurers found their way to Vile's
tower (WoS2). They ascended the tower,
finding the remains of Xaod's creations along with those things left when
the apprentices fled. In a room they found a book and a bag of glittering
dust. A powerful spell, an ancient contingency plan, grasped ahold
of Gerald as he was pulled into the ritual of the book. Vile's shade
appeared before them, and offered to remove their compulsion in exchange
for their assistance in getting to the subbasements where his clone's would
be kept. They agreed.
He
reanimated a body, broke their geas, and used his magics to return them
home, following them out of the wasteland.
Vile
then created a strange "tower" in the Windknife mountains, a windowless
cube of basalt, alone on a mountain top. He once again began accepting
apprentices after a short time of recooperating. Gerald was first
amoung them, and other's joined as word leaked out that a mysterious archmage
appeared in the Windknife mountains. He kept his true identity well
hidden, however, to keep the Banished Ones off his back, along with those
who might remember his original blunder.
He
assisted in small ways, helping contain the Sceptre of the Skies, an artifact
capable of destroying worlds, and training the party in the mystical arts.
But he stayed out of earthly affairs as much as he could.
Shortly
after his life returned to a semblence of calmness, Oroth began fitting
the pieces together to break from his prison. A fragment of Dark
Prophet, the Avenger, had been searching for him all these years and felt
his presence again, engaging him in a short combat. Vile realised
there wasn't the slightest chance he could have a normal life again.
The
preperations were made for the battle at the Swamp of Isgor (Wos8) and
he chose to do everything in his power to help them. He girded himself
in his mystical armor once again and took up the Sceptre of the Skies.
At
the battle itself, Vile flew into combat, only to find the Avenger waiting
for him. They began an aerial duel as the battle raged below, with
dragons and dracomen fighting against Knights of the Star and Desert Runners.
He slowly realised what he couldn't defeat this being, it had anticipated
every move, every spell. It had waited over two thousand years for
this moment, and he couldn't prevail. So he did what he could to
stop the madness and make the world a better place.
He
let himself be consumed by the Sceptre of the Skies, calling down a bolt
of lightning that engulfed both him and his adversary, blasting them both
out of existence. Where that bolt touched the ground still boils
and churns with lava, remnants of a mystic spark too powerful to put out.
Game Statistics:
Young Vile (during training with The Dreamer)
Invoker 14
Str: 12 Con: 15 Dex: 16 Int:
18 Wis: 16
Mentality: Truly hungers for knowledge,
Impatient with Teachers, Feels superior to almost everyone else
Abilities: The Spark (opponents -2 to
save vs. spells (plus invoker), when angry reroll 1s and 2s for offensive
spells)
Important Items:
Staff of Flames (adds 3 levels to fire spells,
memorize 1 more fire spell a level, +6 saves vs. fire),
Cloak of Winds (+2 AC/+4 vs. missiles)
Shattered Vile (after battle with Oroth)
Invoker 16
Str: 9 Con: 9 Dex: 15 Int:
17 Wis: 15
Mentality: Massively depressed, Deep gnawing
need to regain power, paranoid (Oroth and Dalyn, the Dreamer's other apprentice)
Important Items: none
Vile in Zaern (during training with Kolath)
Mage 21
Str: 9 Con: 9 Dex: 15 Int:
17(+1) Wis: 15
Mentality: Willing to do anything, still
feels deprived of his spark, hates Kolath with a passion
Important Items:
Crown of Stars (adds 1 to casting level, +1 Int,
-1 damage per die from all sources),
Blade of Venom (+3/+3, deadly venom with each
hit)
Vile the Master (between Kolath and first
death)
Mage 28
Str: 9 Con: 9 Dex: 15 Int:
18(+5) Wis: 16(+3)
Mentaility: Mad with power, thinks he
can do anything, collecting the items to summon a god
Abilities: Daemonic Essence (Permanent
+1 to Int and Wis, half damage from all physical attacks, immune to poison,
takes triple damage from holy water)
Artifacts:
Chalice of Tralan (always adds +25% to casting
level, once a day can supercharge a spell to truly horrific amounts)
Important Items:
Vile's Circlet (+2 AC, stores 21 spell levels),
Necklace of Dragon Bones and Illithid Skin (+2
Int, +1 Wis),
Celestial Robes (+1 Int, +1 Wis, level% spell
relfection),
Serpent Skin Armor (mage armor, AC 6 base + 4,
+2 to all saves, shapechange 1/day),
Crown of Stars, Blade of Venom, Vile's Book of
Names
Vile the Fallen (after ressurection)
Mage 28
Str: 9 Con: 8 Dex: 15 Int:
18(+2) Wis: 16(+1)
Mentality: Just wants to sit back and
study the world, feels obligations to clean up his mistakes
Artifacts:
Sceptre of the Skies (Throw Lightning Bolts (20d6
1/day, 10d6 1/3 rounds), Fly at will, Can possess anyone with under 35
Int+Wis, any storm powers you could want, can change weather patterns subtly
over whole continents)
Important Items:
Serpent Skin Armor (damaged: no longer can shapechange
1/day)
Vile's Circlet, Dagger of Venom, Neckace of Dragon
Bones and Illithid Skin