Jack Porovechio's LORD II Walkthrough
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. FlagCity - Western Lands .


The Long Way There
To familiarise yourself with the area you're going to, you should be walking there. If you did so, you walked seven kilometers along the [Desert River]. Walk north once. The large rock formation is known as [Split Rock], and stretches four more kilometers west. Along that way, you can't cross it. Unless your LORD II had IGMs, there's nothing to miss whichever side you take. Three more kilometers after the end of the mountain range, you'll reach [OutRock], where the West Road is starting. You may talk to the man, meditating in the middle of nowhere. Fallow the road 8 more kilometers. After the [FlagCity Bridge], you'll find a sign. At the sign, go west then north, and you're finally there.

 
Bounty Office
You are now inside the city and are seeing buildings you haven't seen before, such as the Apothecary to buy stronger heal potions, and the City Hall to pay your taxes (not necessary, it's just to get in the game). First go to the Bounty Office. Nickabrick there is the guy to conduct business with, so complete your quest if you have a package for him. He's also the guy to talk to if someone hates your guts and put a bounty on your head. Unless you pay him the price the other did, the bounty will remain on your head until another player, or a bounty hunter (random event) kills you. If you place a bounty on someone's head, and you're the first one to kill him, you'll get your money back. You can also check out the bounty list to see who else would be lucrative to kill. You may also buy a Poison Dagger for $4000, but try'n keep $40000 as mentionned before. While you're there, try to get a quest for BoneTown, 'cause you're going there next.

 
Wizard's Tower
Ok, you've got your $40000, it's time to buy the best domain there is. Leave the town. Now don't get lost, you go south, east, south, east and east again. In front of you lies the Wizard's Tower. If you're a lucky bastard, you spend enough time on just making money and saving up to be the first one to afford it. If it ain't bought, buy it. On the first floor, you have a healing fountain, the team treasury, and a table. Check the table, you'll find a Wizard's Wand. The Wizard's Wand isn't a strong weapon, but it'll warp you back to the second floor everytime you wave it. You may give it to other pals and allies you want, but they'll be prompted like at the door: blocked or asked for a password. Don't worry, if you give it, another one will appear on the table for you. On the second floor, you'll find three warping stones to key locations, and signs to indicate which one goes where. Unless you're a dumbass, you'll figure out that you have to associate colors, and that the sign doesn't specify the stone that is above it. This will be the kley to making delivery across the world without having to waste all your turns getting there.

 
Chill!
Now to explore the rest of the lands. Get out of the Wizard's Tower. Yeah, I know, if you bought it, the sign now says "Proprety of WhateverLoserNameYouHave". Don't pee in your pants, most people don't even read them. Travel west for two kilometers. Don't fallow the road, it's just a longer way around. No go south for three kilometers, and then east for four more to [West Snowy entrance]. Before you lies the Snowy Pass, an icy and dangerous mountain range. Creatures up there are tough, so it's a good place to train if the rest of the world is becoming too easy. The Snowy Pass stretches 7 kilometers long, and is a shortcut to go back to the eastern lands, or to come to the western lands. A harder, but shorter path. Now that you got your degree in Western Geographics, head for BoneTown, which is 5 kilometers back west, the one south.
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