Wizard's
Tower
Ok,
you've got your $40000, it's time to buy the best domain there is. Leave
the town. Now don't get lost, you go south, east, south, east and east
again. In front of you lies the Wizard's Tower. If you're a lucky bastard,
you spend enough time on just making money and saving up to be the first
one to afford it. If it ain't bought, buy it. On the first floor, you have
a healing fountain, the team treasury, and a table. Check the table, you'll
find a Wizard's Wand. The Wizard's Wand isn't a strong weapon, but it'll
warp you back to the second floor everytime you wave it. You may give it
to other pals and allies you want, but they'll be prompted like at the
door: blocked or asked for a password. Don't worry, if you give it, another
one will appear on the table for you. On the second floor, you'll find
three warping stones to key locations, and signs to indicate which one
goes where. Unless you're a dumbass, you'll figure out that you have to
associate colors, and that the sign doesn't specify the stone that is above
it. This will be the kley to making delivery across the world without having
to waste all your turns getting there. |