The above video is a guide to the King's Fall Raid. There is also a written guide as well.
Raid Guide Part 1
The first part of the raid involves two team members out of the six team members finding relics and placing them on a statue that is highlighted with a ball that is in the middle. In the beginning the relics are placed right in front of where you start. Once a teammate grabs a relic a shield is placed over where the statues are located and enemies spawn in that area. The other teammates without the relics need to take down the shield and defeat the enemies in the area where the relics need to be placed. After the enemies are defeated the two with the relics can place the relics in the statue.
Once that is complete another statue will have an indicator for the relics and the relics will now spawn in an area to the left and the right of the start area. For the best results two team members go to the left and to the right to find the relics and collect them. Once a relic has been picked up shields pop up on the two doors that lead back to the beginning where the statues are located plus another shield over the door where the actual statues are located. Every time a relic is grabbed enemies will spawn with shields outside the two doors that lead back to the beginning. The enemies can use their shields to push you off the platform so you need to be careful about how you go back through the two doors to the beginning. This is why two team members go to each side so that the teammate without the relic can focus on the enemies and the shields covering the doors. Two other teammates will stay in the beginning part as well to focus on the shield that covers where the statues area and the enemies in that area. There is a timer for the time you have until you can place the relics in the statues if you don't get the relics in the statue in time you will have to do the last statue over again. You have to place the two relics within 5 seconds of each other or it doesn't count and you start the last statue over again. You do the statue and relics six times witht the relics getting further and further away from the beginning.
After the last relics have been placed in the statues a portal will open and several enemies will come through the portal. Once the enemies have been defeated the team goes through the portal and can open the first chest in the raid. This chest gives you wormspore, moldering shards, and an ammo synthesis. The team continues on to the next area where there is a jumping puzzle involving Hive Tomb Ships. You have to jump on the first ship and then continue to jump on other ships until you reach a platform. This platform is a check point. From the platform you continue on jumping from ship to ship until you reach the platform that has enemies and two platforms that you need to stand on to open the shield to the next area. Once two teammates are on each platform the team can jump on the ship that takes them to the next area. Once they reach the next area they will have to defeat several enemies and then stand on the two plates in that area to allow the teammates on the other side of the shield to jump on the ship and come to the next area. If you just send one across and they go straight up the elevator it will pull the whole team through to the next part of the raid.
Raid Guide Part 2
The next part of the raid involves two Annilator Totems and two bubbles that protect teammates while standing on the totem.Teammates are just protected from the damage that is done once you go down to where the totems are IT DOESN'T PROTECT FROM THE DAMAGE OF BEING SHOT BY ENEMIES! The totems come to life once a teammate takes the bubble from the podiums. There are some initial enemies that need to be taken out at the starting point, once they are defeated there should be three teammates on each totem. There is a countdown timer for the teammate who takes the bubble first and once the time runs out they will have Deathsinger X10 and they don't leave the totem area until another teammate has the countdown for the bubble. If the teammate with the Deathsinger X10 leaves before another teammate has the countdown the bubble disappears. This causes the teammates on the totem to slowly die until either a bubble comes back to them by a teammate picking it up from the podium or they die. Each time there is a transition between the teammate who carries the bubble there are Knights who spawn above the area and shoot at the team members standing on the totem. They need to be taken out quick because they can cause serious damage to the members still on the totem.
The teammate with the Deathsinger X10 runs back to a plate in the beginning and stands on the plate until the Deathsinger X10 goes down to zero. This goes for both totems so there should be at least two teammates that go towards the plate one from each side. While they wait for the Deathsinger to go down several enemies spawn above and in front of the them. They need to take out as many enemies as they can while on the plate to lessen the amount of enemies heading towards the totems. Once the Deathsinger X10 is gone the proceed back to there totem and another teammate proceeds to the plate. There should always be one teammate with a bubble on the totem at all times during the transition of the Deathsinger X10 heading to and from the plate. This process is done 10 times until the door is finally unlocked.
Raid Guide Warpriest
The next part of the raid is a fight with the Warpriest which is one of the 5 bosses you must face in the raid. There are three plates and three rocks that cover the plates located in this area. One plate and rock on the left, one plate and rock in the middle, and one plate and rock on the right side. There are a couple ways to go about doing this part of the raid. You can can send two team members to each plate or you can send three teammates to the left and three to the right. We normally run three on the left and three on the right. One person runs from the right to the middle plate. To call in the Warpreist you need to step on each of the three plates. After that the Warpriest spawns in and you can't do any damage to him at this point. Several enemies will spawn in each of the areas and the team needs to take them out as soon as possilbe.There are some enemies that spawn which are called adepts if you kill them around other enemies it can make them more powerful so try to clear out all the other enemies before killing the adept. After you defeat most of the enemies a Knight will spawn that is a major enemy one for each plate. Once you defeat the Knights a person will go forward and look at the rocks that protect the plates a rock will light up and that is the plate to begin the sequence. That person calls out either left right or middle. Then a player from that area stands on that plate and then another rock lights up calling on the second person to step on a plate. Once the final rock lights up and the person stands on the plate it creates a bubble over that teammate which is what allows the members to do damage to the Warpriest. All teammates move to where the bubble is and proceeds to do damage to the Warpriest.I recommend a sniper rifle and a rocket launcher to do the most damage on the Warpriest.
The person who steps on the last plate and takes the bubble has a timer that counts down and once that countdown reaches two the need to kill a minor enemy for the bubble to continue, they can do this up to 5 times. Once the timer finally runs out the Warpriest calls upon the Oculus which is where the rocks in front of the plates come into play. They protect you from the Oculus but once they do they disappear which is why you have three rocks. This means if everyone is on the right side that rock will disappear leaving a rock on the left and center plate. Everyone goes back to there locations on the left and right side and takes out the enemies all over again and takes out the Knight majors to start the sequence over again. You follow the sequence again and get the bubble to do damage again. After you have used two of the rocks new enemies spawn and you must take them out and the Knight Major will spawn on each of the three plates. Once they are defeated the sequence starts again. If you don't finish the Warpriest on the 3rd rock/Oculus you still have one more chance to do damage. Once you defeat the Warpriest a portal will open behind where he is and he will drop engrams for players to pick up.
Raid Guide Golgoroth
Once you go through the portal where you defeated the Warpriest you enter Golgoroth's Cellar which is a small maze you must traverse. Golgoroth is the second of the five bosses. The proper route to take is go straight until you reach a fourway which is where you go right. Follow that route until another fourway which is where you will go left then follow that until another fourway. At the fourway go left and continue further until another fourway. At this fourway you go right and continue straight all the way down to the door.
The battle with Golgoroth is a tricky one because for him to even spawn in you have to shoot a bubble that drops goo into water which is where he spawns from. Once Golgoroth spawns there will be several enemies that you have to kill before you can actually face him. Once you kill all the enemies there will be six bubbles with goo that spawn on the sides of the first bubble you shot to bring in Golgoroth, three on the left and three on the right. Everyone goes and collects ammo and then proceeds to the door where you initially come into the boss area.
Once teammate goes to the top part of the room and shoots Golgoroth in the back where he has an area exposed, this causes Golgoroth to focus his gaze on the person. With his focus on that person he shoots out three balls at the teammmate. While Golgoroth is distracted the other teammates shoot down the bubble on the lefthand side closest the beginning. Then they drop down in the goo because it allows them to do more damage. Once in place another teammate draws Golgoroth's gaze by shooting him in the back, which causes him to focus in the direction where the teammates are located in the goo. This exposes his stomach and the ones in the good shoot Golgoroth in his stomach which causes critical damage. There is a timer for how long you can keep Golgoroth's gaze which is about twenty seconds. Once the timer gets to about two seconds the teammate with the gaze calls out for everyone to jump out of the good and back to area above. Golgoroth loses his gaze and then enemies spawn out again repeating the process. You continue on again with taking his gaze and the bubbles until you defeat him. Once you defeat him he drops engrams and unlocks the door to the next area. The next area involves more jumping puzzles and an exotic chest.
Raid Guide Daughters
The next part of the raid involve two bosses who are the daughters of Oryx and this takes place in the same area where you have to face Oryx. The layout of the area is that there are 4 platforms which have a plate that is used to activate an area above that has rocks you must jump to in order to get the relic. The daughers are located in bubbles on two separate plaforms in the middle above the other platforms. At the start of the process the daughters will select on teammate at random and they are the ones who are supposed to jump on the rocks to get the relic. Each teammate picks one of the four plates to stand on and that is their plate to jump on in sequence with the other plates. They will place the relic above one of the plates and the teammate who was selected will have to jump on the platform to the left of the platform with the relic. After the teammate who was selected jumps on the plate the teammate who has called that platform follows behind them. Then the teammate to the left will jump on their platform, the teammate on their left jumps on their plate, and the final person with the relic above jumps on their platform. There will enemies who spawn outside the area who will snipe the teammates on the four platforms
Once each teammate has jumped on their plates in order this creates a path for the person who was selected that leads to the relic. Once they have the relic they jump down to the one sister who isn't moving about and steals her shield. They proceed to the left front platform from where you come into the boss area. Everyone then proceeds to shoot the daughter to take her health down as far as they can without killing her. The bubble protects everyone in it from taking any damage during this process. After the timer has run out the daughter sends out a blast that can kill any teammate outside the bubble and then the bubble disappears starting the next round of the platforms and selecting a teammate at random again to jump on the rocks toward the relic. This follows the same game plan as before execpt you end up taking the other daughters shield and then proceed with every teammate to the front right platform. This is the daughter you want to kill this time leaving only the one with very little health behind. The process starts again with selecting at random one teammate and the platforms and jumping towards the relic. After you steal her shield you want to finish her off. Once you have defeat the last daughter a chest spawns in and gives rewards.
Raid Guide Oryx
This is the final boss fight with Oryx. This is similar to the battle with the daughters where you have one person who must jump on the rocks above to get to the relic. The only good thing about it this time is you can select who you want to be the one going after the relic. You still must have one person per platform to start the plates except Oryx is the one who decides what plate you must start on. To get this next part started one teammate must run towards the circular light at the send of the walkway and this is what calls Oryx in and begins this fight. Once he comes in he will spawn enemies on the upper left and right side if you go by where the door is in relation to where you entered the area.
On the upper left and right platforms Knights wil spawn in and they must be defeated, once you defeat them Oryx will either go the upper left or right platform and slam his hand down on the plate. After he removes his hand it will leave behind what the person needs to jump on the rocks above the platforms. This means the person who will be jumping on the rocks above must jump on the platform first followed by the person who claimed that platform. The people who have claimed the other platforms will jump up in order starting to the left of the first platform. Once the first plate is activated a big ogre will spawn and the person on the platform must kill that ogre ASAP. When the ogre dies it leaves behind a bubble that will be used shortly. You must avoid standing aroudn the bubble left behind by the ogre until after you stun Oryx. When the person gets the relic they jump down and go the front of the area where you went after the light in the beginning. A Knight drops from a ship with a shield and they use the relic to steal the shield. At this point you want to kill the Knight and then move to the center of the walkway which is where your teammates should be. Oryx will have either slammed his hand or in the process of slamming his hand again. After he slams his hand he will open up his chest and that is the only place you can do damage to him. If you do enough damage it will stun Oryx. After he is stunned all teammates who have claimed a platform runs back to the bubble left behind by the orges and stands there until it detonates. They must then return to the bubble that was stolen from the Knight with the relic, it is the only place where they won't take damage when the bubbles explode.
Oryx will fall down and then reappear out at the front. He will push himself back and then start to throw meteors at each individual player. Each person must run around the map, those with platforms run around them and those who don't have a platform run around either the front or the back of the map.
Oryx will come back in and then move to back platform on the same side where he did the front platform. The process begins all over again with the jumping, the relic, the shield, the ogre bubbles, and the running around from meteors. Once you do enough damage Oryx when place a bubble at the end and then call each teammate in one at a time at random. Inside the bubble you will have to face an echo of Oryx among some minor enemies. Once you kill the echo the bubble disappears and you are back in the area with the platforms and must continue the cycle again with the relic and such. He will call you in the bubble to face the echo once again until you almost kill him with the repeating relic cycle. The final fight takes place at the place where you went towards the light. Oryx will jump back and open his chest again for one final time and you must kill him then or you will die and it will all start over again. Once you kill him a chest will drop with the rewards and that is the end of the raid.