| Weapon | Damage | Description | Cost |
|---|---|---|---|
| Holdout pistol | 1d4 | A small pistol that is easy to conceal but lacks decent power. | $500 |
| Light pistol | 1d6 | The basic self-defense pistol for the average person on the street. | $750 |
| Heavy pistol | 1d8 | A staple of security forces, packs a whallop. | $1250 |
| Double Barrel | 1d12 | A classic shotgun that can turn any street tough to salsa. | $2000 |
| Assault Rifle | 1d10 | A fully-automatic weapon capable of medium range devastation. | $2500 |
| Automatic Shotgun | 2d8 | A drum-fed shotgun with full auto capability. | $4500 |
| Sniper Rifle | 2d12 | A bolt action sniper rifle for long-range assassination. | $7000 |
| Armor | Armor Class | Description | Cost |
|---|---|---|---|
| Synthpolymer Clothes | +1 AC | The basic clothing for safe, everyday travel in the metroplex. |
$100 |
| Street Leathers | +2 AC | Synthetic leathers with durable semi-rigid plates sewn into their lining. |
$300 |
| Protector Greatcoat | +3 AC | The classic trench coat with woven dura-polymer fibers add to its bullet resistance. |
$700 |
| Security Armor | +5 AC | A full body suit of security-grade civil unrest armor. |
$2,000 |
| Military Armor | +7 AC | Top of the line mil-spec hardware in a menacing, inhuman package to terrify enemies. |
$7,000 |