HYPERSPACE |
[Travelling through hyperspace ain't like dusting crops, boy!] |
Database: Technology: Ship-based |
19 AE | Hyper 01 |
Type: Lightspeed travel |
Technology Main | Hyperspace - Hyperdrives | Hyperspace booster | Hyperspace beacon |
George Lucas refrained from putting an in-cockpit view of a jump to hyperspace in the prequel trilogy as he wanted to save the effect for the classic films |
Since the earliest days of the Old Republic, hyperspace travel was used to reach distant worlds in a matter of minutes rather than weeks, months or even years. Faster-than-light travel was achieved by a hyperdrive engine fitted into a starship. As one's mass increases the faster you travel, it was thought impossible to reach lightspeed. However, the hyperdrive was able to bypass physical rules and enter hyperspace - which could be most simply described as an alternate dimension alongside 'realspace'. Such trips spanned years in realspace, but were much, much shorter in a hyperspace tunnel. However, even though they were alternate dimensions, real and hyperspace were both coterminous: meaning that anything in hyperspace had a corresponding point in realspace. Thus, ships could not merely fly directly to a destination. Hyperspace routes needed to be calculated in order to make sure the route taken didn't bounce the ship too close to a supernova, or fly its occupants right through a star....something that would definately end their trip with a bang. As well as having corresponding points in hyper and realspace, ships travelling at lightspeed also had a 'mass shadow' in realspace. This would prove fatal to any ship that got too near. Because of these dangers while in hyperspace, intricate routes delivering the safest journey were plotted into astrogation computers or droids. As objects in realspace were moving all the time, these routes had to be updated all the time. For a little extra security, some pilots flew through easily accessed hyperspace corridors - galactic routes that were largely free of obstructions, often used for interplanetary trade. Discovering new hyperspace corridors earned explorers a fortune, but the work was incredibly tedious, as they had to plot many 'micro-jumps' through uncharted territory. |
Links: Jump to Hyperspace |