Scout versus Scout
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Fuel:
        In an all out brawl with another scout, the determining factor will most likely be who benefits most from their fuel consumption.  Therefore, you need to always factor into your battles with another scout how you are using your fuel.  A few obsolete moves could easily mean the difference between you running out and suffering defeat in a skirmish or you stepping off of the battlefield victorious.  Therefore, you must make sure you are not foolishly shooting when your crosshairs cannot be used to at least 30% of their capability.  It
is very difficult to keep your crosshairs on any mobile target, yet if you make sure that you are not firing until you need to some of this stress can be lifted.  If an enemy is outmaneuvering you, try to back off a little bit so you can get back into the game.  Heavily damaging an opponent should always be preferred to an utter loss.  In addition, you can simply do some maneuvering of your own.  A few simple sidesteps and a quick thrust of the engine to propell yourself without the obligation of keeping your crosshairs on the target can allow you to regain a foothold as well as confuse the opposing scout.
Techniques:
        One good tip to remember is that you should always try to do the opposite of what your opponent is doing when it comes to elevation.  (If the other scout rises, you go low.  If he intends to fly low, you fly high.)  Yet, if the situation allows it, you should try to keep low.  It is difficult to fire at an opponent when they can swiftly move beneath you.  Therefore, try to do a technique not unlike the "crossover" described in the
Scout versus Tank section of this website except go underneath the enemy scout.  When underneath however, attempt a sharp turn to any direction (even going back the way you have just gone can work though try not to use the extremely slow reverse button) and turn swiftly once more to finish the job once and for all.
        In addition, when in scout to scout combat you can still outmaneuver your opponent by playing off of their weaknesses.  The majority of the time one of your first movements when facing off a scout opponent should be to go straight on with guns blaring before doing a small sidestep so you can snatch up an advantage with the opening on either side of the scout.  Scouts generally have a problem with turning when they are at full speed.  Therefore, if you do pull off the sidestep well you can continue to tear up their hull while strafing away from how they are turning to face you.
        Another additional difficulty for scouts that you can use as a foothold and build off of in mid-battle is the scout's reverse speed.  Getting close in when in a head to head battle will usually give you a huge advantage.  By close, I literally mean about five meters away from your opponent.  Ram yourself right in there and aim at their underside.  However, their is a good counterattack for this.  It is fairly obvious, but also will leave the opponent's backside open if you are anticipating any form of counter attack.  The average scout will
attempt to simply propell themselves forward and turn to fire once more because of the slow reverse.  Yet, if you are quick of hand you can simply pivot around to face them and gain a good edge with the free time you get to shoot them up from behind while they are just beginning their own turning.  In fact, there really are very few downsides or disadvantages to going right up close to your opponent as explained.  If done correctly, you can get the added bonus of colliding with them and acting like a thumper in a matter of speaking to knock their crosshairs away. 
Getting close can limit the enemy scout to the choice between death or escape...
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