KORG Philosophy

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What Makes a Good Event?

Why are some events fun to play in, while others aren't? First, it's worth noting that gamers vary widely in tastes. Some people love intensive role-playing with little or no combat, while others get restless if they haven't killed anything for more than fifteen minutes. Neither type of gamer is better, and before you can say "Wow, that event sucked!" you need to take into consideration who the intended audience was. In general, though, there are some features that good events will have. (Since we run mostly AD&D events this may be a bit specific to fantasy role playing, but many of the points hold true in any system). As an example of how a KORG adventure gets written is here in this case study.

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