Here is the introduction.
Players in this event took the part of the various race's leaders. The first thing we had to do was figure out who would get to play which race. The players had to choose from humans, elves, dwarves, halflings, centaurs, pixies, goblins, ogres, orcs, undead, kobolds, werefolk, giants, ant people, lizard men, harpies, pegasi, and djinn. It was interesting to see which races were popular - lots of folks wanted to play the pixies, for example, and the kobolds (despite the warning that their race was the most pathetic of all) were always chosen quickly.
Once all the races were chosen the players had to claim a homeland. Each race had different homeland preferences - djinn wanted to live in the desert, for example, while lizard men preferred the bog. Getting a good homeland was worth bonus points (to help spur players into looking out for their race we provided t-shirts for the winning teams). Each kingdom had three homelands, and whichever races ended up in that homeland formed a team. This led to some odd alliances, such as the kobold/harpy/pegasi alliance or the team that featured elves and undead living side by side.
The rest of the event featured the Order (the KORG Game Masters) holding auctions in which various items were offered up. To claim an item a team merely had to say they wanted it. If multiple teams claimed an item they had to go to the arena to fight it out. Each race had three champions. Some race's champions were clearly better than others (the giants, for instance, had the biggest and strongest) but every team had powers to balance this out. The orcs, for example, could assassinate up to three opposing champions, and the undead could raise champions from the dead. The kobolds, to make up for the fact that two of their champions were really bad, had a beholder.
The basic strategy most teams employed was to try to maximize their points by claiming high value items and denying items to other races at the same time. Things got rather chaotic as everyone tried to keep track of who had which items, which champions had been killed in the arena, and so on. All in all most of the players seemed to enjoy themselves. A few players really got into the role playing, especially the ones that had chosen the kobolds, harpies, orcs, or giants. Things didn't run as smoothly as we'd hoped for, particularly with regard to the item auctions. Still, the arena combats were quite fun to watch, especially when the underdog somehow pulled out a win.