KORG Philosophy

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What Makes a Bad Event?

(Editor's warning: On this page we're going to mention what we haven't liked about some games we've played in. In doing so, we're basically taking shots at the work of other people. Just remember that this is simply the opinion of a bunch of weirdos from Tennessee - maybe other people like the kind of things we don't, and it's KORG events that suck. But this is how we feel, so we're not going to hold back here).

Sometimes you play in an event at a convention and it isn't much fun. If you've been to Gen Con even one time this has happened to you, unless you either didn't play in very many events or you got incredibly lucky (I guess we shouldn't rule out low standards, either). There are several mistakes people make when creating convention events (we've made some of them ourselves, unfortunately). Some of the most common are listed below. Since it's probably instructive to read about examples of bad ideas in action, here are some event mistakes KORG members have suffered through.

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