Warrior
Warriors are the epitome of fighters, able to use most, if not all the weapons and armors in the lands, combined with the most lethal of combat skills. Also, due to their balanced strength and defense, they are very useful to have in the front line of a party.




Monk
As a Monk, to find your real power, you need to find the center of your being. The balance between your physical, spiritual, and mental selves. You do this by honing your body through the art of combat and your spirituality and mental powers through meditation. Only by remaining good may a monk find the center of his/ her being. They are master of Martial Arts and unarmed combat skills. They use their fists as a weapon to attack an enemy.

The monk will use claws and other types of weapons on their fist to increase the harm to their opponents





Thief
The thief is a shady character, which makes use of many skills often deemed improper by the rest of society. The skills of the thief reflect his/ her way of life, namely sneaking around, stealing Gil, and attacking from behind with deadly backstabs. Thieves have always had a bad reputation so don't be surprised if you are always under suspicion.

Thieves start off fairly weak, but as they gain skills such as Surprise Attack and Feint Attack, they soon become dangerous foes. A thief is always useful when there is an agile character needed or an item that needs to be stolen or found in a dungeon.





Red Mage
The Red Mage is a mixture of both classes of Mage as well as a Warrior. They are able to use both White Magic and Black Magic but they take a longer time to learn magic compared to a pure White Mage or Black Mage. They also cannot learn the high level magic that the Black and White Mage can access, but they do have access to weapon enchants and elemental defense spells. These Magicians can also equip the lower levels of armor and weapons a Warrior wears.

The Red Mage can fill many rolls in a party and are great for solo. But they won't be as good in Black Magic as a Black Mage would or as skilled in White Magic as a White Mage would be. They are the most "balanced" class in Vana'diel.





White Mage
A White Mage is a healer and protector of the weak. They have in their control many varied and sundry healing spells, as well as spells to affect one's chances in battle. White Mage�s do possess some combat spells, but combat is far from the focus of the class. The White Mage is a fountain of mind and healing that many players rely on.

The White Mage remain in the back line and act as support to those on the front as well as to the party





Black Mage
Black Mage
A Black Mage is one of the weakest classes when it comes to body, but their intelligence has no par. As a Black Mage you will begin weak, but as you grow in intelligence and mana points, you will become a powerful fighting force. Black Mages' spells are varied and sundry, but they get many more combat spells than the White Mage�s. With a Black Mage's vast repertoire of useful spells you will become a much sought after commodity... for your spells can mean victory or defeat for other players.

Black Mages usually stand away from the battle so they are less likely to be attacked due to their lower HP and defense.





Ranger
Going at it solo, the Ranger is not as heavily equipped as the other warriors of Vana'diel. To counter this, the Ranger has the ability to specialize in archery, which can deal out some very respectable damage before the target draws close enough to require melee. Most Rangers will probably settle on the recurred bow, as it offers an increased range compares to the other bows of the world or they might even go for the fairly inaccurate, high damage, musket.
With a Ranger in the group, allowing him/ her to attack first will be a nice advantage. Not only can the party stay farther away, where it's less likely to be attacked, but the critical shot damage is very respectable, and he/ she may even be able to shoot twice.

Even after the enemy is near, the Ranger can handle himself as a light tank, long enough to finish the creature off.




Dark Knight
Dark Knight's only purpose is the destruction of whom they see as an enemy. This means to go as far as leeching off of foes to regain their own health.

They do not fear magical foes because they also have the ability to strengthen their magic defense. Rather than using support magic to aid their comrades, they learn the destructive art of Black Magic in order to dispose of enemies quicker (MP is not their strong point).

Shields? Who needs them when they can wield two-handed swords and scythes. With the massive destructive attack power and abilities being a Dark Knight brings, inflicting damage is definitely their strong point.





Samurai
Samurai live and die by the code of Bushido--but they don't die easily. Samurai have honed their martial skills to perfection, although this does not mean his mental training has suffered, for his strategic sense is second only to the warrior. Despite marginal HP, the Samurai is virtually equal to the Monk in terms of strength.

Death is not viewed as failure, but as the ultimate service that can be rendered.




Ninja
The Ninja is well equipped with skills that allow him to situate himself in the most heavily guarded places to sneak around, or if the situation warrants, eliminate a threat.

Walking the fine line between light and darkness, the Ninja is familiar with both the physical disciplines of the sword and throwing weapons. Their darker side gives them familiarity with Ninjutsu, making the Ninja's proficiency in the magical arts. His mastery of throwing weapons sets him apart from the rest of the classes, second only to the Ranger.

The Ninja is poorly armored, but their speed more then make up for their low defensive value.




Bard
Bards may just be mere poets or minstrels in our history, but in Vana'diel they are magical vocalists and musicians. What's great about them is that the songs they play do not require mana points (MP).

Bards work very well in a party. Often you hear them playing their tranquil songs of support. Those songs range from stat boosts, status change resistance, to the always welcomed life-giving heal. While many of the songs Bards use are party support melodies, they are not always sweet with support. If needed, they can release a requiem sound of damage upon enemies.




BeastMaster
A Beastmaster's special ability allows them to tame monsters as pets for their disposal. They can tame monsters equal to the level they are currently at or lower. And although the possibility exists that they tame a stronger monster then them, it is unadvisable as the pet can become wild unexpectedly and turn on its master.

When using a personal pet, if you tell it to attack, it will attack the target. It remains completely loyal to the tamer until the pet dies, the set length of time the monster can be controlled expires, or the beast breaks the spell. One major advantage to using a pet is while the pet begins to attack the enemy, it is now distracted and this gives the Beastmaster and their party an open door to attack.





Paladin
Paladins are holy knights who pledge their lives to banish the land of the undead. In order to do so they must learn the way of the divine to fight the evil, which makes the Paladin naturally stronger against undead monsters.

Light magic alone cannot defeat enemies so they are also skilled with one-hand swords and shield combat. Of course, their high defense and defense abilities makes them the best defensive class. Often finding them in frontlines of battle protecting fellow party members.

If support is needed Paladins are quite knowledgeable in magic to aid allies with heal and protection spells (MP is not their strong point).





Summoner
There are those who can bring forth a monster to fight in the stead. There are few who are true masters of the summoning art. Summoner�s dedicate themselves to the fine art of summoning monsters and learning how to use them.

They are not good at hand-to-hand combat, but are able to call upon elemental gods, causing their enemies to suffer and perish in terrible ways.




Dragoon
The fabled Dragoons, or Dragon Knights, are few in number but worth an army when it comes to slaying dragons. While certainly a tough opponent in combat, their specialization against dragons makes them truly devastating. While most Dragoons only seek out the lairs of evil dragons, some don't seem to care or distinguish between types and will hunt any dragon that comes across their path.

The Dragoon's are courageous fighters who have mastered the art of the jumping spear attack. With the briefest of starts, they can launch themselves many feet into the air and descend again with tremendous force, piercing the hide of even the toughest foe.


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