Index < Deadlands

ELIXIR FORMULAS & GADGET BLUEPRINTS

created by Martin Sommerfield


Exo-Thermic Oil, base reliability= 17
This oil must be mixed in a bath and the user must soak their entire body under the formula for at least 5 seconds for it to be truly useful. The beneficial effects last for a number of hours, contact with the skin unfortunately causes the oil to quickly evaporate. The benefit is that the body is not affected by harsh differneces in temperature.
Hand: 3 of a kind
Brew TN: 9
Brew Time: 1 hour
Duration: 2d6 hours (no acing)
Speed: 1 minute (to mix oil with bath)
In game terms, this oil would, when properly applied, give the user a +3 to any Vigor checks made to resist the harsh effects of extreme cold or hot temperatures.
Ingredients: 3 oz Philosophers Stone, 1 oz common, 3 oz common, 3 oz melted ice from an arctic region, 4 oz common, 4oz uncommon
Malfunctions
Minor= Stinky. This batch has a particularly foul ordor. The character is at -2 to all persuasion rolls, and sneak rolls where the target is close enough to smell him. This lasts until the character bathes, which will negate the effect of the oil.
Major= the user takes 1d4 wind every round for 2d6 rounds (rerolling aces) or until the oil is properly washed off, the beneficial effects are still there but are diminished to only a +1 bonus
Catastrophe= the user takes 1d6 wind every round for 2d6 rounds (rerolling aces) or until the oil is properly washed off

Itching Powder, base reliability= 17
This powder has a special reaction when it comes into contact with human skin. It can be applied to cloth or a bit may be dropped on the appropriate victim.
Hand: Two Pair
Brew TN: 7
Brew Time: 6 hours
Duration: special
Speed: 1
In game terms, this causes the human victim to become itch and scratch themselves until the powder is removed or can be ignored. The victim suffers -3 to all actions while scratching himself, and the itching can be ignored by making a hard (9) Vigor check. For every action the victim spends scratching themselves the Vigor check lowers by -2. The itching feeling, if ignored, will eventually go away, otherwise it lasts a number of rounds equal to the victim's size in d4s.
Ingredients: 2 oz Philosophers Stone, 1 oz common, 2 oz common, 2 oz uncommon, 3 oz uncommon, 4 oz common
Malfunctions
Minor= weak batch, the Vigor check to ignore is fair (5)
Major= ???
Catastrophe= ???

Sneezing Powder, base reliability= 18
Hand: Two Pair
Brew TN: 7
Brew Time: 1 hour
Duration: 2d6 rounds
Speed: 1
A dose of this powder expands into a cloud that surrounds a single victim. It can either be thrown at the victim, or used in a trap.
In all other respects, and game mechanics, this acts exactly like Choking Gas (except the victim sneezes).
Ingredients: 4 oz Philosopher's Stone, 1 oz common, 2 oz common, 3 oz common, 4 oz common, 4 oz uncommon
Malfunctions = ???

Truth Serum, base reliability=18
Hand: Flush
Brew TN: 13
Brew Time: 7 hours
Duration: 1 hour
Speed: 10 minutes (to take effect after ingestion)
For the duration of effect, the user must make a hard (9) Spirit check in order to avoid blurting out the truth when asked a question. Repeated questions, or variation of wording, will not cause another Spirit contest.
Ingredients: 8 oz Philosopher's Stone, 1 oz Soy Sauce, 2 oz Water, 3 oz Urine, 4 oz Castor Oil, 4 oz Cocoa
Malfunctions
Minor= the Serum acts as normal, except the user will blurt out an obvious or misleading lie
Major= bad batch, the user takes 1d6 Wind, knows that he's been drugged, and the Spirit check TN is fair (5)
Catastrophe= ???
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