How To Win With Marth  Marth's Moves  Home Run Contest  

How to win with Marth

Marth's Moves

Marth has a wide variety of moves. There are very few of them that don't have a purpose. Even moves you've never used can start finishing combos or keep your opponent in the air. Others that you have used can be used in different ways. The key to perfecting the use of his moves is to experiment. Ask yourself: 

These questions will allow you to train yourself to become better with Marth. I have forty hours of playtime with Marth alone on VS. mode. Patience and experience do matter. Train hard and you will do well. Now on to the actual moves!

Category 1- The Weak Moves

  1. A- A simple sword slash. Not particularly effective nor useful.
  2. Up+A- A sword slash above Marth's head. Quick and good for maintaining a juggle.
  3. Forward+A- A sword slash that is a bit more powerful that his normal. Useful for stopping an oncoming opponent.
  4. Down+A- Marth slashes at his opponents feet. It is a quick move that can be worked into some combos. 

Category 2- Aerial Moves

  1. A- An Aerial slash. What more is there to say?
  2. Down+A- A meteor smash sword slash downward. one of the best spike moves in the game.
  3. Forward+A- A forward slash that is more powerful and useful than his normal slash.
  4. Up+A- A flipping slash above Marth's head. Great for maintaining a juggle or a decent finishing move.

Category 3- Smash Moves

  1. Up+A- A powerful move in which Marth raises his sword above his head to directly stab his opponent. Pain is good.
  2. Down+A- Marth lowers himself then slashes a damage dealing blow on both sides. Great move when in the middle of a brawl.
  3. Forward+A- An extremely powerful sword slash that sends opponents flying!

Category 4- Special Moves 

  1. B- The "Shield Breaker". Does exactly what it says. It significantly reduces your opponents shield. Can be charged.
  2. Forward+B- A forward slash. Press multiple times for damaging combos.
  3. Up+B- A jumping sword thrust. A bit slow and not all too useful.
  4. Down+B- Counter attack. See "How to win with Marth" section.

*Note*  Hitting with the tip of  the blade of Marth's sword is more powerful, and deals more damage than a close attack.

Home Run Contest

Marth's home run contest is challenging and requires skill. Here is one way to get 1100+ feet.

  1. Grab the bat.
  2. Do three aerial down+A moves.
  3. Do as many up+A (not smash) moves until 1-2 seconds remain. *Sandbag may be off the platform.
  4. Step back and hit the sandbag with the tip of the bat.
  5. Watch the bag soar up to 1150 feet!

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