How To Win With Marth Marth's Moves
Home Run Contest
How to win with Marth
- Use Marth's counter. It is a move that many people forget about because at
first glance it isn't that useful. When falling from the sky you can use
your counter to surprise enemies waiting below. They will try to attack you
and then, to their surprise, go flying. One very fun thing to do is taunt
your opponent until they come running at you. Don't move, but at the last
second use counter.
- Marth's roll can be extremely useful against slow foes. Roll behind your
opponent during their attack and surprise them with a strong sword slash. A
skilled opponent who expects you to roll will not expect you to roll then
instantly use counter. With this strategy you can hit even the most talented
and experienced players most of the time.
- Marth's aerial sword strikes are among the best aerial moves in the game.
You can easily maintain juggles and spike players down to their doom because
Marth's aerial moves are so quick and powerful. His aerial down+A is a devastating
meteor smash.
- When attempting to get back on the stage continually use forward+B instead
of Up+B. It gets you great horizontal distances and a much better chance of
getting back on the stage.
Marth's Moves
Marth has a wide variety of moves. There are very few of them that don't have
a purpose. Even moves you've never used can start finishing combos or keep your
opponent in the air. Others that you have used can be used in different ways.
The key to perfecting the use of his moves is to experiment. Ask yourself:
- At what distance is a certain move more effective?
- Could I work this move into a combo to make it better?
- Can I send opponents flying different directions standing in different
places?
- How can this move bring me closer to finishing my opponent off?
- In what ways can I use Marth's counter to my advantage?
These questions will allow you to train yourself to become better with Marth.
I have forty hours of playtime with Marth alone on VS. mode. Patience and
experience do matter. Train hard and you will do well. Now on to the actual
moves!
Category
1- The Weak Moves
- A- A simple sword slash. Not particularly effective nor useful.
- Up+A- A sword slash above Marth's head. Quick and good for maintaining a
juggle.
- Forward+A- A sword slash that is a bit more powerful that his normal.
Useful for stopping an oncoming opponent.
- Down+A- Marth slashes at his opponents feet. It is a quick move that can
be worked into some combos.
Category
2- Aerial Moves
- A- An Aerial slash. What more is there to say?
- Down+A- A meteor smash sword slash downward. one of the best spike moves
in the game.
- Forward+A- A forward slash that is more powerful and useful than his
normal slash.
- Up+A- A flipping slash above Marth's head. Great for maintaining a juggle
or a decent finishing move.
Category
3- Smash Moves
- Up+A- A powerful move in which Marth raises his sword above his head to
directly stab his opponent. Pain is good.
- Down+A- Marth lowers himself then slashes a damage dealing blow on both
sides. Great move when in the middle of a brawl.
- Forward+A- An extremely powerful sword slash that sends opponents flying!
Category
4- Special Moves
- B- The "Shield Breaker". Does exactly what it says. It
significantly reduces your opponents shield. Can be charged.
- Forward+B- A forward slash. Press multiple times for damaging combos.
- Up+B- A jumping sword thrust. A bit slow and not all too useful.
- Down+B- Counter attack. See "How to win with Marth" section.
*Note* Hitting with the tip of the blade of Marth's sword is more
powerful, and deals more damage than a close attack.
Home Run Contest
Marth's home run contest is challenging and requires skill. Here is one way
to get 1100+ feet.
- Grab the bat.
- Do three aerial down+A moves.
- Do as many up+A (not smash) moves until 1-2 seconds remain. *Sandbag may
be off the platform.
- Step back and hit the sandbag with the tip of the bat.
- Watch the bag soar up to 1150 feet!
Back to character selection