The Beast King

Earth Rift 1 - 2 - 3
Morbid Manor 1 - 2 - 3
Unholy Ground 1 - 2 - 3
Beast Pens - 1 - 2 - Boss
 

Mission 1: Earth Rift 1

 
The ruins of the roadhouse hold the first shard you seek, hunter.  Once it's yours, make your way into the treacherous chasms below.  You are well advised to master the arms of your element.  They're not just tools for battle, but also a necessary means of traversal.
 
Earth Realm begins in the Roadhouse, as did the Water Realm.  However, here you start in the attic and venture out into its surroundings, which look nothing like those you saw in Pain Plaza.

First things first, run ahead and to the left.  There across the metal I-beam are the Beast Claws.  Grab the Pamphlet and reenter the main room.  Smash the two wooden crates in the doorway to obtain the Hawk Eyes and Magma Cannon.  Head back to where you first started.

Smash through the wooden planks and "use" the skulls along this passage to reveal Black Diamonds.  Grab the Health Flasks and kill the Stumps that attack.  Grab the items in the next room, kill the Blademaster and Gasbags that appear and approach the fire in the drum.

 Leap off the drum onto the footing of the column.  Then squat down and jump onto the ledge.  It will hurt for a moment, but if you're secret hunting, then suck it up and deal with it!  Grab the ammo to your left.

Head down the path through the wooden door.  Blast the Spawner on the ledge below the opening and drop down to reach the Rose.  A quick glance towards the ceiling reveals a couple of hooks that you will undoubtedly grapple to later on.

Exit the room through the door below.  To the right is a locked gate so head left.  Blast away at the Gasbags, Stumps, and Headless and grab the ammo around the corner.  Under the platform, behind the skirt of seaweed are a couple of Jack-in-the-Boxes.  Follow the stream ahead to the Blademaster on the rocks.  Once you dispose of him turn and blast the crates to your left.  Enter the room and dispose of the Gasbags and Stumps that attempt to defend their turf.  Turn on the jukebox to hear that rock smash "Unholy" while you climb the spiraling steps to a Rose and a Jack-in-the-Box.  Grab the ammo that appears when the song is through playing.  Also, the drum opposite the jukebox rewards you with some ammo if you "use" it.

Drop down onto the walkway across the yard.  Destroy the Spawners to the right and smash through the boards to the right of it.  Collect the numerous diamonds and the Pamphlet; then head to the back to find several Health Flasks.   Leave the small passage and follow the walkway towards the Spawner across the yard.

Behind the large stack of crates is an ammo jackpot.  Jump out of the ditch and resupply.  Jump across the large gap ahead and pick up any health or ammo you need.  Return to the gap and carefully jump onto the landing below.  One wrong step and it's the eternal abyss you'll be falling into so be careful.  Kill the Gasbags and head down to the marble floored area ahead.

Clear the vicinity of Strutters and Stumps and follow the wooden ramp up to the balcony and flip the lever open the gate below.  A plethora of Headless come cascading down off the rough.  Switch to the Beast Claws and jump down and enjoy the gib fest your about to have.  As soon as you eliminate the last Headless, head through the gate and follow the path to the Scourge.  On the way you will encounter Gasbags, a Ballbuster, and several Strutters so be ready.

With the Scourge in hand, your character reminds you that you can now get back into the Roadhouse.  But before you go, how about we add the Windblade to your arsenal?

 Above the ramp you climbed to flip the lever is a branch jutting out of the rocks.  Grapple to it and land on the roof of the building.  Grab the Diamonds and round the bend to take on a Unipsycho.  Knock him off the roof and grab the weapon in the corner.  The skull will reveal a trail of Health Vials for you to collect.

Jump back down to the ground and follow the path back up into the large pit that you jumped down into.  High above on the side of the building is a hook you can grapple to.  From there jump down to the right (facing the building) and circle around to the entrance to the Roadhouse.

 You can plainly see the items on top of the containers near the concrete step.  Less obvious is the hook on the corner of the building across from them.  Grapple up and jump on to the containers.  Collect the goods and jump off.

Two grapples and a short walk will place you right back in the attic of the Roadhouse.

Use the Scourge to land yourself near the Key as well as some Health Flasks.

Also, be sure to "use" the skull on the post to grab another Black Diamond.  With the Key in your possession its time to get to that locked gate.  Kill off the crazed monsters that attack in the attack and head all the way to the left.

 Ok, this one you have to cheat to get to.  Many people have tried to get it without cheating and it all ended up the same . . . you have to turn off the clipping.  If you stand near the post where you grappled up to get the key and "fly" out of the hole in the roof to the left you will unlock a Secret.  Fly around to the front of the building to gather up all the Black Diamonds.  Without the Boots, which you will not have until the next area, this Secret is unreachable by jumping.

Whether you stayed grounded or were playing Mary Poppins at this point, get back into the attic and head to the right.  Step out onto the exposed beam to grab an Angel Charm and jump off into the water below.

Circle around the building to your right and open the gate with the Key.  Whip the Strutters into oblivion and enter the  building.  The skull on the wall will give up three Diamonds but also a couple Strutters appear.  As you round the bend a pile of Stumps bust through the wall from a Spawner in the corner.  Blast them all to hell and head out of the building and onto the long walkway.  Stumps and Headless will appear from above, as will a Blademaster around the corner.  Every time you retrace these steps, these enemies reemerge.

As you continue up the stone path, a large tremor occurs.  This, of course, does not bode well for you.  An army of assorted evil breaks through the wall at the top of the hill and wastes no time trying to stop your progress.  If that wasn't bad enough, Stumps attack from behind.  Keep moving and firing.  Take out the Sumps and Strutters first.  Chances are some of your shots will blow apart the Headless as well.  That whole two birds with one Magma Cannon idea.

 After killing off the last participants in that ambush, walk over to the corner where the wall slopes down to the base of the rocks.  Jump up and over the wall and into the Secret area.  Here, large quantities of Jack-in-the-Boxes and Black Diamonds can be found.

Climb over the fallen wall and continue on.  Strongman makes his debut in grand fashion, busting down the wall on the left.  That whole bigger they are the harder they, umm never mind, just unload on him.  When he smacks those weights to the ground, not getting hit is as simple as jumping rope.  Leap over the shockwave and hit him again.  Grab the Health in the corner and head inside to the exit.

top

 

Mission 1: Earth Rift 2

You were just about to grab the Boots when you were interrupted.  It was likely due to a tremor, a quake, a seismic event.  You get the point.  Well, don't fret, the Boots are right in front of you when you start this area.  Now with the mystical power of "ups" so few gamers possess, you can leap onto the ledge and tackle the Spawner and numerous Gasbags in the area directly ahead.

Continue on down the path till you come face to face with the Strongman.  A few Stumps attack as well, which sometimes results in a comical scene.  Apparently we players aren't the only ones to get pissed at those little fire-breathing demons.  Strongman will occasionally turn towards the Stump and drop those meaty weights of his right down on top of it.  You almost hate to kill him when this happens.

Move ahead to the edge of the cliff.  Straight across, at an equal elevation, is a Ballbuster.  Kill him and then use the Scourge to grapple across the chasm via the branch on the right.  Kill the Spawner and the Headless that are there, all the while trying to dodge the cannonballs that rain down from above.  Another Ballbuster is way above you to the right (looking back at the pit).  From a crouched position on the first step in front of the Spawner you can kill him with the Scourge without getting hit.  Jump up the steps and forge ahead.

The open area ahead has a Spawner on the ledge and an army of Stumps and Headless on the ground with you.  Blast the Spawner right off the bat with the Windblade and then start cracking that whip.  Use the branch to grapple onto the ledge and enter the cave.

Exit the cave and battle through the throngs of Headless up the hill to the Spawner.  Grab the Diamonds on your right and then make a dash across the narrow land bridge.  To your left, across the pit is another Ballbuster.  You can reach him with the Scourge.  Hit, and strafe, hit and strafe.  Turn and get the items then continue on.  You're almost there.

Smash the Stump around the corner and grab the goods.  Further up the trail you will be locked into a fight with a new enemy, the Tickler.  Yes, that's right, the creature with the absurdly long tongue is called the Tickler.  Anyway, beware the red rays that emit from their mouth and definitely don't get near them.  They bite hard!  Bust out the Magma Cannon and blast them to hell.  Slaughter the Headless and Stumps that try to get you and then leap into the hole in the center of the area.  You're outta here!

top

 

Mission 1: Earth Rift 3

Grab the items and move onward to the concrete wall.  Stand back and blast the two drums to explode the wall to pieces.  As you do this, the truck stuck in the whole above lets loose a swarm of enemies including a Blademaster.  Stand your ground and blast them as they enter the small area you are in.  Strafing and firing the Magma Cannon or cracking the Scourge should see you through it in one piece.

Standing at the exit of the building, go left and enter that cave first.  Gather up the Black Diamonds and the ammo and then step onto the stone carving.  This will slightly lower a rock spire, triggering the release of a Tickler.  Strafe side to side behind the rock tower in the center while you blast it with the Magma Cannon.  Head back out the cave, killing the minions that attack on the way.

Now hit the cave to the right of the building entrance, opposite where you just were.  Follow the tunnel down to a large opening and make almost a complet U-turn into the first cave on the left.  Destroy the Spawner and the rest of the enemies in the area and then head to the large cave across the way.  To the right is the Zero Cannon.  Do an about face and follow this cave to a second stone carving on the floor.  Once again, stepping onto it triggers a the lowering of a stone column and the release of a Tickler.  Off him and then head back the way you came.

Now its time to hit the cave straight ahead.  Run straight ahead into the opening on the right of a building and turn around and shut down the Spawner on the ledge.  Kill the Headless and Gasbag that attacks and gradually make your way around the corner of the building.  An Arachniclown is on the second floor of the building.  Aim the Windblade just under him from the distance and you'll best him easily.  Enter the room on the left, grab the ammo and grapple onto the upper floor where you immediately have to dispatch two Stumps.

Collect the goods from the side rooms, and then head to the stairs on the right.

 Before heading up the stairs, check the alcove to the left.  There, under the steps is this easily spotted Rose, masquerading as a Secret.

Ascend the stairs and clear the area above of the enemy.  Grapple to the hook above the steps to drop yourself down on the other side of the debris.  Run down the steps first to get the items there and then run up and jump the gap onto the rocks ahead.  A couple of Spawners and their offspring and a Ballbuster are all that remain before you leave the Earth Rift mission.

top

 

Mission 2: Morbid Manor 1

 
In the garage, you should find transportation to the circus.  You must make your way around the outside of the mansion to gain entry.
 
Morbid Manor kicks off outside the mansion where you must still deal with frequent earthquakes and bottomless pits.  Grab the ammo from the rocks to your left and inch forward along the ledge.  Jump over to grab the Jack-in-the-Box on the right and then set your sights on the Ballbuster on the roof ahead.  From under the land bridge you can take him out without ever getting seen.  Once you do, turn around and take out the two Gasbags that attack your blind side.

Move ahead to the left of the building where there is a large supply of ammo for you to collect.  Of course, where there's ammo, there's usually things to use it on.  Two dozen Headless come running towards you.  Mow them down and head around the front of the building via series of ledges you must jump to.

Behind the door ahead is a Tickler, just waiting for you to come in.  Blast him with the Magma Cannon or Windblade and follow the path around to the Spawner.  Two Gasbags rise out of the chasm in the center of the area, while a constant stream of Headless coming marching down the hill from another Spawner out of sight at the moment.  Try and avoid the Headless while you shoot the Gasbags and then put on the Beast Claws and slash your way up the hill to the Spawner.  Gather the items on the ledge to the right.

 Turn and shoot at the wall of the building you just walked past on the ledge.  The wall will crumble revealing an Angel Charm to you.  Run off the ledge and into the room.

Head back around the large pit to the hole in the wall.  While still invincible charge the Spawner and Unipsycho to the left.  Once you put them away head back to the break in the wall.  You can collect the ammo from the top of the wall by jumping onto the broken blocks adjacent to the rocks near the pit.  Stock up and head on around the right side of the Manor.  Use the Scourge to pop the Gasbag from a distance.  Ahead on the second level is a Ballbuster, and on the third, a Spawner.  Use the Windblade and take out the Spawner before fully rounding the corner.  Then set your sights on the Ballbuster.  Fire about 4 shots real quick and cross your fingers.  If he's still kicking, then you'll have to get closer.

Begin towards the gargoyles and climb the ladder to your left.  Collect the goods and kill the Headless that approach.  Ahead is another ladder.  Climb this one to find a Rose behind the Spawner you destroyed moments ago.  Return to the ground level and grab the ammo to the left of the ramp.

Follow the ledge on the right side of the ramp.  Kill the Fat Lady as quick as possible for two Spawners are sending an army at you as we speak.  The Headless Spawner is down the path to the left, whereas the Stump Spawner is up the rock incline and to the left.  Collect the ammo and Health Flasks and go for the Stump Spawner last.  As you draw near it, another earthquake collapses the wall allowing another dozen or so Headless to attack from yet another Spawner.

Jump onto the blocks jutting out of the wall to reach the landing above.  Drop down onto the small ledge on the left and follow it around to grab the items.  Return to where you came and jump down onto the ground.  As you make your way across the bridge an Arachniclown and a bunch of Headless attack.  Kill them off, being careful not to fall into the abyss.  Approach the sinister looking building ahead.  The lever to open a nearby gate is to the left, however, be certain to shoot out the lamps to collect some ammo for your Zero Cannon.  Jump down off the bridge to the land below and follow the path you took when you began the mission back to the Manor.

 From the bridge, jump across the gap onto the large sidewalk around the building to the right.  Follow this ledge/walkway around to the rear of the building where you'll find a Secret Pamphlet.  Jump back to the bridge.

From the bridge, jump to the small piece of land just below where you earlier grabbed the ammo.  Make your way to the Health Flask ahead and then follow the path to the gate on the right.

There is a Spawner just beyond the gate to the left and one in the next area at the top of the stairs.  Also in the next area is a Unipsycho.  Put them all away and collect the ammo before climbing the stairs.  Jump off the railing onto the rooftop across the way to collect the Health if you need it and then enter the garage through the doorway at the top of the stairs.

Put a hole in the Headless and Gasbag and then begin your sweep of the area, gathering up the ammo and health.  On each of the beams sticking out from the loft over the ground level are Black Diamonds, be sure to grab them.  From atop the crates you can make life easier by blasting the Spawner downstairs before it even becomes a nuisance.

 Climb to the top of the tallest pile of crates and jump onto the beams near the ceiling.  Stay crouched and make your way across the beams and around the posts to the rear of the room.  There you will find two Jack-in-the-Boxes hiding secretively.

Round the bend in the loft and kill the Spawner.  Jump over the railing and race to the back to grab the Key.  Another Spawner appears, as does a Fat Lady.  Put them away and then climb the ladder to use the Key in the door at the other end.  Slash your way through the Headless and Fat Lady here to the tunes of "Rock and Roll all Night" then jump down into the hole in the center of the floor.

More Headless will attack as you land.  Wipe them out and head through the door.  Watch in horror as that bastard Ballbuster blows your ride to smithereens.  He and the two dozen Headless you have to contend with will surely pay.  Use the Zero Cannon and strafe like mad.  By using this faster firing gun, you can mow down the Headless while aiming at the Ballbuster.

Use the Scourge to grapple to the hook above the hole in the floor.  There, on the beam, is a Rose.  You likely need it at this point.  Drop a Jack-in-the-Box onto the Headless at the bottom of the pit and jump down and exit the area.

top

 
 

Mission 2: Morbid Manor 2

 
It seems this path was not meant to be.  You'll have to find another way to the circus now.  Seek the library inside the mansion.  The knowledge held there should allow your journey to continue onward and upward.
 
Begin by heading up the stairs past the two Stumps.  The door is locked but can be unlocked by flipping the lever to the right.  Enter the kitchen.  The door immediately to the left of where you came in has a Key.  Grab it and blast away at the Gasbags and Headless that guard the area.

The open room to the left has a Spawner in it.  Get in there and destroy it.  Head back to the kitchen and use the key to unlock the door in the corner to the left.  You're now entering the storage area where Fat Lady resides.  Put her away and flip the lever.   The door to the dining room opens, but of a more immediate concern to you are the tens of Headless that just popped out of the freezers.  Kick their asses and grab the ammo from the freezers.  Leave the room.

Head back to the small room where the Spawner was.  The door is now open to the dining room of the mansion.  Rush in with guns blazing for a Ballbuster is waiting for you there.

Collect the ammo and Health Flask from around the room and be sure to grab the Key off of the mantle.

 In the chimney of the unlit fireplace is a hook you can grapple to.  Do so if a Rose and a Secret are of interest to you.

Use the Key to open the door across the room and grab the Belt in the hallway.  Head to the right first, grab the Key from the painting the Strutters jump out of and smash the Spawner to the right.  Head back down the other end of the hallway and open the last door on the right.  Kill the Gasbags that attack and crawl through the unlit fireplace to the sitting room on the other side.  Grab the ammo and health and blast away at the Gasbags.  Reenter the fireplace and climb the ladder to your left to access the ductwork.

As you may expect, there's not a lot of room for moving around.  And that's a shame for you're about to encounter hordes of enemies here.  Head to the right first off.  Forge your way to the long drop and jump in.  This will land you back in the stairs where you began the mission.

Head up to the kitchen and notice that the middle cupboard is now open and contains a Rage Orb.  Repeat this circle once more to find the third cupboard open with a Blood Rose in it.  (the first cupboard could be opened by you manually and contains nothing).

Head back to the chimney and climb up into the vents one more time.  This time battle your way through the Stumps to the left.  Grab the Pamphlet and continue to the end.  When you reach the "T" pick up the flask on your right and then drop down to the lower vent on the left.  Crush the Headless and destroy the Spawner in the first passage to the right.  Climb the ladder and go to the right.  Beat down the Stumps, pick up the health and head back.  Jump onto the ledge to grab the Diamonds and then begin to work your way down the other end of the tunnel.

Jump down to the lower level, kill the Gasbags and continue to the left.  Jump down again and kill yet another Gasbag.  Head to the right, go down again past more Gasbags and Stumps and continue on in this manner until you reach a small brick area.

Shoot at the off-colored bricks in the wall to the left. They will crumble away revealing another Rose for you HP replenishing enjoyment.

The door at the top of the steps is actually a painting on the wall of another sitting area (the rich don't have living rooms, they have sitting areas).  Bust on in, kick some freaky behind and grab the Hawk Eyes off the mantle, among other assorted treats.  Leave the room through the door in the corner.

Battle your way past the Fat Lady and the Spawner to the large double doors at the end of the hall.  Alas, the library!  Isn't it nice and calm?  Until you grab the Key off of the table, that is.  Then all hell breaks loose.  Put on those Beast Claws and start swinging.  Beware of the plasma traps lining the wall and listen for the chime to signal your ability to leave.

Use the Key in the door to the left as you exit.  This will put you in a stairwell with a Spawner at the top, among other evils.  Grab the items from the base of the stairs, kill the Spawner and enter the upstairs of the library.  Gasbags, Ballbusters, a Spawner, and Headless try to prevent you from getting the Key up here.  Take them all out, gather up the goods, and approach the door you entered through.

To the left of the entrance is a "KISSTORY" book sticking out of the bookshelf.  Use the book to trigger a secret area to open behind a bookshelf on the adjacent wall.  There you will find the next Key, as well as a much-needed Blood Rose.

Proceed to the other end of the hallway with the Key in hand.  Use it to open the double doors.  Here, in this room of rooms, will you face numerous Spawners, two Arachniclowns, and oodles of Headless.  Quicksaving before entering is a good idea to say the least.

After you put away all the enemies climb the stairs to the balcony and carefully jump to the railing and from there to the ledge where the Spirit Lance is.

Make your back to the balcony and out the double doors marked Exit.

top

 

Mission 2: Morbid Manor 3

This area of the mansion resembles a museum.  Enter the first display room through the door on the left.  The cases with ordinary items like health and ammo can be busted open but those containing special items have to be unlocked.

Take out the Spawners and the Blademaster and head around the wall to the next room.  Here, a Ballbuster will join the fracas.  Take him out too and leave the room through the door.

 The third painting of the band members on the left wall of the first room you entered has a secret area behind it containing a Blood Rose.  Don't kill the Spawner at the end of the hall right away.  Keep slugging away at Stumps until you hear the chime and run back quickly to get it.

The second door you come to in the hallway,  the first on the left, will open.  Arm yourself with your new toy, the Spirit Lance, and proceed to enter.  On the floor, in perfect synchronization, is an army of over twenty Headless.  Also in the room is a Fat Lady and a Spawner.  Use the Spirit Lance to even the playing table and then switch to your other weapons to finish them off.  Upon the destruction of the Spawner a trap door on the stage opens.  Before you leave, grab the Diamonds that are behind each of the statues along the right wall.

Once in the crawlspace you will be faced with Gasbags, Stumps, and Headless.  Head to the right, checking all of the nooks and crannies for Health and ammo.  Stay to the right as you make your way ahead.  Climb the ladder to emerge in the display case with the Heart Orb.  Descend back down and go around the wall, past the Spawner and up the stairs to the bathroom.

Continue your path of destruction through the bath, stopping to get the ammo from the tub.  Enter the bedroom, kill the creatures there, and use the Scourge to grapple onto the canopy of the bed for mondo ammo.  Jump down and approach the dresser opposite the bed.  It will open to reveal a Blood Rose for you.

Another sitting room (these people must be really, really rich) with two Ticklers and a Spawner.  Kill the Ticklers to access the Key on the table.  Grab the Diamonds from the bookshelf as well as the Pamphlet from above the bookshelf in the corner.  In case you weren't paying attention, the Key will unlock the display case housing the Vest and another Key back in the room you entered earlier.

Head back the way you came via the crawlspace.  When you climb the ladder into the room with the statues, a Strongman will bust through the far wall.  Kill him to open the door and reenter the hallway.  Go to the right to use the Key in the locked display case.

Now that you have the Vest and another Key head back into the hallway and proceed to unlock the doors on the right at the very end of the hall.  A couple of Spawners with their associated Stumps and Headless will greet you along with a Ballbuster.  Chop them down with the Magma Cannon and follow the right wall around to the lever in the back.

 The large pieces of heating equipment have a Hawk Eyes resting on them next to the lever.  Walk up the ramp on the other side to sneak around the ledge to pick it up.

Jump down and flip the lever.  Make your way around to the other side of the area and climb the stairs.  Slice your way through the army of Headless and into the large room above.  Three Unipsychos roll across the beams above while you deal with the Headless on the ground.  Use the Magma Cannon or the Scourge to put out the Unipsychos and then head to the large pile of crates near the lever on the wall.

 Unfortunately collecting all the goodies on the above beams is not that easy.  Just getting onto them is a difficult task.  Start by shooting the breakable crate amongst the impenetrable ones near the lever.  Inside this crate is a smaller one you will use to get on top of the pile of crates.  And from there onto the beams.  Carefully crawl from beam to beam to collect the Rose over the entrance.

Jump back down and flip the lever on the rear wall.  A double door near the stairs you came up will open and several Ballbusters attack at once.  Collect the ammo from the large room and enter the newly opened stairwell with the Spawner.

Climbing the steps to the Looking Glass will require you to move quickly, outrunning the plasma traps, jumping the missing boards, and eliminating Stumps.  Keep climbing and the Morbid Manor will be conquered.

top

 

Mission 3: Unholy Ground 1

 
From the stench of the open graves, to the depths of the catacombs below, the Unholy Ground is territory you must claim as your own.  These sacred grounds have been defiled.  You must cleans them or the earth realm will surely fall!
 
Ahh, the requisite graveyard mission.  Let's get to it.  Kill the Gasbags and Stumps and do a walk of the perimeter of the area.  Go to the left behind each of the tombs on the hill to collect some ammo and health.

 Shoot the wooden marker on the third coffin on the left.  This will trigger the door of the small tomb on the right to open, revealing a Heart Orb.

Then approach the small mausoleum to the right of the large gate.  A Ballbuster will meet you at the door, as will several other lesser creatures.  Slay them all and take the ammo inside.

 Walk through the red screen at the back of the room near the ammo to find a Secret area containing a Blood Rose.

Open the gate and kill the Headless that attack.

Grapple to the branch directly overhead.  Jump down onto the ledge containing the Rage Orb to pick up this secret.  While you're up here, jump across to the top of the wall to pick up a Pamphlet on the left.

Backpedal down the hill for Headless are going to jump you from behind.  Take them out and then send a devastating blow at the Spawner in the distance.  Unless of course you like fighting Strutters.  Run up the stairs near the Spawner to find a Health Flask behind the tomb.  Walk under the arch and take out the Ballbuster on the ledge ahead.  Don't step out from under the bridge until he's dead cause there's a Fat Lady directly above you.  Destroy the Fat Lady and run up the ledge to where she stood to collect some ammo and health.  Jump down and reenter the area through the gate.  Grapple to the ledge where the Ballbuster was to collect some more health there as well.

Begin your way across the central grave area.  Headless will leap out of a couple of the sites, mow them down and continue on.  When you kill the Fat Lady on  the stairs return to the tomb along the wall on the right.  For it will now be open allowing you to access the many items it contains.

Head up the stairs and under the opened gate.  An Arachniclown and Headless will attack.  Take out the clown and then the Spawner on the ledge at the top of the stairs.  Slice up the Headless and climb the stairs.  There you will find the Plate.  Flip the lever to unlock the gates and jump down and head up the stairs.  Destroy the Spawner and the Stumps and the Exit will be open to you.  Pass through the door, enlarge the hole with your gun and jump in.  You're about to become a member of the underworld.

top

 

Mission 3: Unholy Ground 2

Enjoy the eerie calm of this new place.  Make your way through the corridors ahead until you come to the stairs.  At the top of the stairs, to the right, a Ballbuster will break through the walls.  Bust him up and then head to the large room through the passage he left behind.

The room contains an Arachniclown, Headless, and Stumps.  Also, keeping it interesting are a couple of Spawners and a Fat Lady that strolls in.  After clearing out the room of the evil that lurks here (can be done very quickly with the Spirit Lance) grab the Diamonds off the ledge on the right. And approach the large concrete coffin near the door you entered through.

 Using the coffin along the wall will trigger a secret alcove to open across from where you entered.  Enter it to grab an Angel Charm.

Leave the room and head through the small opening at the other end of the hall.  Battle the Headless, Stumps and Arachniclown and proceed around the corner and enter the first hall on the right.  Take out the Spawner sitting on the boards above and use the broken wall to climb onto those boards.  Cross over the boards to the ledge on the other side.  Grab the Rage Orb and continue on.  Around the corner is a Fat Lady.  Take her out, turn around and deal with the Stumps that are also coming for you.  Grab the Health Flasks and move ahead.

Across the gap is another Fat Lady.  Kill her from afar and then jump the gap to grab the Health Vials.  Drop down onto the boards below and quickly run to the side.  Stand around too long and they collapse under your weight, dropping you down into the quicksand.  If this happens grab the Scourge and grapple to the branches overhead before your head goes under.

 Assuming the wooden platform is still in the pit drop down to it and break the rocks in front of you.  The platform will collapse into the quick sand but you should be able to sneak into this Secret area just as it does.  Follow the cave around the bend to a Heart and a Rose.

From the pit, head down the stairs and past the walls that slam down on you.  In the large room ahead you will encounter a Fat Lady and many Headless.  Grab the ammo from near the Exit and the throngs that attack multiply by the second.  Now a pair of Fat Ladies, more and more Spawners, a Ballbuster, and several Spawners are there for you to deal with.  Two words: Spirit Lance!  Keep on the move and fire what you got.  The Scourge helps a bit, but its slower rater of fire won't get all of the Headless off of you if you get cornered.  Luckily the Stumps are so antagonistic that they eventually pick fights with the other enemies, reducing your work load.

 Backtrack up the stairs after you've killed everyone to find a newly opened area to the left containing a Rose.

Return to the room down the stairs and Exit.

top

 

Mission 3: Unholy Ground 3

Start up the hill and step out onto the beams to grab the Health.  As you make your way around the corner Gasbags and Headless attack.  Kill them and grab the ammo they drop.  Run up the steps and take out the Unipsycho to the right of the fence before the mobs of Headless swarm you.  Collect the Health in the tomb to the left and "use" the coffin to slam the door shut on the attackers.

Make your way ahead and to the right.  You will hear a large block slide out of the way.  Head back to the tomb across from the functional coffin.

 The door is now unblocked.  Make your way inside to uncover a Blood Rose and ammo.

Leave the tomb and kill off the Unipsycho, Gasbags, and Headless that swarm you.  You may choose to use a Rage Orb here to conserve ammo.  After all, another one is literally right around the corner.  Make your way ahead, through the spires and to the right.  The tomb with the iron gates on it to the left can be opened.  Kill the Spawner and grab the Health Flasks.

 Grapple to the hook above and jump onto the ledge to collect the other Rage Orb I mentioned earlier.

Head through the carved out door and enter the right corridor first.

Push against the coffin on the right.  It will slide into the wall, triggering the wall to the right to move as well, revealing a Heart Orb and three Health Flasks.

Head through the door ahead and face the Ballbuster across the yard.  Run up the ramp to the right and step off onto the wall with the Diamonds on it.  From here you can jump to the platform on which the Ballbuster was stationed.  Gather up the ammo, put on your ass kicking face and play the organ.  The sounds of the organ raise all sorts of evil spirits from the dead to attack you.  An army of Stumps and Headless will attack beside a half dozen Gasbags.  Stay near the organ and take out the Gasbags first.  You'll be relatively protected from the masses by the height of the stage.  Strike down (literally) against the Headless and Stumps until none continue to move.

Climb the tall staircase to the left of where you entered this warzone.  Grab the ammo and circle back around to the left to enter the next area.  Here you need to get to the door where the two Health Vials are.  It would be easy too, if a tremor didn't collapse the majority of the flooring as you reach the bottom step.  If you fall, don't worry.  Grapple back onto the stairs via the hook in the ceiling and run and jump from the top of the stairs.  Head through the door and into the courtyard at the bottom.  A Unispycho and two Gasbags will need to be put away.  Grab the ammo they drop and follow the path left to the Health Flasks.

Just as soon as you enter so does a Spawner start spewing Stumps at you.  Blast them and move on.  Around the bend lies your last challenge in the mission.  Two cages ahead, one on each side.  The door to the one on the right is open and out come a swarm of Stumps.  The cage on the left has an angry Ballbuster with the ability to fire his shots through the bars.  Kill the Stumps and enter the open cage to flip the lever.  This will open the cage to the Ballbuster.  Rush in and light him up.  Flip the lever there to open the wooden doors.  Follow the path through the doors to the Looking Glass.

top

 

Mission 4: Beast Pens 1

 
Beyond the tents and pens, lies your final challenge.  Quick thinking will be necessary to save you from the challenge of the cannon blast.  Beat it, and you face even greater peril at the fury of Tiberius' revenant.  Banish the evil, invoke the Beast King, and recant the land!
 
Begin your journey into the Beast Pens by killing the Gasbags and Headless.  Ammo and a Health Flask lie throughout the area, but step swiftly!  Two Ballbusters, a Blademaster, and a gaggle of Headless are on their way towards you.  Make your way under the wooden planks, past the posters for the Spider Man, and the Demon Creatures.  A Blademaster is positioned on the ledge to the left and another one is in the alley behind the Spawner.  Kill them both, grab the ammo and get ready for the Unipsycho that rolls in.

Grapple to the hook above the concrete ledge and do your best high-wire act across the planks to jump the fence.  Decimate the forces around the bend, grab the ammo (don't forget the one on the side of the tent, by the beginning) and climb up the pile of crates with the Health Flask.  Carefully jump on top of the fence and from there to the wooden planks.

Make a running jump onto the concrete ledge to the right.  Follow it around to the hidden Heart Orb.  Actually, it wasn't hidden, just hard to get to.

Retrace your steps to the top of the fence post again.  Utilize the powers of the Heart Orb and jump to the top of the cart to grab the Mask.  As expected, the Ticklers come to life in hopes of ending yours.  Use the Scourge to whip them into place and grab the Key.   Return to where you grappled onto the ledge.

Jump into the purple starred tent on the left to grab the Jack-in-the-Boxes and head down the narrow path to the right.  Kill the Stumps and their Spawner and head to the very back.  Jump from crate to crate to collect the Diamonds and then approach the gate near the purple tent

Destroy the Spawner and Stumps on the left and proceed into the large area ahead.  Use the Windblade to blast the Fat Lady as soon as you enter.  Switch to the Beast Claws to swipe your way through the hordes of Headless and Stumps and take out the Spawner in the pen to the left with a shot of the Magma Cannon.  Grab the ammo and health that lie in the pen to the right as well as the one to the left.  Head through the opening in the tent to the left.

The room is littered with crates, around which a good amount of ammo can be found.  Put away the Blademaster and head through the opening ahead.  An Arachniclown and another Blademaster guard a Key.  Clean the area of evil, grab the Key and the ammo and return the way you came.  Unfortunately, the large opening you cleared earlier now has a Fat Lady, a Spawner and a bunch of Headless and Stumps.  Keep moving and blasting and don't forget to use those Jack-in-the-Boxes.  They are a great tool for disbursing a crowd.

Open the door marked "No Unauthorized Clowns Beyond this Point" and fire the Spirit Lance immediately.  This should take out the majority of Stumps and Headless, along with the Ballbuster if you're lucky.  Of course you will have to destroy the Spawners to the right, along with any stragglers.

Above the first Spawner to the right of where you came in is a wooden door.  Shoot the door open and jump from the crates onto the fence.  Jump across the opening on the fence and from there into the opening.  Walk out across the boards to collect 100 ammo for each common weapon.

 Feel like testing your nerves?  Jump back up the pile of crates and onto the wooden fence.  This time, instead of jumping into the opening on the left, you must tip-toe your way across the openings, around the lamp posts, and onto the ledge of the red tent on the right.  Hug the lamp posts to walk around them and run the length of the red ledge to the tent at the far end to grab the Blood Rose.

Return to the area behind the door and head to the red tent at the end of the path.  Here you can find ammo and Black Diamonds.  Leave the tent and kill the Strongman that emerges from the side.  Follow the arrows towards the exit, stopping only to kill the Unipsycho and Stumps in the next section.

top

 

Mission 4: Beast Pens 2

Enter the tent ahead and kill the Spawner and quickly climb the ladder and jump the fence.  Run around the corner and put the Spawner out of commission.  More Stumps will continue to come from another area, but not in huge amounts.  Blast away the Ballbuster and climb the pile of crates in the corner.  Jump from crate to crate until you can step onto the top of the fence.  Walk the perimeter to the Heart Orb, jump down, and head through the opening.

Several Gasbags and an army of Stumps and Headless try to beat you back.  Claw your way through the masses and then ewuip yourself with the Magma Cannon and take out the Spawner to the left of the entrance.  A Ballbuster will break out of the purple tent on the left.  He's a sitting duck so kill him quickly with the Windblade.  Jump into the booth and grab the ammo.  Ahead lies another Spawner and a Unipsycho.  Duck behind the Demon Creatures sign to find a Pamphlet and enter the yellow tent on the left.

Blow away the Spawner and the Stumps and then grab you BFG to knock the Fat Lady off of the tight-wire.  Wire?  It's got to be steel cable to hold her up there!  Run and jump to grab the ammo from the fence posts and leave the tent.

Head around the bend to the left and grab the Blood Rose from behind the fence.  Enter the tent armed and ready.  A Spawner and a Tickler await your entry.  Once you kill them, head down the hall to the high-wire area.  Climb the ladder and tip-toe across to get the Health Flask.  Jump down and reenter the area you just left.  Presto!!!  Two more Spawners and a gang of Stumps and Headless.  Don't you just love surprises.

Kill every last one of them and head back to the high-wire area.  Climb to the platform and turn and jump over the fence to the area behind the locked gate.  Enter the tent and start firing.  Blademasters and Stumps are around the corner.  Smash them up and enter the red tent.  Blow apart the Spawner in the far corner and then turn and shoot the explosive canisters near the crates.  A hole will be revealed, as will a Tickler.

 Jump up to the opening and walk out onto the wooden boards to completely restock your ammo supplies once again.

Draw the Magma Cannon and open the bars at the far end of the tent.  Approach the second set of bars and watch the cinematic take over.  The object of the game is to play the role of the circus animal.  The Meanie Beanies will be there to hover above and offer negative reinforcement.  Run to each of the platforms in the correct sequence and grab the items from them.  If you choose the wrong platform, another Meanie Beanie appears to offer stronger discipline.  It's easy, if you get it right the first time that is.  Run your ass off to whatever platform has the purple button on it, jump over Headless and Stumps if they're in your way.  Shoot them if you have to, but keep moving!  The last platform contains a Blood Rose as a reward.  Now grab the Windblade and blast the Meanie Beanie out of the air

 Once you've cleared the tent, bringing new meaning to the term "Show-stopper", grapple to the top of the tent to grab the Angel Charm.

Secret #6: If you've killed enough Stumps and Headless you will have heard a chime.  This signals that a flap in the tunnel to the left of where you entered has been lifted, revealing a hidden Rage Orb.

Before leaving you should explore all of the little side areas of the tent to gather as much Health and ammo as you can carry.  Also, be certain to grab the Key located in one of them as well.  Return the way you came.  Use the lever to open the wooden door near the high-wire area and leave the tent.

Two Arachniclowns will be waiting for you on the other side of the door bearing the same warning you had seen in the last part of this mission.

Open the door, kill the clowns and equip yourself with the Windblade.  Each of the booths on the right have a Blademaster.  Slaughter them all and jump in and collect the ammo and health.  The third booth has a Spawner there as well.

Further ahead is a row of pens.  An Arachniclown in the pen on the left can be killed before fully rounding the corner.   Spawners in the pens to the right throw Stump after Stump at you so be ready, not to mention the Strongman that attacks.  When done extinguishing these forces, make your way to the area on the right of the Exit sign.  Here, more Spawners, Headless and a Meanie Beanie attacks.  Grab the ammo from the end of the path.  Return to the area with the pens and head to the red tent at the far end.  As you go for the Blood Rose in the corner, a Tickler will burst through the crate so fire a shot or two of the Windblade before you go in for the Rose.

Leave the tent and follow the sign ahead to the Exit.

top

 

Mission 4: Beast Pens 3
Boss: Tiberius

Tiberius, the powerful bull, has you trapped in his arena.  Only the stronger will survive.  But, unlike Fortunado, Tiberius has brought some friends along with him.  Many of the crates on the floor contain Stumps and Headless, just waiting to come out.

As soon as the battle begins, jump down off the platform you stand on before it collapses, dropping you into the spikes below.  Quickly grapple onto the net above via one of the branches.  This is the safest place to be while Tiberius stampedes across the floor of the tent.  Switch to the Windblade and toss a few Jack-in-the-Boxes down at the ground to try and clear away some of the lesser creatures.  When Tiberius jumps onto the net, jump down and run underneath him.  Stay on the trigger of that Windblade and light him up!  Grab the Health from the edge of the ring and grapple back onto the net.  Repeat this process one more time and victory should be yours.
 

Beyond the odds, you have regained control of Elemental Earth! The Beast King joins the Starbearer, but still two elements remain before the four can again be one.
 

Conquer the Air Realm


 

Hosted by www.Geocities.ws

1