LEFT ARM

CRITICAL HIT TABLE

RIGHT ARM
          HEAD      
  1. Shoulder         1. Shoulder
  2. Upper Arm Actuator   1. Life Support   2. Upper Arm Actuator
1 3. Lower Arm Actuator   2. Sensors 1 3. Lower Arm Actuator
  4. ERPPC   3. Cockpit   4. Hand Actuator
  5. ERPPC   4. ML   5. Sword
  6. ERPPC   5. Sensors   6. Sword
        6. Life Support      
  1. TSM         1. Sword
  2. TSM         2. Sword
2 3. TSM       2 3. Sword
  4. TSM         4. Endo Steel
  5. TSM         5. Endo Steel
  6. TSM         6. Endo Steel
                 
LEFT TORSO               RIGHT TORSO
                 
  1. XL Engine         1. XL Engine
  2. XL Engine         2. XL Engine
1 3. XL Engine       1 3. XL Engine
  4. ML CENTER TORSO   4. ML
  5. ML         5. ML
  6. ML   1. Engine   6. ML
        2. Engine      
  1. Endo Steel 1 3. Engine   1. Endo Steel
  2. Endo Steel   4. Gyro   2. Endo Steel
2 3. Endo Steel   5. Gyro 2 3. Endo Steel
  4. Endo Steel   6. Gyro   4. Endo Steel
  5. Endo Steel         5. Endo Steel
  6. Jump Jet   1. Gyro   6. Endo Steel
        2. Engine      
LEFT LEG 2 3. Engine RIGHT LEG
        4. Engine      
  1. Hip   5. ML   1. Hip
  2. Upper Leg Actuator   6. ML   2. Upper Leg Actuator
  3. Lower Leg Actuator         3. Lower Leg Actuator
  4. Foot Actuator     Engine Hits ¡ ¡ ¡   4. Foot Actuator
  5. Jump Jet        Gyro Hits ¡ ¡     5. Jump Jet
  6. Jump Jet     Sensor Hits ¡ ¡     6. Jump Jet

Mech Designed by Keisuke Kage
BATTLETECH is a trademark of FASA Corporation.

MECH DATA
Type:
NDA-2K No-Dachi II (Shi-Tenshi)
Tonnage:
75 tons
Movement Points:
  Walking: 5
  Running: 8
  Jumping: 5
WEAPONS INVENTORY
  #   Type     Loc.
1   ERPPC   LA
1   Sword   RA
1   ML   HD
3   ML   LT
3   ML   RT
2   ML   CT
    TSM    
         
         
         
AMMO:
AutoCannon Rounds  
M.G. Rounds  
S.R.M. Packs  
   Missiles per pack  
L.R.M. Packs  
   Missiles per pack  
TOTAL HEAT SINKS
  ¡ ¡ ¡ ¡ ¡ ¡ ¡ ¡ ¡ ¡
  ¡ ¡ ¡ ¡ ¡ ¡
 
WARRIOR DATA
Name:
_______________________________________
Gunnery Skill:
_________________________________
Piloting Skill:
_________________________________
Hits Taken:
(Consciousness Number)
 1st  2nd  3rd 4th 5th    6th
 (3)  (5)  (7) (10) (11) (Dead)
      Heat Scale
  30   Shutdown
  29    
  28   Ammo Explosion, avoid on 8+
  27    
  26   Shutdown, avoid on 10+
  25   -5 Movement Points
  24   -4 Modifier to Fire
  23   Ammo Explosion, avoid on 6+
  22   Shutdown, avoid on 8+
  21    
  20   -4 Movement Points
  19   Ammo Explosion, avoid on 4+
  18   Shutdown, avoid on 6+
  17   -3 Modifier to Fire
  16    
  15   -3 Movement Points
  14   Shutdown, avoid on 4+
  13   -2 Modifier to Fire
  12    
  11    
  10   -2 Movement Points
  9    
  8   -1 Modifier to Fire
  7    
  6    
  5   -1 Movement Points
  4    
  3    
  2    
  1    



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