current games

keep current

Skills

C/C++ Programming, FMod, Maya 6.0 / 7.0,
Visual Studio 2005, Microsoft DirectX,
Intel x86 Assembly, Alienbrain, OpenGL, MFC,
AI Programming, Microsoft Project, Win32, UML, XML, Photoshop, Gimp, Microsoft Visio


Projects

DeathBall 2013 - In Development by Lobster in a Life Jacket,
6 person team, over the course of 5 months

Design Lead
Managed design process
Edited both Design and Technical Documents
Created the System Breakdown Charts
Worked with a team to develop a cohesive design

A.I. Lead
Designed the state machine architecture
Defined and implemented the relationship between states and actions
Designed and created four different targeting styles
Created a Best-First Node Mesh Path Planner that works with each targeting system
Worked with the team to integrate system smoothly

Ikimono-Kaisen - Developed by Murphy�s Law Entertainment,
3 person team, over the course of 2 months

Project Lead
Co-designed game along with a strict set of gameplay rules
Worked with the team to create a design document detailing story and gameplay
Created and managed a schedule
Assembled, edited and created assets
Created 2D Animation Tool and System

more

Education

Full Sail: Real World Education
Bachelor of Science in Game Development
Winter Park, Florida
Graduated: August 2007
Cumulative G.P.A.: 3.12


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