Blockbusters

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Blockbusters is a word game which first appeared on children's television in Britain several years ago, but which quickly became popular with adults as well. Whilst it is a fun activity in itself, it can also be useful for practicing vocabulary that the class has been learning. The game consists of a board with 20 hexagons in a honeycomb arrangement (see picture). Each hexagon contains a letter which represents a word. The game master (teacher) gives a clue and two teams of students try to guess the word. The team which guesses correctly wins the hexagon which is then filled with the team's colour. A team wins a game by making a complete connection of hexagons from one side to another (green) or from top to bottom (red). Part of the attraction of the game is that simple, common words are often used and so speed of lexical retrieval becomes important.

Blockbusters can be played using either the blackboard (see picture here) or computer screen (go to download page here). The following discussions assumes you are using the blackboard.

Preparing the Game
Draw the blockbuster board on a large piece of white paper (approx. 80cm x 100cm). Create about 20 coloured hexagons from thin cardboard (10 red and 10 green). Prepare a list of words for each letter that is being used on the blockbuster board, including any words the class has been studying. You will probably need about ten words for each letter. When choosing words, select a mix of easy and difficult ones. If you have time, prepare the clues for the words so you do not have to make them up during the game when the pressure is on. A list of words and clues are available at < http://www.geocities.com/kgu2001/download/questions.txt>.

Playing the Game
Attach the blockbuster board to the blackboard at the front of the class. Put scotch tape on the back of the coloured hexagons and rub on a little chalk so that they can be easily removed from the blockbuster board. (If the board is magnetic, buy magnet strips from the stationers and stick these to the back of the hexagons.) Divide the class into four teams: A, B, C, D. Team A plays B and team C plays D in the semi-finals, and the winners go through to meet in the final. The losers meet in the play-off. This means four games need to be played which is about the maximum for a one hour class.

Start the first game (A vs. B) by selecting a letter at random and giving the clue for the word. For example, if the letter is "A" and the word is "Ambulance", you might say "A vehicle that takes you to hospital after an accident". (Keep the clues simple since speed is part of the game.) Take the first person to raise their hand and elicit an answer. If it is correct, their team wins the hexagon. If incorrect, give the other team one chance to answer. Since this is the first hexagon, the team that answers correctly becomes the red team and they have to connect from top to bottom. The other team becomes the green team and they need to connect from side to side. Since the red team needs less hexagons to make a connection, it is an advantage to win the first hexagon and become the red team.

Stick a red hexagon on the blockbuster board over the letter. Now ask the team which answered correctly to select the next letter. Again, give the clue for the letter and put a coloured hexagon over the letter for the winning team. Play continues like this until one team makes a connection. Sometimes the game can be brief with one team streaking down or across the board without much opposition. Or the game can swing from team to team with one team being one hexagon away from winning only to have the other team "block" their path. The first team then has to "snake" around the blocked hexagon to make a connection. (Example: One team wins letter C in the figure and becomes the red team. They then win L and H and are one hexagon away from winning. They choose letter E but the green team wins this to "block" the red team. Green now chooses V and wins and then chooses S. Red team wins this and then chooses wins P and G to clinch the game.)

Play the other semi-final, then the final and play-off to determine the winning and losing teams. The winning team gets a prize, the losing team has to sing a song!

A few rules
Once a letter has been won by a team and covered with their colour, it cannot be chosen by the other team. After a person raises a hand, they have five seconds to answer. Only accept the first answer from a team, even if another member shouts out the correct answer afterwards. When a team answers incorrectly or cannot answer within five seconds, hand the clue over to the other team and give them one chance to answer in five seconds. Students must give the exact word form with good pronunciation to win the hexagon (although I sometimes relax this rule depending on the class). If no team can guess the word, choose a new one.

A computer version of this game can be downloaded from < http://www.geocities.com/kgu2001/download.htm>.

   
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