Works Cited
Boulding, Aaron. "Finding Fatal Frame." IGN (10 Oct. 2002)
Internet. 16 Mar. 2003.
http://xbox.ign.com/articles/375/375267p1.html?fromint=1
�Coolmik� and �PeckingBird�. "Fatal Frame Plot Analysis Version: 0.4." (2002)
Internet. 16 Mar. 2003.
http://db.gamefaqs.com/console/ps2/file/fatal_frame_plot.txt
Crawford, Chris. "The Art of Computer Game Design." Washington State University (1997).
Internet. 10 Mar. 2003.
http://www.vancouver.wsu.edu/fac/peabody/game-book/Coverpage.html
Falstein, Noah. "Fifty ways to not get a game published." (1998)
Internet. 10 Mar. 2003.
http://www.theinspiracy.com/ArFifty.htm
"Fatal Frame: The Story." (2002)
Internet. 10 Feb. 2003.
http://www.fatalframegame.com/story.html
"Fatal Frame backstory?" (16 Mar. 2003)
Internet. 17 Mar. 2003.
http://www.tekkenzaibatsu.com/forums/showthread.php?s=&threadid=55103
Kuvin, Scott. "Fatal Frame Review." GameZone (8 Mar. 2002)
Internet. 20 Mar. 2003.
http://ps2.gamezone.com/gzreviews/r19649.htm
Back