"Exchanging brilliance for serenity" Qall
Culture/History

The First Rencha'kin
As the Qall fled the Renchal Desert and found the
rainforests of the Southern Hemisphere, they divided
into five fiercely territorial kingdoms, as well as several
independent bands who terrorized the lands between
the established borders. After a thousand years of
bloodshed, the Qall elected a Rencha'kin, a ruler over
all five nations. This man is remembered in history only
as Rel, a shorthand version of "Rencha'kin". Little is
known about this ancient king, except that he reigned
for thirty years in peace (unheard of in modern times,
where male Qall rarely live past fifty). Rel's time on the
throne ended in betrayal, however, when a close ally
poisoned him in his sleep and attempted to seize power.

History of War

A race of fiercely competitive females and rather
lackadaisical males, the Qall have a long history of wars
fought over territory, religion, and men. Because of the
5:1 ratio of women over men, males rarely serve in the
armies, instead observing and orchestrating the battles
from afar. During the reign of the Rencha'kin Rel, all wars
were halted and turned into games. These Games became
demonstrations of skill, manpower, and determination
without the bloodshed. After Rel's fall from power, the
Games returned to their brutal origins and Qall knew war
for eighty years for ten of peace.

With the advent of weapons of mass destruction, Qall
teetered on the brink of death, but the intervention of
the diplomat Ilaro halted all of that with the Qall'rencha'ka
proposal.



Qall'rencha'ka

The practice of Qall'rencha'ka started in the early 2100's,
when Qall perched on the brink of self-destruction. A
diplomat named Ilaro introduced the idea of the
exchanging the first born child of every leading household
between the warring nations. Qall children being natural
diplomats in their own right, they were made advisors
to the various heads of state. With their help,
misunderstandings faded, religious wars ended, and
Qall at last knew peace.

Since the start of the Qall'rencha'ka, the two first-born
children of the Rencha'kin are trained to take the place
of their father from a very early age. A royal daughter
is titled Rencha'lari and given the child-name of Illarsi.
The prince is called Rencha'laro, and his child-name is
Illarso. These names derive from the name of the Founder
of Peace, the diplomat Ilaro who created the
Qall'rencha'ka. Typically, royal children are no longer
given over to other families, as Qall has completely united
as they face new worlds and outside species. The children
who are exchanged with foreign families are typically
the first-born of other, lesser noble clans.



The Merchants' Guild

Founded upon the start of the seafaring era, the Merchants'
Guild is the oldest organization on Qall, the starting point
for the Qall Calendar. Always led by an elected captain
from the large fleet of ships that sailed the ocean, the Guild
has also been known to second as a police force, keeping
the seas--and later, the skies--safe for everyone.

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