Glengarry        
Star Type: K1IV
Position in System: 3 (of 4)
Number of Moons: 1 (Celine)
Days to Jump Point: 5
Surface Water: 65%
Atm. Pressure: Standard (Breathable)
Surface Gravity: 0.97
Equatorial Temp: 29� C
Highest Native Life: Reptiles
Population: 1,067,000,000
Governor: Sean Weslean
Planetary Legate: Nicolette Iniku
A small world of terrestrial features, blessed with abundant resources, it is rather surprising in hindsight to know that this world was completely overlooked in the early years of colonization. With three large landmasses claiming most of the northern hemisphere, and deep, island-speckled oceans in the south, this cool world was a paradise just waiting to be discovered. In truth, infighting among the various private interests who were to mount the first expedition to Glengarry, complicated by the increasing friction between the Terran Alliance and its far-flung colonies, disrupted any efforts to settle the planet during the early days of humanity�s expansion among the stars. To make matters worse, later surveys revealed dangerously high levels of arsenic and cyanide gases in the atmosphere, which first had to be cleansed in order to make the planet suitable for colonization. These factors kept settlers away until the early days of the Star League, when terraforming efforts by the nearby Federation of Skye finally cleansed the atmosphere of its toxic chemicals. Glengarry�s first settlers hailed from a mix of Scottish, Norwegian, and Canadian origins, both native to Terra and from among the Skye Federation�s populace. Drawn originally to the continent of Scotia, the smallest of the three northern hemispheric landmasses, by its abundant ore resources in the mountain ranges, and the fertile soils of the valleys and lowlands, these colonists quickly established strict development guidelines to preserve the planet�s native splendor. Similar to the �zoning laws� used in other Federation worlds, such as Skye itself, the colonists created a self-perpetuating standard that has left the larger two continents, Dalraida and Pictland, virtually uninhabited even today, while Scotia eventually became a well-balanced center for light industrial, commercial, and agricultural development.

Glengarry�s trade with neighboring worlds boomed during the peak of the Star League era, specializing in a variety of locally produced items, but when the League fell and wars ignited across the Inner Sphere, the economy virtually collapsed. Efforts to relieve the planet�s economic woes by opening up the other two continents faltered, in part because of these continents� harsher winter climates, and because of the predation of deep raiders from the Draconis Combine and Free Worlds League. Under the united Federated Commonwealth, Glengarry showed signs of economic recovery, particularly in the later years of the alliance, when it became the homeworld of the legendary Gray Death Legion. Unfortunately, the years leading up to the disastrous FedCom Civil War stripped away this distinction, and the horrors of the Jihad shattered the planetary economy and infrastructure when a Blakist assault force briefly seized the planet, only to be ejected by a combined Lyran and Clan Wolf liberation force. When the planet was ceded to The Republic of the Sphere, however, it signaled a new revival, partially fueled by the influx of new residents due to Devlin Stone�s ambitious relocation programs. Attempting to raise heavy, self-sustaining industries for the first time, Glengarry is becoming a manufacturing center for industrial and military-grade equipment, including internal combustion engines and armor plate for conventional vehicles.

The capital city, Dunkeld, a sprawling metropolis as big as any capital on a major planet, lies under the shadow of Castle Hill, site of fortifications that were built during the peak of the Star League era. The ruins of these fortifications, which still bear the black scorching and weatherworn pockmarks of the fanatics� last stand against allied forces during the Jihad, now stand as silent tribute to one of humanity�s darkest hours.
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