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September:
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Invitations
sent
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October:
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Attribute
Auction starts Wednesday, October 7.
Attribute Auction starts; rulings; maps
Questions: auction, background
First Round bids; site additions
Second Round bids; player contributions
GM Assistant
Third Round of the Attribute Auction begins Thursday, October 15.
Second Round bids; the ranking of twins; bedroom
talk
Fourth Round of the Attribute Auction begins Monday, October 19.
Ember map
Attribute status; reminder
5 pm CST 22nd Attribute stats
Attribute Auction ENDS midnight Friday, October
23.
Auction for the Postitions/Artifacts of Ember starts Friday, October
23.
10 am CST 23rd Attribute stats; Ember bids;
????
Attribute Auction final results!
Ember Auction stats; commitment of points; character
messages
Ember Auction stats; website revisions
Ember Auction ENDS midnight Friday, October 30.
Character drafts, descriptions and questions due Friday, October
30.
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November:
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Character
Shake-out week. (Dialogues with the GM to complete character creation
and total points spent.)
Complete paperwork. (Stat sheets, Item/artifact worksheet, Spell
templates, Shadow descriptions, Q&A, etc.)
Questions about Magic.
Changes.....
Official standings; thanks.....
Miss me? Power Words...
Gone again? spells; maps; sour wine....
Hosting pages; Ember icon.
Pre-'War' briefings. (I need to know all spells, special actions,
plans, treacheries, etc.)
Admissions; info; the game has begun...
Game play starts November 25th. (Yippeee!)
GM on holiday, Wednesday (25th) - Sunday (29th).
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December:
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I'm
Back! Postings; Powers
More up on the site.
Eviction; Scion's Chambers; Mother Ann.
Revised castle maps; finals.
GM loses Internet
connections, Saturday (Dec. 19) thru Monday (Jan 4). I'm working
on this.
CHRISTMAS VACATION
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September
29, 1998
Last week I e-mailed
RPG players I've played with before and a few personal friends who are
interested in role-playing an invitation to play "Scion of Ember". So
far we have six ayes and a couple of maybes. Today I added a Character
Sheet in both .rtf and .txt format and started recording in the Game
Master's Log (this page). I will add OOC (out of character) notes and
game turn logs here. The game turn logs will be in the style of a 'rumor/gossip
mill'. Only information that a player may have overheard in the conversation
of others, in a town newspaper, or have been told by a casual observer.
September
October
7, 1998
The Attribute Auction
(first round) begins today. EVERYONE STARTS WITH 125 POINTS. I will
list bids as they come in on the attributes.html
page. A bidding round is officially over when you receive e-mail stating
so. I'll call for the second round as soon as all first round bids are
in and posted. Bidding will continue with as many rounds as we need
until everyone is satisfied with their ranking. Then on to the second
auction for starting positions in Ember. Remember, the points you bid
are permanently gone once each round is posted. You can not 'sell down'
for more points after a bid has been made in one of the four categories
(Psyche, Strength, Endurance and Warfare). You can not bid to increase
your ranking in a category that has been sold down. Leave yourself enough
points to buy powers and items later without stinting on Attributes.
A balanced character will last longer than one with an obvious weakness.
(Remember Achilles and his heel?)
Someone asked if
I was sticking to the Amber DRPG manual as to procedures and definitions.
Yes. I am. Hopefully, I'll stay out of hot water longer going along
with rules everyone has access to in one way or another. Any changes
from the rules will be on this website. (Be sure to reread the create
character pages and the character sheet.txt. There are Ember specific
changes there.) In all things connected with 'Scion of Ember', consider
this website as dominant with the Amber DRPG manual second, e-mail messages
third, and any conversations (especially the ones I forget about) as
a last resort.
New crests are up
for the Amber Trumps. Check the e-faqs.html page also. Gerry's computer
found a cap (?) virus in the rtf version of the character sheet when
downloaded. I apologize for this and have disconnected the file's link
until the problem is fixed. We think it is a Microsoft macro virus.
The .txt file should be OK. Again, I am sorry for this invasion of your
cyberspace.
October
October
8, 1998
On the Attribute
Auction... Yes, please bid on all four attributes. We will continue
the bidding process for maybe four 'official' rounds or until everyone
is done, but I think a simultaneous bidding on all four will speed up
the character creation process a bit and allow us to start game play
sooner. The diceless system does require more thought and decision making
than the dice system (IMO) in character creation, but remember, a child
of Amber is almost immortal. You are creating for the long-term.
Someone has requested
more background material for character creation.
Nutshell version:
All players
are family (in one way or another) and for years have helped (or not)
their father/scion to run the domain of Ember. Dad/king becomes ill
for a long period of time. It appears he will die soon. The heir apparent
is not obvious at this time (it will depend on who wins the auction
for the Stone of Foomall). Some of you will not like the final choice
and may wish to contest it in one way or another. Others may wish to
support the new Scion. (This is called a Throne War in the Amber DRPG
manual.) What you do is up to you. You choose your character's path
in life.
GM NOTES: I
see this game as an exploration of choices. It will be closely formatted
in a story fashion, with chapters and scenes, with character growth
through the joys, trials and tribulations of living. Do not worry too
much about buying the wrong amount of attributes or powers. This is
a fantasy. Buy what you want. (You can ignore my prodding and bullying
if you wish. No stigma attached. I will push to sell like any good/evil
GM.) Role-playing and interacting with your character's environment
and the other players is the most important.
Back to the nut:
Your short-term
goal is to survive, determine who will be the new, permanent 'Scion
of Ember' and grow your character into the powers and potentials you
have purchased with your points. Your long-term goals are to break out
of Ember and discover Amber, Chaos, and the Shadows. But don't plan
on breaking out too soon. Learn who your character is and get comfortable
with the Amber diceless system first.
All you need to
create a character for this game is on the website (except for item
and creature creation; will be soon). Everyone will start on the same
footing, ignorant of their potential powers.
October
October
9, 1998
First Round Bids
are coming in. As of 9 am CST today, the highest bids are: Psyche 20,
Strength 10, Endurance 15, and Warfare 30. Take a look at the Auction
Results (above) for the full range. The Second Round will start this
Sunday.
I've added a Turn/Move
Submission Form and updated the site links. You can also submit bids
and other messages with this form.
October
October
13, 1998
The Second Round
of the Attributes Auction started Sunday. I'm looking to close this
round by Thursday, the 15th. As of 10 am CST today, the highest bids
are: Psyche 31, Strength 20, Endurance 25, and Warfare 30. There are
some major characters shaping up. Take a look at the Auction
Results for the full range.
Player Contributions:
Two links. One for the AmberCon
Norwest 98 and one of its GMs - MaBarry.
MaBarry also has another look at the Amber creation process as written
by the LintKing. Northwest players might consider what player contributions
might be offered the GM for extra points after attending such an event.
Other players might consider writing book reviews on the various Amber
novels to post on the website for extra points.
I've set up a page
for the "Gossip Column". This will be our clearing house for true (or
untrue) news, gossip, and rumors of the realm. If you would like to
place something here, please submit your news to your local news runner
(the GM for now). I'm also trying to hook someone down the hall from
my lab to play some NPCs for me. Will let you know as events coalesce.
(Yes, the dictionary is getting a lot of use lately).
October
October
14, 1998
"I've roped me a
GM's Assistant," the GM says with a Texas accent. Please welcome John
([email protected]) to the group. He will play some of the pivotal NPC
roles for me. He has role-played before, but not with the Amber DRPG
(just like the rest of us). I am grateful for his support and am sure
he will add "mucho spice" to the story.
October
October
16, 1998
The Third Round
of the Attributes Auction started Thursday. I'm looking to close this
round by Sunday, the 18th. As of 2 pm CST on the 15th, the highest bids
are: Psyche 31, Strength 20, Endurance 25, and Warfare 30. Hmmm. The
same scores as last time. The current battles seem to be taking place
in the lower rankings. Take a look at the Auction
Results for the full range.
The Ranking of
Twins:
We have a couple of matched bids (or twins) in the rankings. I have
not discussed (although I should have) the ranking of bidders matching
bid amounts. According to the Amber DRPG manual, bids that raise more
than one person to the same level are ranked differently. The FIRST
person to bid is ranked higher than all those other bids that match.
Example: Currently two players are matched for first place rank in Endurance
with 25 points bid. Char.6 bid 25 first, so Char.5 is ranked slightly
below. If you truly wish to dominate all others in an Attribute, don't
just match a bid, BE THE HIGHEST BID.
I am currently mapping
the castle and its environs. If you wish a particular bedroom floor
plan or view, please describe your character's preferences and mail
in next week. I have a couple of tower rooms, a lake view and a forest
view up for grabs. This does count as one of your character questions.
October
October
19, 1998
I've added a map
for the Isle of Ember on the (Ember FAQs)
page. Tell me if it chokes your web browser. This is my third revision.
AT THIS TIME the map will not remain as it is now. As we fill in character
descriptions, the terrain will change some, details will be added.
Attribute
Auction ENDS Friday, October 23.
Be sure to have your official bids in/dated the 23rd. Don't forget about
player contributions. Be creative. Use your talents/skills. I'm flexible
(yet demanding in content).
October
October
22, 1998
You are a scary
bunch of folks. I never dreamed the bidding would be this aggressive!
(But 'tis good, 'tis good.) As of 10 am CST on the 22nd, the highest
bids are: Psyche 35, Strength 23, Endurance 28, and Warfare 30. As a
"good" GM, I must remind you that Strength and Endurance are way too
low! "I pity the fool" that gets in a tug of war with either the Psyche
Dominant or the Warfare Dominant when they do not have enough Strength
and Endurance to modify.
Reminder: At
the beginning of this introductory game, your characters know nothing
of their heritage or their potentials. (There is a valid reason for
this. Ask the right NPC and you may receive the answer.) ALL of us will
have to allow our characters to first recognize their abilities, test,
practice, stretch and grow. Don't give up on the bidding though, once
we find Amber, we will leave our 'itty, bitty living space' to achieve
and exercise our 'cosmological powers'.
October
October
22a, 1998
As of 5 pm CST on
the 22nd, the highest bids are: Psyche 36, Strength 23, Endurance 31,
and Warfare 30. Please check your trumps occasionally, I'm placing information
there as it comes in. If I've goofed, let me know!
October
October
23, 1998
As of 10 am CST
on the 23rd, the highest bids are: Psyche 36, Strength 23, Endurance
31, and Warfare 30. Please check the other rankings, however, as changes
are still occuring. I will not accept any Attribute Auction e-mail,
phone or written bids dated after midnight tonight (23rd). I will not
be able to post bids on the website after 5 pm CST until next Monday,
so you will be blind bidding after that time. Good Luck All!
Bidding for Ember's
Positions/Artifacts begins today. This bidding ends next Friday, October
30 at midnight. Remember, only the highest bidder in each category will
have points deducted from their budget. Many of the skills your character
has learned in his/her life (so far) will be enhanced by the positions
won.
Question: I've
organized my records and this website around PC names and player e-mail
addresses. I've not linked player e-addresses due to warnings of spam
programs that harvest e-mail addresses from web pages. If anyone has
objections to this or would prefer them TO BE LINKED, please let me
know.
October
October
26, 1998
ATTRIBUTE AUCTION
FINAL RESULTS: the highest bids are Psyche 45 (Seyer), Strength 28 (Seyer),
Endurance 36 (Char.6), and Warfare 30 (Caitlin). I am proud of you all!
You are a mean bunch of cutthroats. Everyone watch their backsides during
game play.
Bidding for Ember's
Positions/Artifacts began last Friday. This bidding ends this Friday,
October 30 at midnight. So far Riddyl is winning Foomall's Stone with
just 5 points.
October
October
27, 1998
Riddyl is winning
Foomall's Stone with the miserly bid of 10 points. Char.6 is winning
EVERYTHING else with bids of only 1 point.
Aaaarrrrrrrggggghhhh! Like he said, "Annoying, isn't it?"
GM NOTE: I've
just twigged to the thought that someone may actually win more than
one Position/Artifact in this auction.
If no one else bids, I will have to create some exalted "Scion's Assistant/Secretary"
position in Ember and assign NPCs to the roles won. Folks, this means
that one player will have access to ALL positions of power in this world.
("He 'aint a heavy, he's my brother!")
IF others bid in the positions won by this player, I will give the winner
the choice of accepting ONE position, then give the others to those
who have bid second highest.
Does anyone foresee problems with this? Any questions?
Someone's asked
about the character questions and when
are the points actually, finally committed and gone.
Commitment of Attribute points is done. Commitment of Ember points is
being determined by midnight this Friday at the end of this auction.
Commitment of all other points is only final when you and I agree on
them during character shake-out.
GM NOTE: Players
are already considering diabolical plots, alliances (cabals the Amber
DRPG manual calls 'em), and the division of the kingdom. I will formulate
a GM Ruling and post soon, but for those eager for Machievellian machinations:
1) All messages must be in character, 2) The details must be pertinent
and known to this world only, and 3) All messages must be CC: or BCC:
to me.
October
October
29, 1998
Riddyl is winning
Foomall's Stone with 15 points.
Caitlin is winning Captain of the Rangers with 10 points.
Magnus is winning Chatellaine with 4 points.
Magnus and Char.6 are tied for Sheriff with 3 points.
Char.6 is sweeping Admiral and General with 3 points.
Navigation was getting
a bit mucky so I'm revising. If you can't reach all the pages this weekend,
please let me know.
October
November
2, 1998
GM NOTES: More
than one person has asked for a clarification on magic. I am working
on a Spell template. Below are quotes from the manual on the power of
Magic:
Power Words
are a limited form of magic, used mostly in a defensive way. Power words
are easy to cast, instantaneous in effect, but have no lasting effect.
Because any Power Word involves channeling a burst of Psyche, they are
always noticeable, never concealed.
Sorcery
operates differently from Power Words (characters who plan on engaging
in magical combat would be well advised to get both). The big difference
is time. It takes anywhere from ten minutes to several days to cast
a spell. The way around this is to prepare spells in advance.
1)
You can only memorize one spell at a time, and concentrate on the
spell constantly or store them (in Amber its called "hanging") in a
container. The magical container must be either a living thing, capable
of remembering the spell, or a magical artifact containing power that
can be forced into the form and structure of the spell.
2) Spells
are very specific. No problem, if you happen to know exactly what, where,
why, when and how your spell is going to be used. The way around this
is to prepare spells that aren't quite complete. Instead of preparing
the entire spell, you leave out a few key instructions, which can be
filled in when the spell in finally released. These are called lynchpins.
Conjuration
is the ability to "conjure" up items or creatures. It can also be used
to "empower' or "ensorcel' people, places or things. It is really using
Magic to shape Shadow and to give that bit of Shadow power. It allows
for the combination of magic with other powers. Conjuration doesn't
require Sorcery. However, in order to use Magical Spells with conjuring,
the character must have Sorcery. The duration and number of Conjured
items depends more on Psyche than any other Attribute. It is also good
to have sufficient Endurance to engage in the longer Conjurings.
Take a look at the
Artifact & Creature Worksheet. You will need this to create conjured
items and for creating containers to "hang" spells on.
November
November
3, 1998
Changes made....
- I've changed
the tentative start date for game play to the 3rd (or 4th) week of
November. This is to accommodate problems with stats and the additional
responsibilites due to position wins. A general posting of those wins
will be sent as soon as we've completed the 'balancing act' to ease
game play.
- Most of the website
revisions have been made. A couple of maps added.
- Doublecheck the
pages for your characters. They've been redone. You may wish to add
information.
- Postal Regulations
for e-mail is linked on the Site Map.
- Preliminary role-play
for background purposes approved. If you did not receive mail on this,
let me know.
November
November
5, 1998
I think we've balanced
the field. If there are any questions on how final wins are allotted,
please ask. Winners, please deduct the points from your budget.
- Riddyl has Foomall's
Stone with 20 points.
- Myste is the
Chatellaine of Ember Castle with 7 points.
- Magnus is Sheriff
of the City of Ember with 3 points.
- Simeon is Captain
of Ember's Rangers with 13 points.
- Cygnus opted
to be Military Advisor to the NPCs for Admiral of Ember's Navy (Ramius)
and General of Ember's Army (Harrison).
I am receiving the
info. being mailed. Am currently working on some example spells and
power words for the site. There have been many questions. The template
mailed earlier can be used to focus on the important aspects, then we
can figure out the costs.
Thank you Gerry
for your intriguing supplement intro. Responses anyone?
November
November
11, 1998
Did you miss me?
Sorry about the long absence, will try to keep them few and far between.
The basic listing
of Power Words is up. You can make
your own, follow the format listed. Indicate whether you wish to add
them to the posted list (posting will garner PC points). Remember, to
use a Power Word you must purchase the Power first.
I love you people.
The responses to Gerry's supplement are astounding. I haven't laughed
this much in weeks.
November
November
19, 1998
Gone again? Not
really, just very, very quiet. I've been spending time trying to get
more details completed.
Additions:
1) Spells are up. Take a look through. Magic Users need to tell me which
ones their characters are using. Another opportunity for PC points.
Create your own Spells and Power Words. PC points will be awarded after
publication. Yes, you can remain anonymous.
2) A rough graphic of the ground level of Castle Ember is up. Take a
look through. Descriptions will be added after maps are done. If a room
has no furniture your character may be able to move in. If I'm missing
something very important, let me know. I'm horrible at dimensions and
specifications. If anyone can draw a decent outside/inside viewpoint,
please do. (PC points ?)
3) Revisions have been made to player trumps. Please check. The de
Roceki Family History has been added with a timeline. Please fill
in the blanks as needed.
Character Shopping
List: (Please
make sure these are in.)
- Attribute auction
done
- Ember auction
done
- Character Stats
Powers, Items, Creatures, Ally, etc.
- Character questions
What you do not write-in, I will ;)
- PC points If
you want to use them now, get 'em in.
- Background for
Family History General history for public consumption.
- War Plans, secrets,
gossip, etc. I need an idea of what you're aiming
for.....
If you're waiting on something
from me, let me know......
Gerry's supplement
is winding up. However, I think we need to go through with portions
of the banquet. You might wish to see Daddy before he gets really sick,
and Dworken has an apology to make.......
November
November
19a, 1998
For those who wish
to include a link from their websites to Ember's, or who want to keep
character information there and link back, please use the one displayed
here.
http://www.geocities.com/karentypes/ember/
Tell me when you do this. I'm always interested in new pages.
November
November
25, 1998
All righty then.
I admit it. I'm ignoring the heck out of this log! No more apologies.
It's done.
The City of Ember
map is not complete. Will try to get it together soon. Same with the
Isle and the Castle. I know this is hampering your plans, soooo....
If you look at the
Ember Domain map, you'll see that the City is large. It covers the major
portion of the mainland's coast across the strait from the Isle. The
Western portion includes the majority of the shipping docks in the gently
rounded bay protected from the sea by the Isle. The Naval Academy headquarters
is located here. The Eastern portion is mainly residential, the most
expensive homes topping the small hills with a good view of the Castle.
(Don't ask me why the rich want a view of the Coalies they secretly
despise. Humans, go figure.) The Central portion contains much of the
State buildings, Army headquarters, stores, hotels, museums, restaurants,
etc. Moh's bar/inn is located here. There are traders, farmers, merchants,
craftsmen, etc. arriving and departing in the hundreds everyday. Festivals
and holidays are especially grueling for the peacekeepers.
There is one major
road on the Isle. It runs, very close to the northern cliffs, from the
village by the bay, up the mountain terraces (yes, they're not on the
map yet), around The Mere, to the Castle. There are a couple of trails
above the Castle, in/on the cliffs and a few beach positions that are
guarded by rangers at all times.
I'm adding castle
floorplans as fast as possible. We'll retrofit posts as needed until
then.
The game has begun!
You should have the first post by tonight. Happy Thanksgiving. Play
on!
November
December
3, 1998
I'm Back!
Did everyone have a great holiday? My rear is numb from driving and
my stomach sore from stretching, yet I'm very thankful for the time
off from everyday concerns to reconnect with my family. Family and friends
are the riches in life.
I posted the first
official turn before leaving. In the rush I forgot to OOC: my greetings.
Sorry 'bout that. The second post will be this week. You may have noticed
my dating scheme at the top. One reason is to place your characters
into the life cycle of Ember. Another is for keeping events straight
in my story logs. Another might be ..... well, I'll talk about that
later in the game. Maybe.
The posting will be a bit awkward at first. My first reflex is to push
that reply all button and start typing. My second is to push that forward
button and send that really juicy role-play message on to someone else.
I'm fighting both. If I make a mistake, let me know, nicely please.
More information
about the Powers you purchased will be sent to you, just in time to
actually start using them. Remember that your characters do not know
about anything beyond the common magic used in Ember (and that Dworken
is an uncommon mage). The Attributes exist because the characters are
born with them. However, not all aspects of those Attributes are available
at this time. If I make a ruling that you disagree with, let me know,
nicely please.
December
December
4, 1998
Updates:
- The second and
third level maps of Ember Castle. Some rooms can be renovated to suit
an occupant's taste in decor.
- The PC contributions
are slowly being added. Yours should be up soon.
- I'm posting only
the Mother Ann sections of the game on the website. Due to the secrecy
rules, I'm counting on the PC journals/contributions to fill in the
rest.
Beauty The game lies in the eyes of the beholder!
I'm enjoying the character
inter-play. Depending on where you indicated your starting positions to
be, some of you are relying just on little 'ol me. Group posts will occur
soon. (As soon as/if all of the messages are delivered.)
December
December
14, 1998
I'm about to be
evicted from my life! Creating a world and story for this game is very
challenging and absorbing. I've managed to ignore quite a few of my
household bills and some inventory keeping at work. Oh well, Christmas
vacation is near, much time to catch up with it all, NOT.
If I manage connections
during the holidays I'll pop a note in your mail box. If not, then either
John can carry on or we can all take a vacation.
You should have
all received a message containing a description of Louie's rooms (the
Scion's Chambers). Updates of the castle maps should be uploaded by
this Friday.
Mother Ann is the
main storyteller of "The Scion of Ember".
I'm posting the intro through her eyes only. In a bit though, her story
may get a bit dry. I don't want to tell too much about your secrets,
but I feel the site's visitors/lurkers might be interested in a glimpse
at the on-going story from a neutral viewpoint.
December
December
16, 1998
There have been
extensive revisions to the Castle maps, especially the second level.
I've tried to fit in/graph your room descriptions as accurately as possible/able.
If some aspect of your rooms are not pleasing, let me know. We'll try
to work something out. For those with homes/offices outside of the Castle
environs, please send floorplans/descriptions. The Castle basement and
dungeon are yet to be mapped.
I'm sending out
stat sheets again. Just in case and to reflect updates due to questions
answered and PC (player contribution) points added. I'm working on individual
Power sheets for e-mail also.
This is Finals Week
at my school/work. It's been very stressful for all of the students
and faculty. Also the number of Christmas functions to be attended grows
each year. I've heard some say they're considering going back to just
celebrating Jesus's birthday and nothing else. This does sound attractive.....
December
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