Stupid Stuff
Circle of Doom
         For those of you not aware, I am a GM, and my devious Scorpion mind enjoys screwing with my puny, insufficant PCs.  That said, sometimes I don't really need to try to screw with them.
          Case in point: during a recent session, I had them go explore a simple cave complex.  A door became blocked off, separating the party (the 2 Scorpions were separated from the rest), and the majority of the party spent an hour or so trying to figure out the map, shown below.
They never found room 4.  The arrows show where they went for the first little bit, I stopped after about ten minutes...
The Kolat Wasp
          My brother, a huge Wasp clan fan, wanted to play a Wasp.

          A
mysterious Wasp.

          So he asked me to let him play a Kolat.  I gave him a chance to roll on the Kolat tables and he got in.  So was born the first Kolat Wasp.  Kolat Wasp (as I have since forgotten his name) was an assassin, his bounty hunting being the perfect cover for whenever he was busy with the Kolat.

          During winter court (that year the party was at a minor court in the Kakita lands), he was required to kill one of the guests-the best friend of the son of the hosting Daimyo, to be precise. This led to the party (being magistrates) investigating  the murder. The first session went well into the night before I stopped it because I wanted to sleep/laugh at the fact that they were so far from the truth.

          The guards gave testimony that the assassin was seen going through one of their (the PCs) windows.  The PC whose window the Wasp went through was a ronin.  The Wasp immediately rushed to the Ronin's room searched it, and 'found' the sheath of the murder weapon.  This being a Crane court, that was enough to put him in a cell until he was proven not guilty.  The guards told them that their patrols wouldn't allow for the assassin to have left the area of their rooms.  The PCs started throwing around possible suspects for the murderer.

          The Kolat Wasp was mentioned, but  sadly that suggestion was laughed off.  (I laughed with them, if only because they were so close, yet oh so far, from the truth.)

          What had actually happened was the Wasp (in a solo session) pulled off the murder, then while he was sneaking back to his room, I asked him whether he had taken the murder weapon with him.  He haddn't.  This was a Bad Thing.  Thinking quickly, he snuck into the ronin PC's room (his rationale was 'This room is closest'), stashed the sheath inside his chest, snuck out, and arrived in his room just in time to be 'woken up' by the guards.

          The Wasp decided during the second session to go talk to his 'contacts,' as he had several times before.  They arranged for a suitable fall guy to appear. The Kolat found a Matsu who had gotten lost in the nearby mountains (in fact, it's entirely possible they had arranged FOR him to get lost in the mountains).  He swore to his grave that he had nothing to do with it.  In fact, the Kolat contrived a way that he caused the murder which was  rather, um, strange.

          The story went that the Matsu, masqueraded as one of the guards, slipped into the room, stabbed the Crane, left the tanto (it was THE piece of evidence), left through the window, went up a floor, ditched the tanto sheath in the ronin's iron box, then he ditched his armour in  a sideroom, then left.

           Months later, when Kolat Wasp finally got killed (by a maho casting Touch of Death), the player happily announced that he was Kolat and that he had caused the murder.  After several months I finally got to laugh at them over it.  I beleive a Crab shugenja or something replaced Kolat Wasp.  Oh well.
Hero Quest
Today Koi gives us his favourite Stupid Gaming moment;
This isn't L5R-related, but is an amusing story about revenge and meta-gaming. It's set in the old Hero's Quest board game.

Ah, Hero's Quest. We don't play Hero's Quest anymore, for reasons that will become obvious as I continue.

For those who don't know, Hero's Quest is basically a simplified version of Dungeons & Dragons built as a board game. There are four characters (a barbarian, a wizard, a dwarf, and an elf) who move around  a board set up by a GM. It's a very cooperative game.

Or so it seems.

But I digress...the last mission we played was a basic dungeon crawl - search the dungeon, find the item (
I believe it was to kill a monster actually - Raijin), then get out. It started off pretty well, but our group would constantly forget to search for traps, and we were being nickel-and-dimed out of existance.
More
Hosted by www.Geocities.ws

1